I have created a symbol with its own timeline and actions.It works fine in a Scene test but as when taken into a scene and a movie test is carried out, none of the interactive features built into the symbol work.
how can I make an action cause things to happen outside of a symbol?Suppose I have a button inside a movieclip. The frame that the movieclip is on has a stop(); action applied to it. I want to make it so that when the button is clicked, the frame which the movieclip is on gets "Un-stopped" how to do this?
I am an newbie trying to take an existing Flash game and modifying it for my own selfish goals. I am duplicating symbols and trying to preserve all of their actions so that I can then swap them out for my own symbols. When I swap, actions are preserved, but I have run out of symbols to swap, so now I am trying to duplicate the remaining symbol so I have more to swap with, but when I duplicate the actions are lost. I have adjusted the actions code to accommodate more symbols ( or at least I think I have)
this is a super newbie question, but i can't figure it out. I have a flash project(not mine), where i can find several symbol definitions in the Actions Frame. How to add symbol definitions there? I managed to create symbols by dragging (for example) items from library on stage and then pressing F8. I can get a reference on them in the Action Layer(frame 1) under Scene1, but i would like to know how to add these under Symbol Definition(s). Sorry for the question, but i am new to Flash Professional.
For some reason I can't add ActionScript actions to a timeline frame within a Button Symbol, like I normally would with MovieClip symbols or on the stage. The Actions panel shows this message:"In ActionScript 3.0, code cannot be placed directly on objects. Please select a frame..."even though I definetely have a frame selected.
EDIT: Screenshot as requested. As you can see, a frame is clearly selected...
I have a swf file that works fine on my local drive but doesn't completely work on Safari (or I.E.). I have 7 buttons on the stage. When one is clicked, it plays a mc. When that mc comes to it's final frame, all the other buttons on the stage dissappear (are set to alpha=0). When reverse button is pressed, the frames reverse and all the buttons reappear. However, when I upload the swf file to my server, everything works fine but these buttons do not disappear like they did on my local drive.
So I am trying to make a button in flash which when pressed, goes to frame 253, plays until it reaches 264, and then gotoAndPlay frame 527. The code that I used worked, until I added another button which does the same thing but with different frames. Both buttons are on the same page. The buttons seem to work once, then forget what it is they are supposed to do.Here is the code I used:
ActionScript Code: on (release) { gotoAndPlay(253);
My main movie is called 'main.swf' and it is importing 'newgallery_1.swf' to the target named 'holder1'. It imports fine some functions work ok for example the movie pans left to right depending on the mouse x position. However when I tried to add something like the mouseOver tool tip I found here on Kirupa to a button on 'newgallery_1.swf' it works when viewed normally but when I import it to 'holder1' it no longer works.
For some reason, I can't get any actionscript on the timeline to work. Even something as simple as stop(); on frame 1 of the movie has no effect. I don't get compiler errors either. Now I have noticed that in Edit-Preferences-Actionscript-Actionscript 3 Settings, the Source Path, Library Path and External Library Path are all empty.
I have an mc (mcBreakOut1) that contains some links (simple buttons) that sits on the root. The mc gets next highest depth on release and plays to reveal the links. The problem is that none of the button actions in mcBreakOut1 seem to work. I don't know if this has something to do with the getNextHighestDepth() or because mcBreakOut1 has an onRelease=function():Void {} function associated to it that is not allowing any onRelease functions within the mc to work.
In the first frame of an fla I have the code below, only the functions in red works. When rolling over the second only the first function in blue works but the mouse freezes when attempting to rollout (green). But if I remove the code from the first frame and code each seperate button the functions work.
Any reason for this stop(); btn_shopping.onRollOver = function () { gotoAndStop(2)_root.main_mc.gotoAndStop(1065); } btn_shopping.onRollOut = function () { gotoAndStop(1)_root.main_mc.gotoAndPlay(162); } btn_pen.onRollOver = function () { gotoAndStop(3)_root.main_mc.gotoAndStop(1066); } btn_pen.onRollOut = function (){ gotoAndStop(1)_root.main_mc.gotoAndPlay(283);}
I am working on a Flash file and some of the buttons in the document are not working.When I test the movie the hand cursor appears when I hover over the buttons they don't change colour (as specified in the over state) and the actions don't work. Not sure what is going on here as I created other buttons in the same document the same way and they work fine.
I have an invisible clip that holds only actions on my main timeline. Its not working. I did a simple trace on its timeline and nothing was output. Do I have to do something abnormal to or with this mc to make it run on my main timeline since there is no visual object in it?
I've found the solutions for most of my many problems with as 3 but this one is really baffling The frame actions of child-movieclips of dynamically added movieclips are not firing! If I have movieclip, say "mc", which contains a child-movieclip "submc" which has a timeline animation in it with "stop();" on the last frame and I add "mc" on the stage via addChild() the stop action inside the sub movieclip will not work.
All the frame actions inside "mc" itself work. Everything works if I drag the movieclip onto the stage manually. Right now the only way I can see to stop a movieclip on its last frame is by using the ENTER_FRAME event, but that's awfully cumbersome.
I've got a basic little slide show player which is timeline-based, rolling through 5 images with alpha transitions, and on the topmost layer, I have 5 invisible movie clips which have actions applied to them as follows:
on (press) { gotoAndPlay(21);}
This action should allow for the on click button to navigate to that specific frame, or image, but for some reason it is not working.
I have two flash files (say screenOne.fla and gameA.fla). After importing the main symbol of screenOne.fla into gameA.fla as a movieclip symbol (call it screenOneSymb), the simple buttons in the instance of screenOneSymb do not work. By "do not work" I mean they have no rollover, not mouse action, nothing. If I go into the edit "screenOneSymb" in gameA.fla and turn on "Control->enable simplebuttons" the buttons will work while in edit "screenOneSymb" but not on the main flash stage. I've worked around it, but this is driving me crazy. How do I import multi-layered movieclip symbols (with buttons and animations, etc, etc) and get them to work out of the box?
I have a series of frames one the timeline. Each frame has a graphic and a mouse click leads to the next frame. Think Myst.
[Code]...
When the middle frame is returned to, clicks no longer change anything. I believe that the actions of the 'left' frame are replacing the one's in the middle frame so then it is told to gotoAndStop to itself.
I'd like to know if that is indeed what is happening and how I can make it stop.
1. Can i put another set of actions in frame 2 of the actions layer?i tested but it doesn't seem to work..it has 836 rows of code and it's getting annoying when tryin to search for a function..
2. I am not that familiar with classes, i usually put all the code into movieclips or in actions layer.. i am not sure if i can call a function from a actionscript class..
3.I am curios if there is any way i could specify an alternative for the if statement like in this pseudocode:
if ( apple is not clean BUT is tasty) { eat(apple) }
I need to store this outside of flash to be loaded:
Code: Join us in corporate worship:<br>Sunday Morning at 10:30am<br>Wednesday Night at 7:00pm<br><br><u><a href='http://www.huntcal.com/cgi/calview.cgi/chapel/cell?vm=r&vm=-L' target='_blank'>Cell Groups meet throughout the week</a></u>
A text file no worky because it contains a "&" symbol. So I was forced to look into XML (probably for the best anyway, because the organization is unmatched).. Here is what I did:
Everything is great except textDis.nodeValue traces null everytime.. it does not in some other example files I was working with.. I also tried tracing just "textDis" but that returns the value of it WITH the tags and replaces all symbols with &alt; sytax..
I have a project in Flash Professional CS5 and ActionScript 3.
I have a movieclip symbol (referred herein as "background" with scripts on various keyframes inside of that symbol. I need to hide or show another symbol (referred herein as "object") sharing a stage with "background".
To put it another way, I need "object" to be hidden when "background" reaches a certain internal keyframe. However, as "object" and "background" are both children of the same stage, how do I do this?
what i want to do is, when certain button is clicked, replace a certain symbol(button) by another symbol(movieclip) stored in the library. i try things like loadmovie("","") to replace the symbol from a external jpg, but some how it does not align even both images are exact dimension. can i replace an image straight from the library?
I animated eyes blinking inside of a movie clip symbol and placed the symbol on a face outside of the symbol.The eyes are stuck on the first frame. I am using CS5. What do I do?
How do i get the hitTest() function to test if a certain symbol is hitting another symbol, but, only if drawn parts of the symbol are touching, not thier outer bounds.
Basically there's an object in a movieclip. I want to find the location of that object in relation to the movieclip, not of the object's symbol. So when i look at the x and y of it, it wont show 0, it will show the x and y location in the movieclip it's in.
I'm, trying to create a duplicate symbol and then be able to drag the symbol around the screen.I have an image - once converted to a button and on the stage as paddock_btn. The other converted to paddock_mc in the library, with a linkage identifier of "paddock".I want to be able to click the button, and create a duplicate, which can be dragged and placed on the screen.Unfortunately, I don't get any output errors here.
Code:
//create a function to duplicate paddock function dupe_paddock():Void { i = i + 1;
So i've done SOME work with flash and AS3, right now i'm working on a website for my boss, he bought some template online which has stuff laid out and animated and everything already, now I just have to integrate our content.My issue is this, I've got 2 symbols on the screen, one of which contains alot of buttons that list our services as company, the second symbol contains the content (or descriptions) of those services, which on are separate keyframes.What I'm trying to accomplish is that when you hit the button in "symbol A", it affects the "symbol B" and goes to the corresponding keyframe.For example when I click "button 2" in "symbol A", "symbol B" goes to keyframe 2.Now if they were in the same symbol it would be something like
I am following this tutorial, [URL] and everything works until i actually try to place a graphic symbol into another symbol. I am trying to make a character walk across the stage. Flash tells me I cannot place a symbol within itself. Why not and how can i!!
I'm making something for my site where you can design your own character. I am trying to set it so when you select a hair style, it'll change the hair style on the person(I already know how to change the color and stuff). How do I do that?? I thought I could do it so it would switch the movie clip with the design of the button you press to get it to change the hair