Professional :: Bugs When Pasting Between FLA Files?
Aug 1, 2011
I work in a team of four to five Flash developers, making banner ads in CS5 on Macs. We all experience bugginess when pasting objects from one file to another. It's especially likely to happen when pasting an object onto the stage. What usually happens is: after pasting, you lose the ability to position things on the stage. Other weird things sometimes happen, such as registration points shifting in unrelated clips, or the whole Flash app crashing.This also happens when pasting in frames, or -- less often -- when pasting between libraries.We had one project with 47 ad units. When a change was needed across all units, we had to quit and re-launch Flash 47 times to paste in the revised movie clip and integrate it into the layout
I like to keep my timelines compact, so I often have several graphics in a single layer. Let's imagine that I have a series of five keyframes, with four shapes in each one. Over the course of those five keyframes, one of the four shapes changes into a different shape. Now, let's say that I realize that one of the static shapes needs to be something different. "Oh no! That circle shoudl be a triangle instead!".
I know how to use Edit Multiple Frames to drag a box around that shape and delete it across those keyframes, but there are a few problems with that.One is that if the keyframes are really long or I have more like 30 or 40 keyframes in which I want to make this change, I have to drag and scroll and drag and scroll the shaded part of the playhead to cover all the of the keyframes or be willing to do it in chunks. Also, if the thing I want to delete is sitting on top of something else,then I can't drag a box around it without selecting that other thing. I could click the object and delete it, but that only deletes it from the right-most keyframe. I then have to click and delete for every keyframe.
All of this is secondary to the fact that Edit Multiple Frames doesn't seem to allow you to paste something into all of those frames. At least, not any way I can tell. I suppose this is a sade-effect of not assigning every asset its own layer, but that would get almost unmanageable with some of the projects I work on.if there's a way to paste things into multiple/successive keyframes on the same layer?
I have Flash installed under Vista 32bit.I am using a Flash based graphics package that will not copy to or paste from the clipboard.Latest Flash is installed.
I am having a problem which I I'm pretty sure (hope), there should be an easy answer to. I want to take frames out of a movie clip in a Flash file and paste them on the main timeline. The problem I am having is Flash is pasting them back on the stage in a different spot than where they were when I copied them. This is totally messing up my tweens! Is there a way I can get Flash to paste them in the exact position as they were in when copied?
I have just moved to CS5 and have found that an important part of my workflow has been compromised as a result. Whereas I love to use Flash as a drawing tool and move elements from here to illustrator, then from Illustrator to Photoshop as a shape layer - I have found that Illustrator CS5 renders everything that I paste from flash as a bitmap.I note that there are several options inside Flash to determine how it imports Illustrator files, but I cannot seem to find similar options within Illustrator to change how it deals with objects pasted from flash.
I am very frequently having Flash CS5.5 freeze up whenever I try to copy and paste Library content between two different FLAs. The object I'm copying is usually a Movie Clip with some child Movie Clips.The larger or more complex the FLA you're pasting into, the worse the problem seems to be.I''ve experienced this on two different systems, Both Macs running 10.6.7.The problem is bad enough that it renders 5.5 unusable.
I am trying to copy frames from 6 different layers along with the objects (action script, tween motions, buttons, graphic elements) from one movieclip to another. But once I do that, everyhting seems to be shifted and if I try to reposition the items in the new clip, it seems like I would have to repeat after every keyframe for each layer.
So my question is A. Is there a way to duplicate a movie clip but give it a instance name (an entirely new movieclip with the same frames and layers in the same position as the previous)?
B. How can I move mutliple objects across layers and keyframes?
When I use IK system to build a man and move it to perform poping, I found the more poses I gave to it the more its arms and legs would drift away. I didn't use alt and mouse to move the limbs. I only use my mouse to pose it. But WHY after I finished some poses, the limbs of the figure would get loosened?What was worse, If i adjusted those limbs(by alt and left click-drag) to fix the drift, the poses I have finished would be messed. So, what should I do?
I was wondering if there is a way in CS4, some option that you could turn on that when your program runs it'd walk you line by line through every code before it's executed and only execute it when you pressed a key such as Enter. There's gotta be a way to debug rather than constantly using the trace() command.
I am new in action script 3,i am working on couple of websites but i am having bugs when previeing the websites on the browsers, eventhough the file script is fine and has no errors,I have player 9 installed, does that have any effect on the as3?? or is there any script that i should add to the htm file to stop the breaking of the animation?[code]
I'm in the very early steps of creating a game. I have a character on the stage and have it so that the user clicks the character to select him and then clicks else were on the stage to set a path. The second click in the same spot makes the character walk to that spot and resets the whole thing to do it again.
The selecting the character was the last thing I added in and has caused this error to come up somewhat randomly:
So i've got this program i've done, and it's working pretty nice I have to say.Altho there are some bugs I can't get around, and now it was so long ago I wrote this that I'm having a hard time changing stuff in it too.So if you have time, please test my application, and if you find any bugs and or solutions to them please reply.The bugs I've found so far is messing with the "next" funcion (pressing enter while the list runs a lot in an abusive manner) will make the "play" command keep running whatever you do. Nothing will clear this so pause will unpause, menu will autostart and so on.Other bug is brown belt second and first degree displaying yellow belt when starting second run thru or when messing with next (enter). I have absolutely no idea why that happens...
I try access to (MySWF(movieClip)).id but I get a weird message error: 1120: Access of undefined property aslider Which is defined in MySWF.init. If I remove (MySWF(movieClip)).id program works perfect! Isn't this weird especially as I have added addEventListener(Event.ADDED_TO_STAGE, init); in MySWF constructor to ensure that aslider is on the stage.
In main: private var idMySWF:int; public function loadMySWF(event:MouseEvent) { idMySWF = 1; var myLoader:Loader = new Loader(); myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); [Code] .....
ActionScript Code: stage.addEventListener(KeyboardEvent.KEY_DOWN, KeyPressed); stage.addEventListener(KeyboardEvent.KEY_UP, KeyReleased); public function KeyPressed(event:KeyboardEvent):void
[Code]....
and so far it works good, except when I press shift. If I'm holding the left or right arrow key and then I press shift, the object stops moving and doesn't do anything. However, if I release the arrow key and THEN press and hold shift, it works perfectly. How can I make it so that I can press shift while I'm holding the arrow key and still have it work?
I've used jqUploader for a while but I find that it will occasionally fail to work on certain browsers on certain machines or will not work properly when using HTTP Basic authentication. I've tired of trying to get this to work properly and am considering switching to another (hopefully) less buggy uploader. I've looked into Uploadify and it so far seems promising. Have you experience with any alternatives to jqUploader including possibly Uploadify? If so, what are your thoughts and recommendations?I would prefer that configuring any such uploader require knowledge of JavaScript and/or jQuery, and that it not be totally reliant on any one specific back-end technology. Built-in PHP compatibility is a plus.
I installed Flash CS4 Professional trial version for school use. It wouldn't install successfully. I deleted the font files the troubleshooting guide said to, tried again, but gave up. (I'm afraid to run regedit and mess up everything else I have loaded.) (I previously had the Fireworks CS4 trial version loaded, then uninstalled it.) My problem is this- I have it running, but it saves files and then they can't be opened, even if I use the save function often- it's worse when I create the file, test the movie and then save.If I try to open it again, it says "cannot open file." Once it opened a copy I had saved, and it appeared blank, even though it was 544 kb file size. I only need it for a few more days, one more assignment and I'm afraid my previous files are corrupt. I have Windows Vista Home Edition.
i am happy with it and now want to repeat it with all the other images in the slideshowhe problem is, when i copy the keyframes (with a tween) on the first image that animated and try and paste them onto the 2nd image in my series, it actualy charges the image as well ! So that the second image becomes the firts image on the keyframes.Is there a way just to copy the opacity and motion animation ONLY ? My guess is there must be because to animate each picture by hand with a custom ease in & out curve would take forvever
My situation: I've got 7 frames of animated motion that is exactly the way i want it. I want these 7 frames of motion to loop so it gets to around 300 frames. So rather than doing every frame manually (which takes ages) i went to copy and paste motion.
So i highlight my 7 frames and click 'copy motion'. Then I try pasting them and i get the error mesage (in the attached picture) that nothing is selected. But i've clicked on the 8th frame, the place were i want the motion to begin, but still it says this error message.
So then i insert a new frame on the 8th frame space and paste the motion over the top of the 8th frame, but it misses the first 2 frames of animation (therefore messing eveything up) out and the motion is also wrong on top of that!
I am constructing a Flash animation and I was hoping to build it by scenes. These scenes would be individual SWF movies that I could import into my final Flash file in consequential order and when finished I would have a completed Flash Movie. There would be no interaction beyond Play/and replay. Where can I get information on how to construct this and is this a recomended way to do it?
In Chrome OSX last distro I'm seeing no hand cursor over any button or useHandCursor sprites that normally show the hand cursor in other browsers. Also, the nightly distro seems to fail to pick up the shift parameter of mouse events.
I want to copy a .swf file I have and paste it into another one, frames and all. I have tried but nothing gets copied over correctly. Either that or my buttons are on a single frame.. and no longer act like a button with the -Over-Up-Down-Hit frames.
I have made a circular pie chart which is dyanamic i.e. created at run time.It takes input from external xml file which contains -color for individual pie slice
Alright so I'm making an animation with Osama Bin Laden. I need a picture of his face so I went to Google and got the picture. Then I went to Paint to crop it out. I went to flash and there's a white box around the picture. How do I get rid of it?
There is the Text Clipboard function getContents and setContents as well some other functions I do not seem to be able to figure out. I also know there is a CopyOperation function and a PasteOperation function and I cannot figure these out either.A little example of how to use each function would be nice, if someone will take the time to help me out, Please.
In my Flex 4 application I have a spark text input. When the user pastes data from clipBoard it throws error if the clipBoard contains a different format (other than string). This is the error message I am getting. "TypeError: Error #1009: Cannot access a property or method of a null object reference. at spark.components::RichEditableText/handlePasteOperation() [E:dev4.0.0frameworksprojectssparksrcsparkcomponentsRichEditableText.as:3611]" Is there any way to handle this?