I am working on a Flex project that is interfacing with physical hardware.Using the AS3 command of socket.send I can set a particular feature on the physical hardware.The problem I am having is I need access to send from the Extended ASCII codes.[code]This would be translated to me sending two numbers to the hardware.7F and 07. The Dec equivalent of these Hex codes are 127 and 7.The hardware takes these two numbers and calculates a length along with a third integer.[code]
Unfortunately the Hex 88 is in the extended ASCII table.The highest the regular goes up to is 7f which is a Dex of 127.I need the ability to send full 0 to 255 numbers in ASCII form.I can't send from 128-255 without using the codes from the ASCII extended table.I get an error every time I try to send something form the extended ASCII table back from the hardware.Can anyone confirm that AS3 does not support the Extended ASCII codes?
I'm trying to allow ascii codes to be entered into a textField, using num codes (ALT+Num), and am seeing some very strange behaviour. If I enter: Alt + 14, I get a charCode of 9835, and ♫ is displayed in my trace output, but a placeholder square is entered in the textField. If I enter: Alt + 0014, I get a charCode of 14, placeholder square is displayed in trace, and ♫ is displayed properly in the text field.
How can I check if a string has any other character than the ones listed here: [URL]
I would like to know if the string was inputted in any other language than English. Is finding special characters in the string the best way to detect non-english characters?
My program saves text files, which contain various text, some of which is a string representation of a ByteArray. It does this by using the toString() method of the flash.utils.ByteArray class, which I assume converts a ByteArray (for example, 13x$) into its string representation "13x$". So how do you reverse the process, and turn the string ("13x$") into a ByteArray (13x$)? Even if it's not that simple, I just need to have the ByteArray, put something in a text file, and extract from it the same ByteArray.
This is really simple, but I can't it after spending 20+ minutes searching on google! I just want a function that turns a number into a character; basically the inverse of mystring.charCodeAt(0). For example-
I want to create a board class from canvas, which will allow to track click position on it in coordinates like A2, where A...D is Y coordinate in some scale and 1...3 is X coordinate [URL]What I want to create is a kind of convertor from canvas localX and localY to my new coordinates like A2.I am thinking of implementing if condition this way if (0.4 - x*size(from 1-3 here)/canvas.width <= X <= 0.4 + x*size(from 1-3 here)/canvas.width) X = x;
This way I can assigned needed coordinates in X range. e.g. 1, 2 ,3 etc But what to do with alphanumeric range. (if for example I want to make it extensible)...
In Sweden we have these characters (and of course also in caps). But my MySQL db can't store characters, so if I look in the db and search for my name, Bostm, i can't find it..The search is ran from within flash (mx2004, and from there to a php-script, wich then sends the matching row back to flash.I want to convert all thein a string, and to be able to reconvert them when flash gets the string back... So the string should be stored in the db with the encoded...(am I confusing you now?)And I can't use the html-code for 'cause if the php-script prints this: Wow... quite an explanation...Ok, short summary:
AS-sting: Bostrm >encode (so that =ASCII or so) >send to PHP-script
When I am loading external UTF-8 text files (or texts from an mySQL DB) with Flash, if those files contains enters (by the user that create them) I noticed that those enters are replaced by two char codes: 10 and 13 (new line feed + carriage return). If I put the loaded string to a TextField.htmlText I get 2 enters pressed, and thus instead of having 1 line change I got 1 paragraph change.
I have run into this before, and just ran into it again, and was completely confused how a bytearray converted to a string was only 4 characters long. The problem is, if you EVER try to append a NULL character (not the ActionScript null, but the string value of the char 0), it cuts off the end of the string when printing out in trace or displaying onstage. HOWEVER, if you trace out the length of the string, you get the full length, so the problem arises trying to print the contents onto trace or the stage.
How do I convert an integer to a string value? This must be easy. "Ya guys in SO are da best at explaining." I'm still working on these dumb counters.
NEED TO JOIN THIS TOGETHER
//My counter project "sends to dynamic text field" var timer:Timer = new Timer(10); var count:int = 0; //start at -1 if you want the first decimal to be 0
I need to convert a base64 encoded string from a server (being sent via amf) to an image. on the server the raw image data (gif / jpeg / png) is being encoded to base64 (which already works fine), and I need to decode this string and display the image in my flash movie.
One trick shown me that I could use bytes+"" which convert into String but not a pure String. It is acceptable by any UI components except it won't accept when I throw bytes+"" into switch statement. How do I convert bytearray to pure string?
private function socketDataHandler(event:ProgressEvent):void { try { rsocket = event.target as Socket;[code]............
I am using AS 2 in Flash CS3 and XML. I have the function named in the XML file which I would like to be called via a rotating banner. However I can't seem to convert the string (read via the XML file) to convert to the function name. a trace reveals that the correct string is being called: _parent._parent._parent.loadFunction. urls[count] is the array that stores the function name. Here is the script:
Flash will be receiving a string from the web, either Javascript or query string from the URL(which I'm comfortable with). GOAL: Use that string as a byte array and convert it to bitmap data and display on the screen.MY PERCEPTION: Use ByteArray and readBytes (I've worked with neither before) to parse the string. Then convert that into Bitmap Data and draw the bitmap on the stage.
I am asking this question as a complete Flash novice, so please do point out if I'm doing anything wrong here (I suspect I am). I have a Flash MPU size animation with a link in it which has been created by using a full sized transparent layer as a button (is that the correct way) with the following ActionScript:
I have Flash CS4 but my school has CS3, i did a project in CS4 brought it to the school and the file will not open, what sould i do about this? How do i change the file format? The error message was unable to open file format.
I am using the Astra Tree component.I am passing XML to the tree's DataProvider.I want the user to be able to add nodes to the tree.The most convenient way seems to be to add the node directly to the tree component.This works but I need to be able to save the new tree back out as XML.Is there an easy way to convert the tree back to XML?I have not been able to find an easy way to convert from DataProvider to XML.
If I set the rotation for any object on the stage, flash renders it as a 3d object, even if I set the rotation to 0 like this..[code]3d objects render differently and look fuzzier when you look at it dead on than when it is rendering as a 2d object. How do I convert the 3d object back to 2d so that I get the better quality 2d rendering back?
I am taking feed files from an XML, so in order to make those not throw out errors when reading the XML, I convert all entities to their numerical equivalents and write them as "�" for example.This then gets imported into a database, so that it now has "�" in the database.
I then take the text in the database and use that to generate a new XML file, which still contains the "".Flash then reads this XML file and displays the text.Now I think every character is fine (haven't seen all of them, but seen many), including "" (), however, for some reason, the ï symbol refuses to work () and it just displays and not the symbol.