ActionScript 3.0 :: Copying Arrays Back And Forth?
Jul 20, 2010
I am working on a program with a number of particles that fly around and can collide with each other.I keep all of them in an Array named "particleArray" However, when a collision occurs, I want the two colliding objects to be deleted, and 1 new one formed in their place. I can't do this with just one Array because it affects the order/length of the Array while it's still running through a for loop.
i'll just create a temporary array, make that a copy of the master array, make the changes I need to that one, and then when the master array isn't being used, I can copy the contents of the temp array back into it to be used for the next frame.However, flash doesn't seem to like this. I've tried splice/slice/and concat and get various errors. All the tutorials for copying arrays involve creating a new array and setting it equal, but I need both arrays to be persistent and global, only created once. Do I have to create a for loop to manually copy between the two?
flash hates this code, that I thought would be simple and work:
particleArray = particleArrayRefresh.splice(0); // empty the temp array into the main one.
All similar things i've tried have failed as well. It doesn't seem to want to set an EXISTING array in this way, but I really don't want to use an innefficient for loop to tax each computation cycle more.
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