Copying Actions To A Duplicated Symbol?
Oct 2, 2009
I am an newbie trying to take an existing Flash game and modifying it for my own selfish goals. I am duplicating symbols and trying to preserve all of their actions so that I can then swap them out for my own symbols. When I swap, actions are preserved, but I have run out of symbols to swap, so now I am trying to duplicate the remaining symbol so I have more to swap with, but when I duplicate the actions are lost. I have adjusted the actions code to accommodate more symbols ( or at least I think I have)
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Sep 26, 2011
I have four games that are very similar with certain names, colours and fonts changing in each. To design these, I built the first and changed the rest - updating what was needed. I then had to go back and add a few scenes to each - which were all the same save for a few word, colour and font changes. I updated game 1, but can't find an easy way to transfer the new scenes to my other .fla files.
I understand that you can select all frames and then copy these for pasting in a separate .fla file. However, this merges all contents to one layer and does not copy the actions for that scene. I also understand that you can embed a .swf of these new scenes within the other games - but this would not allow for changes.
I was hoping that someone could tell me how to copy a scene from one .fla to another - keeping all layers and actions intact.
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Sep 24, 2010
I am trying to get some actions on a duplicated MovieClip Now what I got is something like this:
Actionscript Code: I have some loop wrapped around this so the 'i' changes.duplicateMovieClip("target", "new"+i, 100+i);// I use 'i' because i need a few of those...for(i=0;i<somenumber;i++){_root["new"+i].onEnterFrame = function(){//actions}}
And it won't work. Logically it just makes MCs "new1" "new2" "new3" and so on.And then it checks for those.If i put a MC named "new3" on stage, it works. I guess i'm just stupid and doing the duplication wrong or something.
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Sep 11, 2010
how can I make an action cause things to happen outside of a symbol?Suppose I have a button inside a movieclip. The frame that the movieclip is on has a stop(); action applied to it. I want to make it so that when the button is clicked, the frame which the movieclip is on gets "Un-stopped" how to do this?
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Nov 16, 2009
I have created a symbol with its own timeline and actions.It works fine in a Scene test but as when taken into a scene and a movie test is carried out, none of the interactive features built into the symbol work.
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Aug 9, 2011
this is a super newbie question, but i can't figure it out. I have a flash project(not mine), where i can find several symbol definitions in the Actions Frame. How to add symbol definitions there? I managed to create symbols by dragging (for example) items from library on stage and then pressing F8. I can get a reference on them in the Action Layer(frame 1) under Scene1, but i would like to know how to add these under Symbol Definition(s). Sorry for the question, but i am new to Flash Professional.
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Sep 27, 2010
For some reason I can't add ActionScript actions to a timeline frame within a Button Symbol, like I normally would with MovieClip symbols or on the stage. The Actions panel shows this message:"In ActionScript 3.0, code cannot be placed directly on objects. Please select a frame..."even though I definetely have a frame selected.
EDIT: Screenshot as requested. As you can see, a frame is clearly selected...
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Jun 19, 2011
I have a series of frames one the timeline. Each frame has a graphic and a mouse click leads to the next frame. Think Myst.
[Code]...
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if ( apple is not clean BUT is tasty)
{
eat(apple)
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Nov 22, 2011
I have a project in Flash Professional CS5 and ActionScript 3.
I have a movieclip symbol (referred herein as "background" with scripts on various keyframes inside of that symbol. I need to hide or show another symbol (referred herein as "object") sharing a stage with "background".
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Jul 10, 2010
I'm, trying to create a duplicate symbol and then be able to drag the symbol around the screen.I have an image - once converted to a button and on the stage as paddock_btn. The other converted to paddock_mc in the library, with a linkage identifier of "paddock".I want to be able to click the button, and create a duplicate, which can be dragged and placed on the screen.Unfortunately, I don't get any output errors here.
Code:
//create a function to duplicate paddock
function dupe_paddock():Void {
i = i + 1;
[code]....
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Apr 24, 2005
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[code]....
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I don't come to you guys for help until I have completely exhausted my other on-line sources. I want to copy my buttons and their functions from one file to the next with out having to recreate it each time.
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[Code]...
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