Project. To create a flash box that allows a visitor to enter 1) email 2) phone number 3) preferred method of contact. Then they can hit submit. That information is sent to a php which sends an email to the administrator letting them know to contact someone. Reason it is done in flash. I have a "tab" graphic appear and in the tab is the entry form. When they hit submit the information is sent and the tab lowers out of site then raises back up with a confirmation message that the message was sent.
Problem: The tabs work in annimation. I know that the code works to send information to php and that the php works to send the email. But, my issue is with the GUI. When the flash is rendered, the field boxes do not show up. See image below. Setup: To get the fields to move with the tab I have them as separate objects within the symbol of the tab that moves.
I am created a dynamically adding a VBox, that contains two images. Into a Custom Component that is derived from UIComponent. The problem is the Vbox that contains the two image is only a really tiny size. I would like the VBox stretch to the size of the two images. This is how I am creating the Vbox....
Is it bad practice/design to nest components inside components using Flex 4? Should I simply be creating components and inserting them into my main application as below, or doesn't it matter?
how i can use actionscript component code in mmxl components,as in actionscript components we use classes ,but in mmxl component we can not use classes function, so how i can use actionscript component code in mmxl component
[Code]...
but i cant use this code in mmxl components how i can use public class DialogTitle extends HBox implements IBindingClient in mmxl component code,what are the way to use it,sorry i am newbie if it is silly question
I have a project in Flash Professional CS5 and ActionScript 3.
I have a movieclip symbol (referred herein as "background" with scripts on various keyframes inside of that symbol. I need to hide or show another symbol (referred herein as "object") sharing a stage with "background".
To put it another way, I need "object" to be hidden when "background" reaches a certain internal keyframe. However, as "object" and "background" are both children of the same stage, how do I do this?
what i want to do is, when certain button is clicked, replace a certain symbol(button) by another symbol(movieclip) stored in the library. i try things like loadmovie("","") to replace the symbol from a external jpg, but some how it does not align even both images are exact dimension. can i replace an image straight from the library?
I animated eyes blinking inside of a movie clip symbol and placed the symbol on a face outside of the symbol.The eyes are stuck on the first frame. I am using CS5. What do I do?
How do i get the hitTest() function to test if a certain symbol is hitting another symbol, but, only if drawn parts of the symbol are touching, not thier outer bounds.
Basically there's an object in a movieclip. I want to find the location of that object in relation to the movieclip, not of the object's symbol. So when i look at the x and y of it, it wont show 0, it will show the x and y location in the movieclip it's in.
I'm, trying to create a duplicate symbol and then be able to drag the symbol around the screen.I have an image - once converted to a button and on the stage as paddock_btn. The other converted to paddock_mc in the library, with a linkage identifier of "paddock".I want to be able to click the button, and create a duplicate, which can be dragged and placed on the screen.Unfortunately, I don't get any output errors here.
Code:
//create a function to duplicate paddock function dupe_paddock():Void { i = i + 1;
So i've done SOME work with flash and AS3, right now i'm working on a website for my boss, he bought some template online which has stuff laid out and animated and everything already, now I just have to integrate our content.My issue is this, I've got 2 symbols on the screen, one of which contains alot of buttons that list our services as company, the second symbol contains the content (or descriptions) of those services, which on are separate keyframes.What I'm trying to accomplish is that when you hit the button in "symbol A", it affects the "symbol B" and goes to the corresponding keyframe.For example when I click "button 2" in "symbol A", "symbol B" goes to keyframe 2.Now if they were in the same symbol it would be something like
I am following this tutorial, [URL] and everything works until i actually try to place a graphic symbol into another symbol. I am trying to make a character walk across the stage. Flash tells me I cannot place a symbol within itself. Why not and how can i!!
I'm making something for my site where you can design your own character. I am trying to set it so when you select a hair style, it'll change the hair style on the person(I already know how to change the color and stuff). How do I do that?? I thought I could do it so it would switch the movie clip with the design of the button you press to get it to change the hair
Library symbol "Card" is linked to class "Card" which extends "MovieClip". Library symbol "Card" contains a card background image.Library symbol "Ace" is linked to class "Ace", which extends class "Card". Library symbol "Ace" contains a TextField with a big letter "A".So we have Ace extends Card which extends MovieClip. Ace therefore extends MovieClip, but does not DIRECTLY extend MovieClip.When I drop an instance of Ace on the stage and compile the clip, all that shows up is the big letter A. However, I expected the background image from Card to be included, since Ace extends Card, and the Card symbol contains the background.It seems like Flash ignores symbol content unless it belongs to the top-level class being instantiated.I think it's LAME that one symbol can't extend another. The IDE could easily draw Card as a non-editable background while I'm editing Ace which extends it, and it should instantiate Card's content and then Ace's content when an Ace is instantiated.
Finally made some dropdown menus for my basic flash website, but now I don't know how to actionscript the symbol (the dropdown menu) within the symbol, which is my page. Because I need the options that come up from the inner symbol to dictate what frame you go to.So my question is, how do you actionscript a symbol within a symbol?
how to use independent components(for example: just radio button or just checkbox)?I only now how to use the Alert components, while the others I only know when I use them on "Learning Interaction" movie clips
how to get this to work, but I've finally gotten Loadvars working dynamically. However, now I need to take the "avatar" variable and use it to populate a list component. I keep reading dozens of different ways to do it - turn your variable into an array in Flash, etc. What is the best method?
the problem is that when i want to put the secound checkbox i get 5 as the width of the first checkbox, and then i cann't know where to put the secound one.how can i create a row without checkbox running each other?
Code: // here i create the first checkbox this.createClassObject(mx.controls.CheckBox, "filter_0", 10,
I have bought some flash components that used to work in Flash 8 and CS3, but suddenly they do not appear in my components list within Flash CS4 ! I have reinstelled them with components exchange and apparently they are successfully installed , but once I enter Flash CS4 there are not.
This might seem a silly question but I am sitting here for a few hours wondering how I could change the text color for my components.
For example I have a DropDown Component and I change its skin (all the states) and put in a dark skin (I dragged the component on the stage and edited it). The text on the component, however is black and cannot be read. How could I change the component's text to white.
why are those "values" input and component windows so badly designed, not resizable (well kind of albeit terribly badly) etc... This is an eyesore and a practical pain in the a**. Seriously Adobe... all these talks about "accessibility" etc... shouldn't it start in your own software ?!? You can fix this it's 2010.
if I drag a component out on the stage, and run, it will work. I can drag the sliders for example. But if I change the settings for the slider,and then run the movie, I will not be able to drag it.
There is also an off-stage dummy text field that is used to capture focus for some other stuff in this file, but that doesn't work either.
The content that gets paused is variable and could have all kinds of designs and layouts, so having it respond to some kind of pause event is out. I need it not to be aware of the pause state. I just need the pause state to grab focus.
I have a dozen different custom components in my flex app. I want to use an external xml config file to load the components at run-tine. Can someone tell me whats the best way to architect this? I want to load these components and add dataProviders and event liseners to them at runtime.
I am mostly intersted in modyfing the components appearance in Flash (CS4) than pulling an swf file which I could include in swf-lib. Right now I am kind of forced to make it via movie clip export it, and build functionality in Haxe.Which as you imagine is not handy and timeconsuming (especially that fl.controls used to work for me very well, I barely had to modify any mechanics, sometimes was just adding functionality).
When i am not placing it under a repeater tag, the components are created from XML, but if i do then the components are not getting created.
<components type="array"> <component type="mx.controls::ComboBox" title="Title One" description="Lorem Ipsum
is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.
<component type="mx.controls::RadioButton" title="Title Two" width="230" description="Lorem Ipsum
is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like AldusPageMaker including versions of Lorem Ipsum.">