ActionScript 2.0 :: [FCS4] Looping The Below Code?

Jan 27, 2010

I need to execute the following code several times changing the character "1" to dynamic "i". Is that possible?The loop I'm after is:

Code:
for (i=1; i<=Banners; i++) {
}

[code]....

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i am trying to have the video i made loop so its always playing but i tried it in many ways to put it in my code with no success.this is main doc class code...

Quote:

package
{
import flash.display.Sprite;[code].....

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ActionScript 3.0 :: Looping An Animation With Code

Mar 18, 2009

I'm still sort of a knucklehead when it comes to using just code to do things like animate image transitions.I'd like to create is an endlessly looping movie that loads 3 images, then fades out each one using a tween to reveal the image just beneath it. As soon as the third image fades, I'd like for the animation to start over and just keep repeating.[code]

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I'm trying to create a simple looping background with code only (and one library item). It's going to be used in a game I'm making.

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ActionScript Code:
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[code]....

very simple code, you press the down button on the screen and the page moves down, and similarly for the up button, by 30 pixels...but it only happens once? I need it to continue for as long as the button is being held down.I have tried placing it within the onEnterFrame event, but it still only occurs once.

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ActionScript 3.0 :: Add Code To Get The Actions To Loop Like The Timeline Is Looping?

Jul 16, 2010

I am new to FLASH and have created a rotating banner for our website with 5 roatating images with 5 invisble buttons linking to 5 landing pages. And it works the first loop through.  However when it gets to action 5 for my last image, that link continues for all the buttons is subsequent loops.What do I need to add to my code to get the actions to loop like the timeline is looping? Code used for the links. This is the link that continues after the first run of the banner:

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Separating Looping Anims From Non-looping?

Feb 2, 2010

The issue I am running across is this: I encoded and embedded a movie clip to act as the background. There are other animations that can and will loop, as the movie resets itself. But there are some elements that I only want to run once and not repeat once the embedded movie loops (link introductions, where objects fly in and transition into the button). How can I set the one time animations to fire just once, while keeping the embedded animation on a loop?

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IDE :: Singling Out Non-looping Anims From Looping

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I am fairly new to Flash and I am constructing a website. The issue I am running across is this: I encoded and embedded a movie clip to act as the background. There are other animations that can and will loop, as the movie resets itself. But there are some elements that I only want to run once and not repeat once the embedded movie loops (link introductions, where objects fly in and transition into the button). How can I set the one time animations to fire just once, while keeping the embedded animation on a loop?

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Flash :: Timeline Code To Object Oriented Code - Access Instances Already On Stage

Jan 12, 2011

As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.

I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);

[Code]...

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ActionScript 1/2 :: Repeat Small Bit Of Code 1-100 Hundred Times With Each Code Having Different Instance Name?

Nov 20, 2010

here's a part of my code:
 
player_mc.onEnterFrame = function() {
if (enemy0.hitTest(this)) {
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} else {

[code]...
 
Note the red code, I need to repeat this an unknown amount yet multiple times but with the number on the end of enemy incremented by 1 each time. It starts with 0 as you can see the code just above the red. I heard about for loops using 'i' but im unsure about how to use it.

edit: ah, this forum isnt letting me highlight red. Everything in this editor is also failing. well, when I say code in red i mean this code:

if (enemy1.hitTest(this)) {
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ActionScript 3.0 :: Way To Have Main Timeline Code Interact With Code Inside Of Symbol.

Jan 29, 2012

I'm looking for a way to have my main timeline code interact with code inside of a symbol.I'm tying to get my timeline inside the symbol to gotoAndPlay(10) when something happens in my main timeline code.

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Javascript :: Can Js Code On Site Prevent Other Js Code From Detecting Presence Of Flash

Jan 22, 2011

I'm looking for a workaround to the "AdSense does not let you choose only images but no flash" issue. I'm rather a newbie to JS, but is there any way for one script to prevent other scripts embedded in a site from detecting the presence of the flash plugin? Even if it doesn't work with AdSense, it would be nice to know if there's a hack to do this that might work in other settings.By the way, I suppose I wouldn't care if it failed to work on IE or obsolete browser versions.

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The pointer doesnt even change to a hand.

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Flash :: Relationship Of Code On First Frame Of Main Time Line To Class Code And Library Objects?

Mar 27, 2011

Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?

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ActionScript 3.0 :: Delete Row With Code=4, But In The DetailTable, All The Rows With Code=4 Are NOT Deleted?

Feb 4, 2010

I have 2 tables,a main table with a field code as primary key, and other table detail, named p.e. DetailTable, with 3 fiels as primary key.What I want to do, it's a delete a row in MainTable, all the rows in DetailTable,where field code is the same as field code in MainTable should be deleted too.Here is the SQL to create the tables.

var sql2:String = "CREATE TABLE IF NOT EXISTS MainTable [code]....

when tables are created, insert data. I connect without problems, delete a row in MainTable (see the code), for example delete row with code=4, but in the DetailTable, all the rows with code=4 are NOT deleted Why?

[CODE]// Inside a class
private var conn:SQLConnection; 
public function constructorClass(){conn = new SQLConnection();ConexionBD();}[code]...

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ActionScript 3.0 :: Copy And Pasted Code, First Code Works, Second Doesn't?

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I've literally been staring at this for 7 hours. I'm missing something.I have two movie clips on the stage. The instance name of the first is puzzleAK. The instance name of the second is pieceAK.The first is linked to a custom class called GeoPuzzle. The second is linked to a custom class called GeoPiece.The code compiles but throws an error (as explained).The code in the main timeline:

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[code].....

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ActionScript 2.0 :: Converting On-clip Code To On-frame Code?

Mar 19, 2009

converting the following code (i got from some site, i can't remember which) to on-frame code:

Code:
onClipEvent (enterFrame) {
with (_root.player) {
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[Code].....

Basically its a movement and hittest script for a maze. It works great but I need it running within an onEnterFrame in the frame code.

Currently the code is on a clip which contains the clip "walls". and player is on the _root timeline.

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Oct 22, 2011

I had a 2 frame setup with some actionscript for each frame. Tried to move it all into one class file and a

1. frame .fla. ; Hiding and showing the resp. moviclips when i virtually move from frame 1 to frame

2. Now I get these ...Error #1069: Property edit_panel_mc not found on flash.display and there is no default value. errors or..

when i thought beeing clever adding the stage. prefix ReferenceError: Error #1069: Property edit_panel_mc not found on flash.display.Stage and there is no default value. The mc's are on the stage... i have a single .as classfile. Why cant I reference them? or how should i do it/ what should i do to change it from beeing .fla script to class script.

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ActionScript 3.0 :: Change Bitmap Code To MovieClip Code?

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I'm working on an app for iOS where I want to load content dynamically from the library that contains text and graphics inside different MovieClip's.However, I have a problem, the code I have is for bitmap!How can I change it so it works for MovieClip instead?I want to use the MovieClip instead of bitmap?Also want to use the MovieClip class instead of Sprite class?[code]

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Flash :: Converting Code To Pixel Bender Code?

Jul 9, 2010

I'm looking for some help converting as3 code to pixelbender code in an attempt to improve the performance of my application. This as3 code goes as follows. I scan through the Number values of a bytearray in chunks. Lets say this chunk lenght was 100 numbers I read 2 numbers (left and right) and try find the maximum values. The numbers in my bytearray are PCM data so there is millions of them and this code can often take a long time to execute, especially on a low spec machine.

The whole aim of this is to render a waveform as quickly as possible. I know very little about pixel bender. I can basically make a new file and create a shaderJob of it in flash but I'm really uncertain how to approach this...

[Code]...

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Actionscript 3.0 :: Code A Class Instead Of Putting Code In The Stage?

Oct 1, 2009

I see a lot of tutorials about coding actionscript 3 when they use all the code in a Class.I keep thinking every time why they use it in a class, instead of using actionscript on the stage.why it is more functional to code a class instead of putting code in the stage actionscript?

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ActionScript 2.0 :: Convert Button Code To Frame Code

Jun 5, 2007

I have a button with the following code attached to it:

[Code]....

I want to use this code on a frame. Is it onLoad I need to use??

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ActionScript 3.0 :: Preloading Code To Code Without Having To Re-write Everything?

Jul 3, 2010

I have a small slideshow loading 3 different images with XML in an animated loader.My problem is that the first round, when the images are not cached in the browser, it starts playing before the images are finished loading.Is there a way to add a sort of preloading code to my code below without having to re-write everything? I tried to add an eventListener COMPLETE to the loading images but somehow it wont work?[code]

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ActionScript 3.0 :: Replace Some Code Which Loaded An External Image And Triggered And Function Once Completed With Code That Uses And Embedded Image?

Jun 10, 2009

I am trying to replace some code which loaded an external image and triggered and function once completed with code that uses and embedded image. The relevant code looks like this.

Code:

[Embed(source='globe.png')]
public function Globe()
{
var imageLoader:Loader = new Loader();

[code]....

The commented out section is where it used to take the loaded image and apply it to a texturemap.I need to replace the lines of code in the first function with something that calls the second function correctly.

I have tried using function imageLoadComplete (e:Event = null)and calling it with imageLoadComplete(); in the first function but although it compile and runs without error, the program does not work properly. I suspect this is to do with the dispatchEvent(); line which I do not understand.

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ActionScript 3.0 :: Convert C++ Code To  Its Code?

Sep 21, 2009

I have the code which is written in C++ I will like to convert the same in to Action Script 3 code can anyone help me how to coveter is available this is any converter is available for the same?

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ActionScript 3.0 :: Variable Code Within Code?

Mar 28, 2011

I was wondering how you can make variable code within code, for example, normally, you can use this["blabla"+variable]; to make the code say blablavariable. But now i want to make new variables by using this code, within a for loop [using teller1 as the increasing value] this["var ringsegment_mc:Ring_"+teller1+"=new [Ring_"+teller1+"]()"]; which i basically want to have say:var ringsegment_mc:Ring_1=new Ring_1();
 
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[Code]...

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ActionScript 3.0 :: Getting Code To Commicate With Other Code

Feb 22, 2010

ive ran into this problem so many times now, because i dont really understand the overall communication with as3, and how to get code from one place to communicate with code in another place.say i have code on 3 different keyframes, the first frame has code that assigns a variable var isShotgun: boolean = false; and i want code on frame 2 to pay attension to that snippit of code, and act accordingly to whether isShotgun is true or false. its hard to really find a good example. but basically im struggling right now to get further with my coding because something wont know what im talking about when i enter in certain code that would act according to another piece of code, or even just getting an .as file to work really well with other .as files.

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ActionScript 3.0 :: Flash - Change Class Code Into "normal" Code

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