ActionScript 2.0 :: Get The HitTest() Function To Test If A Certain Symbol Is Hitting Another Symbol?

Sep 3, 2010

How do i get the hitTest() function to test if a certain symbol is hitting another symbol, but, only if drawn parts of the symbol are touching, not thier outer bounds.

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ActionScript 2.0 :: Get The HitTest() Function To Test If A Certain Symbol Is Hitting Another?

Mar 31, 2010

How do i get the hitTest() function to test if a certain symbol is hitting another symbol, but, only if drawn parts of the symbol are touching, not thier outer bounds.

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[AS2] Hitting Different Instance Of The Same Symbol?

Jun 21, 2010

well, i want to make an event occurred when object X hits any instance from a certain symbol Y lets say there's 10 instance of symbol Y rather than naming each of the instance obj1, obj2, etc and making a hitTest event for each of the instance, is there a way to make this event occurred when object X hits any instance of the symbol Y?

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ActionScript 1/2 :: Can HitTest Code Reside In Symbol

Apr 30, 2010

I know that I can place a hitTest on an instance of a symbol using: onClipEvent(enterFrame){ if(this.hitTest(_root.someMC_mc))//do something } but can I place the hitTest in the symbol so that all instances of the symbol perform the hitTest?

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ActionScript 2.0 :: Can HitTest Code Reside In Symbol

Apr 29, 2010

I know that I can place a hitTest on an instance of a symbol using:

onClipEvent(enterFrame){
if(this.hitTest(_root.someMC_mc))
// do something

[code].....

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ActionScript 2.0 :: Flash CS3 - Symbol Zone Hittest?

Dec 28, 2011

I've been trying to work around this for a long time and no matter where i ask no one can give me any kind of solution to this... even when the problem itself doesn't look that hard but its hard to explain.I was trying to make a very simple kind of maze game with a flat perspective (like the 90s RPG) the maze walls must be four sided solid, the left and right walls are not a big issue but the top and bottom walls have the problem, for example the top walls must allow the player's head and body to go over it but stop at his feet and the bottom is something alike.My idea to solve this was put another symbol inside the player and put it on the lower part and another symbol inside the wall and make the hittest but it didn't work
I put the walking code and the hittest on the player symbol and it worked, but immediately when i put the hittest code on the symbol at his feet inside the player symbol the code stop working.The walls must contain the solid and graphic part inside the same symbol because some of them will move

Right now I deconstruct the whole thing, any idea will work, i'm just starting pretty much from zero

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ActionScript 2.0 :: Using Hit Test To Go To A Frame Within A Symbol?

Jul 18, 2009

I am making a platforming game similar to mario. I have figured out how to make it so "goomba" goes to his squished shape when colliding with "player".But what i want to do is make it so "goomba" still goes to "goombaFrame2" when colliding with "player", but only when it hits the top of the goomba, which is called "goombacap".So, within the goomba symbol, there is another symbol called, "goombacap". and i tried putting this code on "goombacap", nothing would happen.

onClipEvent (enterFrame) {
if (hitTest(_root.player) == true) {
tellTarget ("_level0") {[ code]....

Which is a copy pasted code i used originally, when it worked when everything was just 1 symbol.

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Flash :: Change Visibility Of Symbol Instance From Inside Another Symbol's Script

Nov 22, 2011

I have a project in Flash Professional CS5 and ActionScript 3.

I have a movieclip symbol (referred herein as "background" with scripts on various keyframes inside of that symbol. I need to hide or show another symbol (referred herein as "object") sharing a stage with "background".

To put it another way, I need "object" to be hidden when "background" reaches a certain internal keyframe. However, as "object" and "background" are both children of the same stage, how do I do this?

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ActionScript 2.0 :: Replace A Certain Symbol(button) By Another Symbol(movieclip) Stored In The Library?

Dec 25, 2004

what i want to do is, when certain button is clicked, replace a certain symbol(button) by another symbol(movieclip) stored in the library. i try things like loadmovie("","") to replace the symbol from a external jpg, but some how it does not align even both images are exact dimension. can i replace an image straight from the library?

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Professional :: Blinking Inside Of A Movie Clip Symbol And Placed The Symbol?

Aug 5, 2011

I animated eyes blinking inside of a movie clip symbol and placed the symbol on a face outside of the symbol.The eyes are stuck on the first frame. I am using CS5. What do I do?

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ActionScript 3.0 :: Find The X And Y Position Values Of A Symbol Within Another Movieclip Symbol?

May 16, 2011

Basically there's an object in a movieclip. I want to find the location of that object in relation to the movieclip, not of the object's symbol. So when i look at the x and y of it, it wont show 0, it will show the x and y location in the movieclip it's in.

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Create A Duplicate Symbol And Then Be Able To Drag The Symbol Around The Screen?

Jul 10, 2010

I'm, trying to create a duplicate symbol and then be able to drag the symbol around the screen.I have an image - once converted to a button and on the stage as paddock_btn. The other converted to paddock_mc in the library, with a linkage identifier of "paddock".I want to be able to click the button, and create a duplicate, which can be dragged and placed on the screen.Unfortunately, I don't get any output errors here.

Code:

//create a function to duplicate paddock
function dupe_paddock():Void {
i = i + 1;

[code]....

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ActionScript 2.0 :: [MX2004] Movie Symbol As A Button Symbol

Apr 24, 2005

I have a scrollout menu for my flash movie, but each of the buttons have to be movies symbols. I try to attach:

on (release) {
gotoand stop(4)
}

But I get the error that this script only works for buttons. Anyone able to lend some assist? I suck at actionscript.

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Button From Within A Symbol Effect Frame In Another Symbol?

Sep 25, 2009

So i've done SOME work with flash and AS3, right now i'm working on a website for my boss, he bought some template online which has stuff laid out and animated and everything already, now I just have to integrate our content.My issue is this, I've got 2 symbols on the screen, one of which contains alot of buttons that list our services as company, the second symbol contains the content (or descriptions) of those services, which on are separate keyframes.What I'm trying to accomplish is that when you hit the button in "symbol A", it affects the "symbol B" and goes to the corresponding keyframe.For example when I click "button 2" in "symbol A", "symbol B" goes to keyframe 2.Now if they were in the same symbol it would be something like

on(release){
goToAndStop(2);
}

[code]....

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Professional :: Putting A Symbol Into Another Symbol?

Feb 13, 2011

I am following this tutorial, [URL] and everything works until i actually try to place a graphic symbol into another symbol. I am trying to make a character walk across the stage. Flash tells me I cannot place a symbol within itself. Why not and how can i!!

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ActionScript 2.0 :: Switching A Symbol With A New Symbol?

Jul 13, 2003

I'm making something for my site where you can design your own character. I am trying to set it so when you select a hair style, it'll change the hair style on the person(I already know how to change the color and stuff). How do I do that?? I thought I could do it so it would switch the movie clip with the design of the button you press to get it to change the hair

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Actionscript 3 :: Library Symbol Extend Another Library Symbol / Assuming Each Are Linked To Class?

Dec 9, 2010

Library symbol "Card" is linked to class "Card" which extends "MovieClip". Library symbol "Card" contains a card background image.Library symbol "Ace" is linked to class "Ace", which extends class "Card". Library symbol "Ace" contains a TextField with a big letter "A".So we have Ace extends Card which extends MovieClip. Ace therefore extends MovieClip, but does not DIRECTLY extend MovieClip.When I drop an instance of Ace on the stage and compile the clip, all that shows up is the big letter A. However, I expected the background image from Card to be included, since Ace extends Card, and the Card symbol contains the background.It seems like Flash ignores symbol content unless it belongs to the top-level class being instantiated.I think it's LAME that one symbol can't extend another. The IDE could easily draw Card as a non-editable background while I'm editing Ace which extends it, and it should instantiate Card's content and then Ace's content when an Ace is instantiated.

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ActionScript 3.0 :: View / Edit Button Symbol's Instance Name After Have Made Button Symbol?

Nov 5, 2011

How do you view and edit a button symbol's instance name after you have made the button symbol?

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ActionScript 3.0 :: Symbol Within A Symbol?

Jun 8, 2010

Finally made some dropdown menus for my basic flash website, but now I don't know how to actionscript the symbol (the dropdown menu) within the symbol, which is my page. Because I need the options that come up from the inner symbol to dictate what frame you go to.So my question is, how do you actionscript a symbol within a symbol?

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Flash :: Professional - Converting Every Brush Stroke Into A Symbol - Turn Function Off?

Mar 13, 2012

I must have hit a button or something. Every brush stroke I paint is automatically converted into a symbol. I don't want this. How do I turn it off?

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Actionscript 3 :: Symbol Binding - Each Copy Of The Anonymous Function Gets Bound To A Single Reference To F?

Apr 20, 2011

I'm new to AS3, and can't figure out why this loop isn't behaving the way it "should."

[Code]...

How can I give each anonymous function a reference to each object represented by f, rather than a simple reference to f each time? Specifically, why is it that each copy of the anonymous function gets bound to a single reference to f? How (I should say why) exactly does AS3 differ from JavaScript in this regard?

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ActionScript 2.0 :: Hit Test Hitting In Random Spots?

Jul 28, 2011

I have a problem with my hittest

for(var i in _root.ferry.perimeter) {
var point = new Object();
point.x = _root.ferry.perimeter[i]._x;

[code]....

the problem is that the hit becomes true when the object isn't hitting anything for instance if the object was moving across the screen the hit randomly becomes true.I have another hitest in the same project which works fine.

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Professional :: Test A Flash File By Hitting "ctrl+Enter" It Creates A .swf In Same Directory As My .fla?

Aug 18, 2010

When I test a flash file by hitting "ctrl+Enter" it creates a .swf in same directory as my .fla. does the resulting .swf file actually use the selected publish settings of my .fla file?  Or when creating an .swf by "ctrl+enter" does it only use a "default" setting?

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ActionScript 2.0 :: Test If A Hittest Is False?

Jan 30, 2009

how do i test if a hittest is false

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ActionScript 2.0 :: Test Collisions Than HitTest?

Mar 15, 2007

Is there any faster way to test collisions than hitTest? I remember an example here on kirupa, but I can't find it.

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Go To Another Symbol From A Symbol

Jul 19, 2011

Well, I want from "symbol163" gotoAndStop on frame 203 in another symbol called "dreammenu".... How do I do that, is it something like "root" ?? I don't know, I am a big noob to flash...

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ActionScript 2.0 :: HitTest Movie Clip Hitting Another Inside In A Movie Clip?

Mar 25, 2011

I have in my root:

1 Movie Clip instancied as a "cursor" 1 Movie Clip instancied as a "Mc_Obstacles" with others 5 Movie Clipsand the 5 Movie Clips inside the "Mc_Obstacles" are instancied as "Obstacle" , all with the same instance...I want this: when the mc "cursor" hit one of mcs "obstacles" gotoandstop to frame X then i did in frame with actions in another layer:

cursor.onEnterFrame=function(){
this._x=this.x+10;
if(this.hitTest(Mc_Obstacles.Obstacle)){
gotoAndStop(4);
}
}

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Using Components Within A Symbol

May 7, 2009

Project. To create a flash box that allows a visitor to enter 1) email 2) phone number 3) preferred method of contact. Then they can hit submit. That information is sent to a php which sends an email to the administrator letting them know to contact someone. Reason it is done in flash. I have a "tab" graphic appear and in the tab is the entry form. When they hit submit the information is sent and the tab lowers out of site then raises back up with a confirmation message that the message was sent.

Problem: The tabs work in annimation. I know that the code works to send information to php and that the php works to send the email. But, my issue is with the GUI. When the flash is rendered, the field boxes do not show up. See image below. Setup: To get the fields to move with the tab I have them as separate objects within the symbol of the tab that moves.

[Code]....

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Professional :: Get A Symbol To Go From (308, 238) To (308, 233)?

Sep 23, 2011

I am a beginner at using Flash, so this may be a dumb question, just a warning.
 
When I create a motion tween and enter in a value for where I want the symbol to go, it never goes to where I entered. Example, every time I try to get a symbol to go from (308, 238) to (308, 233), it replaces the 233 with 218 and I can't figure out why.

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Get A Symbol Own Coordinates?

Jun 27, 2011

this is probably something thats solved verry easy, but I tried all kinds of google terms etc and I can't find a solution.On my stage, I have a symbol, in this symbol (button) the following code:

Code:
on(press)
{

[code].....

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