ActionScript 3.0 :: Convert C++ Code To  Its Code?

Sep 21, 2009

I have the code which is written in C++ I will like to convert the same in to Action Script 3 code can anyone help me how to coveter is available this is any converter is available for the same?

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ActionScript 2.0 :: Convert Button Code To Frame Code

Jun 5, 2007

I have a button with the following code attached to it:

[Code]....

I want to use this code on a frame. Is it onLoad I need to use??

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Actionscript 3 :: Convert C Code To It?

Jul 19, 2010

Can anyone point me to online tutorials, parsing apps, etc for converting C code into actionscript3?

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Convert MX Code To Actionscript?

Jul 28, 2010

I'd like to know how to convert this MX code to Actionscript?

[Code]...

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ActionScript 3.0 :: Convert Code As 1.0 To As 3.0

Sep 28, 2010

I have a code for moving objects in and out dynamically according user control in car racing game.I have code in as1.0 working perfectly.I need same code in as3.0.[code]

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ActionScript 2.0 :: Convert New MX Code To Old Flash5?

Mar 19, 2009

I have serveral draggable MC's on the stage. When a button is ckicked, I want the MC's to tween to a specific target area on the stage. I can do this in MX, but can't do this in FLash 5..... can anyone convert the code below to work on Flash 5? Or just come up with a differnet way.

***************CODE for flash MX below *********************
on (release) {
startEasing(T1, 10.0, 148.9, 10);//"ball" is the name of the object you want to move, then the ending X position, ending Y position, and the number of frames you want it done in

[code]....

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ActionScript 3.0 :: Getting A Code Error When Trying To Convert To .swf?

Apr 19, 2009

I am getting a code error in my Actionscript 3.0 when trying to convert to .swf. I can't figure out what's wrong.

thumpy.addEventListerner(MouseEvent.CLICK, onClick);
function onClick(event:MouseEvent):void{ getURL("http://www.thumpersf.com", "_blank"); }[code]...

The purpose is that I am making a little slideshow in Flash where at some points, some Movie Clips have to be clickable.

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Flex :: Code To Convert Bytes To Kb, Mb, Gb?

Apr 27, 2011

I have a utility function that will display a filesize in an appropriate form like Windows Explorer does, i.e; convert it to nearest KB, MB, GB etc. I wanted to know if the code that i wrote is correct, and if it can be made simpler.The function that i wrote is as follows :

public static function formatFileSize(bytes:int):String
{
if(bytes < 1024)

[code].....

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Flash - Convert Source Code From AS3 To AS2

Sep 7, 2011

i need help in converting the below code from Actionscript 3.0 to Actionscript 2.0. The below code is a simple panorama viewer programmed with AS3.

[Code]...

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ActionScript 3.0 :: Convert Code Into A Package?

May 24, 2010

can anyone assist with converting this code into a package. Right now I have it on the timeline of a .fla file.

Code:
var questions:Array = new Array();
var i:uint = 0;

[code].....

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ActionScript 3.0 :: Export / Convert Animation To Avi With The As Code?

Feb 7, 2012

I have a flash module in a simple webpage.In that flash module : a short video and some graphic elements.When the user clic on "OK", it should export the animation in .avi format and He could have that.Is it possible to create a AS script for that? (avi exportation)

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AS3 :: Flex : Convert Ascii Code To Character?

Oct 1, 2009

I want to create a board class from canvas, which will allow to track click position on it in coordinates like A2, where A...D is Y coordinate in some scale and 1...3 is X coordinate [URL]What I want to create is a kind of convertor from canvas localX and localY to my new coordinates like A2.I am thinking of implementing if condition this way if (0.4 - x*size(from 1-3 here)/canvas.width <= X <= 0.4 + x*size(from 1-3 here)/canvas.width)
X = x;

This way I can assigned needed coordinates in X range. e.g. 1, 2 ,3 etc But what to do with alphanumeric range. (if for example I want to make it extensible)...

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ActionScript 3.0 :: Convert A Line To A Fill Using Code?

Jun 17, 2008

ok so I am trying to draw a curve and then make it into a mask, the problem is, flash only calculates the mask for a fill and thus using the line does not work. Does anyone know of a way to convert a line to a fill with as3 without using something like bitmap data as I would like to keep it as vector data if possible, below is my code:

ActionScript Code:
line = new Sprite();
this.addChild(line);

[code]......

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ActionScript 2.0 :: Convert Code Written In Java?

Jul 19, 2005

I need some help with this issue. I want to convert code written in Java to Actionscript code.

Or to find the way to call Java applets with actionscript.

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ActionScript 2.0 :: Convert Eval() Flash 5 Code To It?

Jul 27, 2010

I'm trying to update an old flash 5 site I made years ago so that I can put video clips in it. I opened the file is flash cs3 and compiled just to see if it would work as is before modifying. It's hanging on a bunch of code, all which have eval() in them. It's been a loooong time since I coded actionscript so while I know that the bracket syntax is what I should be using, after trying various ways of writing it I just can't figure it out. Can someone tell me how the following should be written in Actionscript 2.0 and I can extrapolate from there?[code]...

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ActionScript 3.0 :: Convert Internal Code To External?

Mar 2, 2012

I've got a project that I've been avoiding because it's something I've never done before. I have a concept game that I put together with internal AS3. I wasn't given much time make it work, otherwise I would have done the code externally to start.

The project is now 'go', but I want to convert the crappy internal code to external. I don't have any of those fancy IDE's. I could get one, if it would help.Does anyone know of any tutorials covering internal to external conversion? Has anyone else done this? Is there a simple list of things to convert to make the code work externally?

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ActionScript 3.0 :: Convert Number Which Contains ASCII Code To Character

Aug 2, 2011

I need for my little project know a way to do following things:

- Getting any character from string (preferably operating on strings like on 1 dimensional arrays)

- Get ASCII code for character

- Convert number which contains ASCII code to character

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Flash :: Convert A Doc File To Valid Html Code?

Feb 24, 2011

Is there a clean and efficient way to import documents in a flash presentation?I have a big number of doc documents to import in a flash presentation and i'm wondering what's the best way to attach them. I've worked passing them to HTML before, but the doc to HTML conversion is messy, ugly and doesn't output valid HTML code, besides, it's a chore to clean the embed CSS style the conversion leaves inside the code. is there a library that allow to use a more portable format? if not, is there a clean way to convert a doc file to valid html code?

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ActionScript 3.0 :: Convert The Color Code From Number To Hexadecimal?

Oct 21, 2011

I passed dynamically value for color code But Its number format,but i need Hexadecimal color code?how can i convert numer format to Hexadecimal format in as3?here my code

ActionScript Code:
var tf:TextField = new TextField();
tf.text ="jkg"

[code].....

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ActionScript 2.0 :: Convert MC Button Code To Reusable Function?

Dec 14, 2006

Basically I'm using the code below to change the colour of the text in a movie clip that I'm using as a button. This works fine, but I have 8 buttons in my navigation and at the moment have to duplicate this code for each one. How to turn the colour change code into a function that I can reuse?

[Code]...

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ActionScript 2.0 :: Convert LoadMovie To Not Use FlashVars In Object Code

Apr 5, 2012

I found this great rotator on Flashkit. [URL]. Love the user interface. Unfortunately it is using FlasVars in the object code to load images. That won't work for me, and I would prefer to load subSWFs. I can't figure out what I need to do to convert it.

<param name="FlashVars" value="imageOne=image1.jpg&imageTwo=image2.jpg&ima geThree=image3.jpg
Code:
//This is needed in order to take advantage of the tween function
import mx.transitions.Tween;
//This hides the 3 grow bars from sight
TimeBar_mc1g._alpha = 0;
TimeBar_mc2g._alpha = 0;
[Code] .....

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Flash :: Timeline Code To Object Oriented Code - Access Instances Already On Stage

Jan 12, 2011

As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.

I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);

[Code]...

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ActionScript 1/2 :: Repeat Small Bit Of Code 1-100 Hundred Times With Each Code Having Different Instance Name?

Nov 20, 2010

here's a part of my code:
 
player_mc.onEnterFrame = function() {
if (enemy0.hitTest(this)) {
enemy0.speed = 0;
} else {

[code]...
 
Note the red code, I need to repeat this an unknown amount yet multiple times but with the number on the end of enemy incremented by 1 each time. It starts with 0 as you can see the code just above the red. I heard about for loops using 'i' but im unsure about how to use it.

edit: ah, this forum isnt letting me highlight red. Everything in this editor is also failing. well, when I say code in red i mean this code:

if (enemy1.hitTest(this)) {
enemy1.speed = 0;
} else {
enemy1.speed = 1;
}

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ActionScript 3.0 :: Way To Have Main Timeline Code Interact With Code Inside Of Symbol.

Jan 29, 2012

I'm looking for a way to have my main timeline code interact with code inside of a symbol.I'm tying to get my timeline inside the symbol to gotoAndPlay(10) when something happens in my main timeline code.

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Javascript :: Can Js Code On Site Prevent Other Js Code From Detecting Presence Of Flash

Jan 22, 2011

I'm looking for a workaround to the "AdSense does not let you choose only images but no flash" issue. I'm rather a newbie to JS, but is there any way for one script to prevent other scripts embedded in a site from detecting the presence of the flash plugin? Even if it doesn't work with AdSense, it would be nice to know if there's a hack to do this that might work in other settings.By the way, I suppose I wouldn't care if it failed to work on IE or obsolete browser versions.

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ActionScript 2.0 :: Centralize Code In All Movies Using Dot Notation Instead Of Spreading Code All Over The Place?

Jul 10, 2003

I have attached a simple test fla.I am trying to centralize my code in all my movies using dot notation instead of spreading my code all over the place. It never works, I must be doing something wrong.The test .fla has a movieclip with a timeline animation. I used the linkage identifier to name it 'reload' AND named the instance 'reload'.

_root.reload.onRollOver = function() {
this.gotoAndPlay(2);
}

The pointer doesnt even change to a hand.

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Flash :: Relationship Of Code On First Frame Of Main Time Line To Class Code And Library Objects?

Mar 27, 2011

Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?

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ActionScript 3.0 :: Delete Row With Code=4, But In The DetailTable, All The Rows With Code=4 Are NOT Deleted?

Feb 4, 2010

I have 2 tables,a main table with a field code as primary key, and other table detail, named p.e. DetailTable, with 3 fiels as primary key.What I want to do, it's a delete a row in MainTable, all the rows in DetailTable,where field code is the same as field code in MainTable should be deleted too.Here is the SQL to create the tables.

var sql2:String = "CREATE TABLE IF NOT EXISTS MainTable [code]....

when tables are created, insert data. I connect without problems, delete a row in MainTable (see the code), for example delete row with code=4, but in the DetailTable, all the rows with code=4 are NOT deleted Why?

[CODE]// Inside a class
private var conn:SQLConnection; 
public function constructorClass(){conn = new SQLConnection();ConexionBD();}[code]...

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ActionScript 3.0 :: Copy And Pasted Code, First Code Works, Second Doesn't?

Jun 9, 2011

I've literally been staring at this for 7 hours. I'm missing something.I have two movie clips on the stage. The instance name of the first is puzzleAK. The instance name of the second is pieceAK.The first is linked to a custom class called GeoPuzzle. The second is linked to a custom class called GeoPiece.The code compiles but throws an error (as explained).The code in the main timeline:

puzzleAK.fullName = "Alaska";puzzleAK.abbrev = "AK";puzzleAK.isLocked = false;trace ("made it through puzzle definitions: " + puzzleAK.fullName + " " + puzzleAK.abbrev + " " + puzzleAK.isLocked);

[code].....

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ActionScript 3.0 :: Timeline Code And Separate AS File Code Working Together

Dec 27, 2010

Is there a way to make code on the timeline and code in a separate AS file communicate with each other?I have two buttons, a yes button and a no button.I have a confirm box which is a movie clip. In the movie clip I have the two buttons on it and code so that every time one of the buttons is clicked it runs a function.I have the rest of my code for the movie (so the code to make the confirm box appear) on a separate AS file.Is there a way I can define the functions on the movie clip and run the functions with the separate AS file?

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