I am an newbie trying to take an existing Flash game and modifying it for my own selfish goals. I am duplicating symbols and trying to preserve all of their actions so that I can then swap them out for my own symbols. When I swap, actions are preserved, but I have run out of symbols to swap, so now I am trying to duplicate the remaining symbol so I have more to swap with, but when I duplicate the actions are lost. I have adjusted the actions code to accommodate more symbols ( or at least I think I have)
I have four games that are very similar with certain names, colours and fonts changing in each. To design these, I built the first and changed the rest - updating what was needed. I then had to go back and add a few scenes to each - which were all the same save for a few word, colour and font changes. I updated game 1, but can't find an easy way to transfer the new scenes to my other .fla files.
I understand that you can select all frames and then copy these for pasting in a separate .fla file. However, this merges all contents to one layer and does not copy the actions for that scene. I also understand that you can embed a .swf of these new scenes within the other games - but this would not allow for changes.
I was hoping that someone could tell me how to copy a scene from one .fla to another - keeping all layers and actions intact.
I am trying to get some actions on a duplicated MovieClip Now what I got is something like this:
Actionscript Code: I have some loop wrapped around this so the 'i' changes.duplicateMovieClip("target", "new"+i, 100+i);// I use 'i' because i need a few of those...for(i=0;i<somenumber;i++){_root["new"+i].onEnterFrame = function(){//actions}}
And it won't work. Logically it just makes MCs "new1" "new2" "new3" and so on.And then it checks for those.If i put a MC named "new3" on stage, it works. I guess i'm just stupid and doing the duplication wrong or something.
how can I make an action cause things to happen outside of a symbol?Suppose I have a button inside a movieclip. The frame that the movieclip is on has a stop(); action applied to it. I want to make it so that when the button is clicked, the frame which the movieclip is on gets "Un-stopped" how to do this?
I have created a symbol with its own timeline and actions.It works fine in a Scene test but as when taken into a scene and a movie test is carried out, none of the interactive features built into the symbol work.
this is a super newbie question, but i can't figure it out. I have a flash project(not mine), where i can find several symbol definitions in the Actions Frame. How to add symbol definitions there? I managed to create symbols by dragging (for example) items from library on stage and then pressing F8. I can get a reference on them in the Action Layer(frame 1) under Scene1, but i would like to know how to add these under Symbol Definition(s). Sorry for the question, but i am new to Flash Professional.
For some reason I can't add ActionScript actions to a timeline frame within a Button Symbol, like I normally would with MovieClip symbols or on the stage. The Actions panel shows this message:"In ActionScript 3.0, code cannot be placed directly on objects. Please select a frame..."even though I definetely have a frame selected.
EDIT: Screenshot as requested. As you can see, a frame is clearly selected...
I have a series of frames one the timeline. Each frame has a graphic and a mouse click leads to the next frame. Think Myst.
[Code]...
When the middle frame is returned to, clicks no longer change anything. I believe that the actions of the 'left' frame are replacing the one's in the middle frame so then it is told to gotoAndStop to itself.
I'd like to know if that is indeed what is happening and how I can make it stop.
1. Can i put another set of actions in frame 2 of the actions layer?i tested but it doesn't seem to work..it has 836 rows of code and it's getting annoying when tryin to search for a function..
2. I am not that familiar with classes, i usually put all the code into movieclips or in actions layer.. i am not sure if i can call a function from a actionscript class..
3.I am curios if there is any way i could specify an alternative for the if statement like in this pseudocode:
if ( apple is not clean BUT is tasty) { eat(apple) }
I have a project in Flash Professional CS5 and ActionScript 3.
I have a movieclip symbol (referred herein as "background" with scripts on various keyframes inside of that symbol. I need to hide or show another symbol (referred herein as "object") sharing a stage with "background".
To put it another way, I need "object" to be hidden when "background" reaches a certain internal keyframe. However, as "object" and "background" are both children of the same stage, how do I do this?
what i want to do is, when certain button is clicked, replace a certain symbol(button) by another symbol(movieclip) stored in the library. i try things like loadmovie("","") to replace the symbol from a external jpg, but some how it does not align even both images are exact dimension. can i replace an image straight from the library?
I animated eyes blinking inside of a movie clip symbol and placed the symbol on a face outside of the symbol.The eyes are stuck on the first frame. I am using CS5. What do I do?
How do i get the hitTest() function to test if a certain symbol is hitting another symbol, but, only if drawn parts of the symbol are touching, not thier outer bounds.
Basically there's an object in a movieclip. I want to find the location of that object in relation to the movieclip, not of the object's symbol. So when i look at the x and y of it, it wont show 0, it will show the x and y location in the movieclip it's in.
I'm, trying to create a duplicate symbol and then be able to drag the symbol around the screen.I have an image - once converted to a button and on the stage as paddock_btn. The other converted to paddock_mc in the library, with a linkage identifier of "paddock".I want to be able to click the button, and create a duplicate, which can be dragged and placed on the screen.Unfortunately, I don't get any output errors here.
Code:
//create a function to duplicate paddock function dupe_paddock():Void { i = i + 1;
So i've done SOME work with flash and AS3, right now i'm working on a website for my boss, he bought some template online which has stuff laid out and animated and everything already, now I just have to integrate our content.My issue is this, I've got 2 symbols on the screen, one of which contains alot of buttons that list our services as company, the second symbol contains the content (or descriptions) of those services, which on are separate keyframes.What I'm trying to accomplish is that when you hit the button in "symbol A", it affects the "symbol B" and goes to the corresponding keyframe.For example when I click "button 2" in "symbol A", "symbol B" goes to keyframe 2.Now if they were in the same symbol it would be something like
i am happy with it and now want to repeat it with all the other images in the slideshowhe problem is, when i copy the keyframes (with a tween) on the first image that animated and try and paste them onto the 2nd image in my series, it actualy charges the image as well ! So that the second image becomes the firts image on the keyframes.Is there a way just to copy the opacity and motion animation ONLY ? My guess is there must be because to animate each picture by hand with a custom ease in & out curve would take forvever
I want to copy some text to edit in the same style and size etc, however when I do change the wording, it changes the original too. How can I do this so only the copy changes when editing?
I don't come to you guys for help until I have completely exhausted my other on-line sources. I want to copy my buttons and their functions from one file to the next with out having to recreate it each time.
I have an object, which I would like to copy into a new object. This new object would not be a pointer to the new object. I need it to be totally independent, yet identical to the first object. Example
This is probably something really simple but I have this multi-dimensional array which holds vital data. At one point in my program I need to copy the array so that I can sort it numerically and display the data, without permanently altering the original array order. I thought okay, create a new array and copy the original array data into it.[code]...
I am following this tutorial, [URL] and everything works until i actually try to place a graphic symbol into another symbol. I am trying to make a character walk across the stage. Flash tells me I cannot place a symbol within itself. Why not and how can i!!
I'm making something for my site where you can design your own character. I am trying to set it so when you select a hair style, it'll change the hair style on the person(I already know how to change the color and stuff). How do I do that?? I thought I could do it so it would switch the movie clip with the design of the button you press to get it to change the hair
Im working on an application for a website. When the user finishes entering all of the information into the Flass application, they press a button. I want it to open another page from that website and enter the information into it.
I have a movie clip with a graphic. I want to copy the clip and change its colour. How do I create a copy of the movie clip change its properties without the other movieclip's properties changing as well. I have it now. I was copying the instance not the graphics themselves.
I have a text field with a variable name of "name" I have a second text field with a variable name of "name2"I have a buttonWhen the button is pressed, I simply want the text that the user has entered in "name" to appear in the "name2" text field.What action do I need to add to the button?
I'm sure Adobe is sick of hearing about bugs, but.... one issue that I've noticed with Flash CS4 that was never an issue in CS3 is that when selecting the frames of a complex animation, copying them, and pasting them into another Flash file, often results in some of the artwork getting mixed up.
I have two flash files, the one Im editing and the original. I want to copy two perfect layers from the original and past them on the one im editing, but each time I copy, it only copies the image, cant copy the entire layer with the animation.
so I am trying to move the contents of my Flash movie to another, I want to keep thier file structures and tweens. I can keep the file structure but when i move the layer to a new movie clip or file, the tweens are shifted from their original place. how can i move them but keep their coordinates as well.