ActionScript 2.0 :: Arrays Keep Copying Each Other

Jun 18, 2004

This is probably something really simple but I have this multi-dimensional array which holds vital data. At one point in my program I need to copy the array so that I can sort it numerically and display the data, without permanently altering the original array order. I thought okay, create a new array and copy the original array data into it.[code]...

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ActionScript 3.0 :: Copying Arrays Back And Forth?

Jul 20, 2010

I am working on a program with a number of particles that fly around and can collide with each other.I keep all of them in an Array named "particleArray" However, when a collision occurs, I want the two colliding objects to be deleted, and 1 new one formed in their place. I can't do this with just one Array because it affects the order/length of the Array while it's still running through a for loop.

i'll just create a temporary array, make that a copy of the master array, make the changes I need to that one, and then when the master array isn't being used, I can copy the contents of the temp array back into it to be used for the next frame.However, flash doesn't seem to like this. I've tried splice/slice/and concat and get various errors. All the tutorials for copying arrays involve creating a new array and setting it equal, but I need both arrays to be persistent and global, only created once. Do I have to create a for loop to manually copy between the two?

flash hates this code, that I thought would be simple and work:

particleArray = particleArrayRefresh.splice(0); // empty the temp array into the main one.

All similar things i've tried have failed as well. It doesn't seem to want to set an EXISTING array in this way, but I really don't want to use an innefficient for loop to tax each computation cycle more.

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Copying Arrays - Instance Variables - Multiple Animations?

May 17, 2009

- I tried, when I first started making this site, to load all of the artwork images into an array and then copy the array before resizing them for their specific functions (being seen as thumbnails or as full size pics.) Unfortunately, I ran into the well known issue of Array cloning only creating a pointer to the same group of items. I tried the newArray = oldArray.slice() trick, but it didn't seem to work. Finally, I just loaded the images twice into two separate arrays, and it works, but I hate this solution. Anyone got a better one?

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Arrays :: Flash - Pushing Or Adding Arrays As Values Into A Multi-dimensional Array?

Jan 21, 2011

I am running into some trouble adding an array into another array to create a multi-dimensional array.The code appears as below:

var slideDataArray:Array = new Array();
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Aug 26, 2009

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Arrays :: Fastest Way To Merge Multiple Arrays?

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I'm trying to write a function where I can specify any amount of array, and the return value will be an array containing the contents of all of the specified arrays.I've done this, but it seems like a really slow and ugly way of doing it:

var ar1:Array = [1,2,3,4,5,6,7,8,9];
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function merge(...multi):Array[code].....

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ActionScript 3.0 :: Randomizing The World! Arrays And More Arrays?

Feb 17, 2009

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ActionScript Code:
for(var i:int=0;i<vQuantity;i++){
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[code].......

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ActionScript 3.0 :: Arrays Store References Of Other Arrays?

Dec 27, 2009

I've had a problem for awhile that was really odd. After some intense debugging, I realized the problem lied in setting an array equal to another array.[code] When setting one array equal to another, the values aren't copied over, but a reference to that memory is stored. So no matter which variable you change, they are both references to the same memory and thus both will reflect the changes.With other data types, this doesn't happen.I could fix it by looping through t1 and using push() to add each index from t1 into t2, but that seems a little messy.

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ActionScript 2.0 :: Pushing Variables To Arrays Within Arrays?

Jun 25, 2004

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Copying And Pasting Motion Only?

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[Code]...

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I have two flash files, the one Im editing and the original. I want to copy two perfect layers from the original and past them on the one im editing, but each time I copy, it only copies the image, cant copy the entire layer with the animation.

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Apr 8, 2010

so I am trying to move the contents of my Flash movie to another, I want to keep thier file structures and tweens. I can keep the file structure but when i move the layer to a new movie clip or file, the tweens are shifted from their original place. how can i move them but keep their coordinates as well.

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Professional :: Copying Symbols From One Library To Another?

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I have an .fla I created a while ago. In it is a movie clip in my library which I now want to use in a new .fla. This movie clip is reliant however on an image which is also in the library. I have tried selected both the image and movie clip, copy them, and paste them into my new library, but this doesnt work. I have tried cutting... I have tried duplicating and copying the duplicate. Nothing seems to work. Is there anyway of getting a symbol from one library into another?

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Professional :: Flash And Using Copying/pasting?

Dec 1, 2011

I have Flash installed under Vista 32bit.I am using a Flash based graphics package that will not copy to or paste from the clipboard.Latest Flash is installed.

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AS3 :: Flash - Copying A Loader From One Object To Another

Jul 20, 2010

I have two classes, call them A and B. They both contain a Loader object. In class A I load content into the Loader object.

public class A {
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[Code].....

But that's not what I want. I don't want to manage a bunch of children when I know I only have one child but just want to change its content.

Is there a way to copy/assign a Loader directly? I tried assigning to 'content' but that's read-only. Basically I have an array of Loader objects that all get loaded with images. I then have a single Loader that's on the stage and I want to assign to it images (Loaders) from my array.

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Flex :: Copying An Instance Of A Class?

Dec 7, 2010

ObjectUtil.copy is a good technique for copying Objects. But after having a lot of problems using it to copy other classes, I guess it is not the solution I'm after.How would you approach the copying/cloning of instances of a class that you've defined? Maybe defining a function withing the class to copy it?It is cool that most variables are passed by reference in flex, but sometimes is annoying not having control over this (sorry, I'm too used to plain C).

UPDATE: I can't make the ObjectUtil.copy() work with a custom class is... is there a way to copy, by using serialization, a custom class? Did you use successfully a ByteArray copy with a custom class?

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ActionScript 2.0 :: Bitmap CopyPixels Not Copying?

Oct 1, 2009

I am playing around with an old Zelda: Link's Awakening tile set, and was trying to make an application that will display the current selected tile.

I am well versed in as2 but have never had need for the bitmap classes until now. I have found examples of the copyPixel() function that work but could not get it to work in my code.

I have attached the .fla file I saved it as a CS2 (Flash 8) file. (I use CS3 and/or CS4 depending on which computer that I am currently using. This one is in CS3)

ActionScript Code:
// -----
// ----- Author: Nathan Sepulveda
// ----- Date:   Oct 1, 2009

[Code]....

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ActionScript 3.0 :: Copying The Motion Tween?

Dec 2, 2010

I am attempting to follow a tutorial on [URL] to make a shooter game through flash animation. I am currently at a step where I have made a motion tween and the directions say to copy the motion tween into ActionScript 3.0. I did this by right clicking on the motion tween and selecting "Copy Motion as ActionScript 3.0" (As the directions said to) When I paste my code, however, it looks nothing like the code from the tutorial, even though both are ActionScript 3.0. I am creating a motion tween on a different movie clip (movie clip is named monster, instance name is boy) than they are in the tutorial and I'm sure my dimensions are different, but I can't imagine those two changes would alter the code as much as they are. This is the code from the tutorial:

Code:
import fl.motion.Animator;
import fl.motion.MotionEvent;
var this_xml:XML = <Motion duration="30" xmlns="fl.motion.*" xmlns:geom="flash.geom.*" xmlns:filters="flash.filters.*">

[code]....

I tried simply adding this chunk of code, (the "import fl.motion.MotionEvent;" part at the top of my code, and the rest at the bottom right above the last } ) to the code I get from copying the motion tween. I have tried changing the "this" to "boy" (my instance names), but when I ran the swift I got two compilation errors. One says "Symbol 'monster', Layer 'actions', Frame 1, Line 40 1120: Access of undefined property boy." and the other says "Symbol 'monster', Layer 'actions', Frame 1, Line 36 1120:Access of undefined property boy_animator."

I have tried changing the boy_animator to __animFactory_boy, because I see this in the code, but that just changes the compilation error to "Symbol 'monster', Layer 'actions', Frame 1, Line 40 1119:Access of possibly undefined property parent through a reference with static type fl.motion:AnimatorFactory".

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ActionScript 3.0 :: User Copying A Portion Of A Swf?

Jun 1, 2010

I just saw one of the Sears websites in which you can "copy" a portion of the swf using a selection window. Once they click and drag and release the selection window, another swf pops up with their selection in it. Can someone point my in a direction for this copying functionality?

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ActionScript 3.0 :: AIR Copying A .app Using File.copyTo

Jun 10, 2010

I have been working on an air app for the last few days. It's pretty much finished except for one thing.

There is an export button on the app that copies both an exe and app. Now this is where the fun starts. When outputting from the Flash IDE, it works fine. The projector .app runs fine. HOWEVER, when running from the installed AIR package, the .app copies fine, but will not run properly, it just tries to open then doesnt do anything. If I manually copy the .app into the folder and then run, its fine.

Im pretty sure its something to do with folder permissions on the new .app, because obviously a .app is just a package folder.

[EDIT] Well i think i have found the reason, it looks like that when the .app is Packaged into the Air file, it corrupts it somehow... now to just find a fix for this heinous Air crime.

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ActionScript 3.0 :: Copying A Child To A New Parent?

Sep 3, 2011

add the child to the new parent and it would automatically be removed from the old parent. However, these were Actionscript 2.0 forums and thedidn't work - it removed the child but never added it back.

Code:
MovieClip(root).bmc.addChildAt(currentLetter, 0);

Is it possible to take a child from one parent and add it to another in AS3?

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Prohibiting File Copying From Flash CD To Harddrive?

Sep 15, 2009

I have created a small flash application. There are swf files, folders with xml files and the base exe file.The application has been burned onto a CD and will be replicated. The client is concerned that someone can take the CD, copy the files to a harddrive and then duplicate the CD themselves, possibly selling it.How can a CD, with flash content be replicated and not allow files to be copied

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