i am happy with it and now want to repeat it with all the other images in the slideshowhe problem is, when i copy the keyframes (with a tween) on the first image that animated and try and paste them onto the 2nd image in my series, it actualy charges the image as well ! So that the second image becomes the firts image on the keyframes.Is there a way just to copy the opacity and motion animation ONLY ? My guess is there must be because to animate each picture by hand with a custom ease in & out curve would take forvever
I have Flash installed under Vista 32bit.I am using a Flash based graphics package that will not copy to or paste from the clipboard.Latest Flash is installed.
I am having a problem which I I'm pretty sure (hope), there should be an easy answer to. I want to take frames out of a movie clip in a Flash file and paste them on the main timeline. The problem I am having is Flash is pasting them back on the stage in a different spot than where they were when I copied them. This is totally messing up my tweens! Is there a way I can get Flash to paste them in the exact position as they were in when copied?
I am very frequently having Flash CS5.5 freeze up whenever I try to copy and paste Library content between two different FLAs. The object I'm copying is usually a Movie Clip with some child Movie Clips.The larger or more complex the FLA you're pasting into, the worse the problem seems to be.I''ve experienced this on two different systems, Both Macs running 10.6.7.The problem is bad enough that it renders 5.5 unusable.
whenever I want to copy and paste or duplicate something it never just leaves the original alone. It creates an instance so i cant edit one independently from the other. How can i just simply easily copy and paste a symbol movie clip ect. and have it be completely independent from the original?
I have been trying to copy a movie clip from the library of one flash and paste it into the library of another. But when I do this, it always gives me, "One or more library items already exist in the document.
I have tried finding and renaming those items, renaming the existing movie clip, and even changing it into a graphic instead. Still it always replaces these certain movie clips in my main flash file.
I even tried the following: Creating a new movie clip in the new file. Then going into the movie clip of the other file I wish to copy over, and trying to copy its frames and put it into the new movie clip i created in the main file. Even then, it says I'm replacing library items!
My situation: I've got 7 frames of animated motion that is exactly the way i want it. I want these 7 frames of motion to loop so it gets to around 300 frames. So rather than doing every frame manually (which takes ages) i went to copy and paste motion.
So i highlight my 7 frames and click 'copy motion'. Then I try pasting them and i get the error mesage (in the attached picture) that nothing is selected. But i've clicked on the 8th frame, the place were i want the motion to begin, but still it says this error message.
So then i insert a new frame on the 8th frame space and paste the motion over the top of the 8th frame, but it misses the first 2 frames of animation (therefore messing eveything up) out and the motion is also wrong on top of that!
I am attempting to follow a tutorial on [URL] to make a shooter game through flash animation. I am currently at a step where I have made a motion tween and the directions say to copy the motion tween into ActionScript 3.0. I did this by right clicking on the motion tween and selecting "Copy Motion as ActionScript 3.0" (As the directions said to) When I paste my code, however, it looks nothing like the code from the tutorial, even though both are ActionScript 3.0. I am creating a motion tween on a different movie clip (movie clip is named monster, instance name is boy) than they are in the tutorial and I'm sure my dimensions are different, but I can't imagine those two changes would alter the code as much as they are. This is the code from the tutorial:
I tried simply adding this chunk of code, (the "import fl.motion.MotionEvent;" part at the top of my code, and the rest at the bottom right above the last } ) to the code I get from copying the motion tween. I have tried changing the "this" to "boy" (my instance names), but when I ran the swift I got two compilation errors. One says "Symbol 'monster', Layer 'actions', Frame 1, Line 40 1120: Access of undefined property boy." and the other says "Symbol 'monster', Layer 'actions', Frame 1, Line 36 1120:Access of undefined property boy_animator."
I have tried changing the boy_animator to __animFactory_boy, because I see this in the code, but that just changes the compilation error to "Symbol 'monster', Layer 'actions', Frame 1, Line 40 1119:Access of possibly undefined property parent through a reference with static type fl.motion:AnimatorFactory".
I like to keep my timelines compact, so I often have several graphics in a single layer. Let's imagine that I have a series of five keyframes, with four shapes in each one. Over the course of those five keyframes, one of the four shapes changes into a different shape. Now, let's say that I realize that one of the static shapes needs to be something different. "Oh no! That circle shoudl be a triangle instead!".
I know how to use Edit Multiple Frames to drag a box around that shape and delete it across those keyframes, but there are a few problems with that.One is that if the keyframes are really long or I have more like 30 or 40 keyframes in which I want to make this change, I have to drag and scroll and drag and scroll the shaded part of the playhead to cover all the of the keyframes or be willing to do it in chunks. Also, if the thing I want to delete is sitting on top of something else,then I can't drag a box around it without selecting that other thing. I could click the object and delete it, but that only deletes it from the right-most keyframe. I then have to click and delete for every keyframe.
All of this is secondary to the fact that Edit Multiple Frames doesn't seem to allow you to paste something into all of those frames. At least, not any way I can tell. I suppose this is a sade-effect of not assigning every asset its own layer, but that would get almost unmanageable with some of the projects I work on.if there's a way to paste things into multiple/successive keyframes on the same layer?
I want to copy a .swf file I have and paste it into another one, frames and all. I have tried but nothing gets copied over correctly. Either that or my buttons are on a single frame.. and no longer act like a button with the -Over-Up-Down-Hit frames.
I work in a team of four to five Flash developers, making banner ads in CS5 on Macs. We all experience bugginess when pasting objects from one file to another. It's especially likely to happen when pasting an object onto the stage. What usually happens is: after pasting, you lose the ability to position things on the stage. Other weird things sometimes happen, such as registration points shifting in unrelated clips, or the whole Flash app crashing.This also happens when pasting in frames, or -- less often -- when pasting between libraries.We had one project with 47 ad units. When a change was needed across all units, we had to quit and re-launch Flash 47 times to paste in the revised movie clip and integrate it into the layout
I have made a circular pie chart which is dyanamic i.e. created at run time.It takes input from external xml file which contains -color for individual pie slice
Alright so I'm making an animation with Osama Bin Laden. I need a picture of his face so I went to Google and got the picture. Then I went to Paint to crop it out. I went to flash and there's a white box around the picture. How do I get rid of it?
There is the Text Clipboard function getContents and setContents as well some other functions I do not seem to be able to figure out. I also know there is a CopyOperation function and a PasteOperation function and I cannot figure these out either.A little example of how to use each function would be nice, if someone will take the time to help me out, Please.
I have just moved to CS5 and have found that an important part of my workflow has been compromised as a result. Whereas I love to use Flash as a drawing tool and move elements from here to illustrator, then from Illustrator to Photoshop as a shape layer - I have found that Illustrator CS5 renders everything that I paste from flash as a bitmap.I note that there are several options inside Flash to determine how it imports Illustrator files, but I cannot seem to find similar options within Illustrator to change how it deals with objects pasted from flash.
In my Flex 4 application I have a spark text input. When the user pastes data from clipBoard it throws error if the clipBoard contains a different format (other than string). This is the error message I am getting. "TypeError: Error #1009: Cannot access a property or method of a null object reference. at spark.components::RichEditableText/handlePasteOperation() [E:dev4.0.0frameworksprojectssparksrcsparkcomponentsRichEditableText.as:3611]" Is there any way to handle this?
If I perform a motion tween along a curved path, Flash CS4 does not allow to change the curves to "corner point" or "linear" in the motion editor. URL...
I am trying to copy frames from 6 different layers along with the objects (action script, tween motions, buttons, graphic elements) from one movieclip to another. But once I do that, everyhting seems to be shifted and if I try to reposition the items in the new clip, it seems like I would have to repeat after every keyframe for each layer.
So my question is A. Is there a way to duplicate a movie clip but give it a instance name (an entirely new movieclip with the same frames and layers in the same position as the previous)?
B. How can I move mutliple objects across layers and keyframes?
Is it possible to take a screen shot (using the Print Screen) and paste it from the System Clipboard directly into a web pages text area field (which I would create)? Do I need a browser plug-in? Can Flash do this?
Imagine I want a user to be able to copy-paste a selection of pixels from MSPaint into a browser-based app. Is this possible using JavaScript in any current browsers? Will it become possible in HTML5?If not, is it feasible using something like Flex/Silverlight, or is it simply not possible at this time, and you'd have to save a file and manually upload it?
update: sounds like HTML5 should allow it, but that's a way in the future to be genuinely useful. Some suggestions of Java applets and Flash are mentioned, probably Flash would be preferable since parts of the web-client would probably use Flex anyway... I'd rather not have requirement for Java and Flash in my site.
I have been searching far and wide for a solution on how to offer slow motion and fast motion options for users that upload video to my webstie. There is an implementation on Google Video that has exactly what I am looking for: the option to speed up or slow down the video and continue to play the audio. The screenshot is below. I know that Flowplayer has an option to slow down or speed up video when implemented with Wowza server. However, when using that approach, there is no sound.
I have also seen the option from Enounce called MySpeed that allows video to be slowed or quickened, but this requires a browser plugin which is too much of a barrier for our users. How does Google do it? How can you add an option to a flash player to slow down or speed up video?Here is a screen shot. You can see the option to change the speed of the video to 1.5x. It also has options to go to 0.5x, 1.25x, 1.5x, 1.75x, 2.0x, 2.5x, and 3.0x.
I would like to create a polygon that changes its shape (circle, trapezium, square, rectangle, triangle) based on specific buttons that the user clicks? An existing shape has to be able to morph into all the others. For instance, the trapezium has to morph to a square, circle, rectangle or triangle.
If I were to create each transition manually, I would end up with 5x4=20 scenes. Is there a way that I can just assign each shape to its own frame, and deploy actionscript to set in motion the transitions from one frame to the 4 other possible frames? I am very grateful to anyone to just point me in the right direction,
(Flex 3) I have a TextArea component which needs to hold the user's clipboard content. The TextArea does the job relatively well for most cases but when pasting a large amount of data, I can't seem to get the content in the component at all due to the script execution timeout.
I've done a fair deal on investigation to try and hopefully find how I could make this work. I found that the TextArea is using a IUITextField (which is in my case an instance of TextField at runtime) do handle the job of obtaining the pasting data and then throws an event when it is done.
I have found no way to take a look at the source of TextField as it is a class in the playerglobal.swc library.
Is there a way for me to maybe see the source of that class or is there something I'm missing in my approach to figure out a way to make this work?
im writing AS3 under linux and as such do not have access to ANY of the fl.* packages, including tweens, motions, special animations and components. I can only use Math.* and XY Grid Coordinates to calculate motion manually.
I can make movement of sprites fairly easily on a coordinate system, but this restricts how the path can go. Usualy only an up,down,left,right movements for the simplest math. I suppose this could be expanded to move in more varied directions but its not quite what im looking for.
I would like to be able to draw an invisible line that a shape can follow. Then it can have curves or bends in it without problem. I want to then start the sprite at the 1st pixel of the line and set its next coorinate based on where the line is at, but at 10px down it (and so on) till it reaches the end of the line. Is it possible because I cant think of a way? Are there any other good PureAs3 motion tutorials around?
I'm getting the following error: Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol. I don't have any ungrouped shapes (it's all text), each layer has 5 instances of only one symbol (keyframes), no objects are grouped and text is all static text.
When watching the animation, the first word (web) looks fine, on the second word (design) the tween fails on the last couple of frames of that clip (the blur filter disappears), the third word (and) is OK, and on the forth word (development) the blur filter is not applied to the last 16 frames of that clip.I broke each animation into its own MC thinking that was causing the issue, but that didn't fix anything.
I want to copy some text to edit in the same style and size etc, however when I do change the wording, it changes the original too. How can I do this so only the copy changes when editing?
I don't come to you guys for help until I have completely exhausted my other on-line sources. I want to copy my buttons and their functions from one file to the next with out having to recreate it each time.