ActionScript 2.0 :: Get The HitTest() Function To Test If A Certain Symbol Is Hitting Another?

Mar 31, 2010

How do i get the hitTest() function to test if a certain symbol is hitting another symbol, but, only if drawn parts of the symbol are touching, not thier outer bounds.

View 1 Replies


Similar Posts:


ActionScript 2.0 :: Get The HitTest() Function To Test If A Certain Symbol Is Hitting Another Symbol?

Sep 3, 2010

How do i get the hitTest() function to test if a certain symbol is hitting another symbol, but, only if drawn parts of the symbol are touching, not thier outer bounds.

View 2 Replies

ActionScript 2.0 :: Hit Test Hitting In Random Spots?

Jul 28, 2011

I have a problem with my hittest

for(var i in _root.ferry.perimeter) {
var point = new Object();
point.x = _root.ferry.perimeter[i]._x;

[code]....

the problem is that the hit becomes true when the object isn't hitting anything for instance if the object was moving across the screen the hit randomly becomes true.I have another hitest in the same project which works fine.

View 0 Replies

[AS2] Hitting Different Instance Of The Same Symbol?

Jun 21, 2010

well, i want to make an event occurred when object X hits any instance from a certain symbol Y lets say there's 10 instance of symbol Y rather than naming each of the instance obj1, obj2, etc and making a hitTest event for each of the instance, is there a way to make this event occurred when object X hits any instance of the symbol Y?

View 2 Replies

Professional :: Test A Flash File By Hitting "ctrl+Enter" It Creates A .swf In Same Directory As My .fla?

Aug 18, 2010

When I test a flash file by hitting "ctrl+Enter" it creates a .swf in same directory as my .fla. does the resulting .swf file actually use the selected publish settings of my .fla file?  Or when creating an .swf by "ctrl+enter" does it only use a "default" setting?

View 3 Replies

ActionScript 2.0 :: Test If A Hittest Is False?

Jan 30, 2009

how do i test if a hittest is false

View 1 Replies

ActionScript 2.0 :: Test Collisions Than HitTest?

Mar 15, 2007

Is there any faster way to test collisions than hitTest? I remember an example here on kirupa, but I can't find it.

View 1 Replies

ActionScript 1/2 :: Can HitTest Code Reside In Symbol

Apr 30, 2010

I know that I can place a hitTest on an instance of a symbol using: onClipEvent(enterFrame){ if(this.hitTest(_root.someMC_mc))//do something } but can I place the hitTest in the symbol so that all instances of the symbol perform the hitTest?

View 3 Replies

ActionScript 2.0 :: Can HitTest Code Reside In Symbol

Apr 29, 2010

I know that I can place a hitTest on an instance of a symbol using:

onClipEvent(enterFrame){
if(this.hitTest(_root.someMC_mc))
// do something

[code].....

View 0 Replies

ActionScript 2.0 :: Flash CS3 - Symbol Zone Hittest?

Dec 28, 2011

I've been trying to work around this for a long time and no matter where i ask no one can give me any kind of solution to this... even when the problem itself doesn't look that hard but its hard to explain.I was trying to make a very simple kind of maze game with a flat perspective (like the 90s RPG) the maze walls must be four sided solid, the left and right walls are not a big issue but the top and bottom walls have the problem, for example the top walls must allow the player's head and body to go over it but stop at his feet and the bottom is something alike.My idea to solve this was put another symbol inside the player and put it on the lower part and another symbol inside the wall and make the hittest but it didn't work
I put the walking code and the hittest on the player symbol and it worked, but immediately when i put the hittest code on the symbol at his feet inside the player symbol the code stop working.The walls must contain the solid and graphic part inside the same symbol because some of them will move

Right now I deconstruct the whole thing, any idea will work, i'm just starting pretty much from zero

View 10 Replies

ActionScript 2.0 :: Using Hit Test To Go To A Frame Within A Symbol?

Jul 18, 2009

I am making a platforming game similar to mario. I have figured out how to make it so "goomba" goes to his squished shape when colliding with "player".But what i want to do is make it so "goomba" still goes to "goombaFrame2" when colliding with "player", but only when it hits the top of the goomba, which is called "goombacap".So, within the goomba symbol, there is another symbol called, "goombacap". and i tried putting this code on "goombacap", nothing would happen.

onClipEvent (enterFrame) {
if (hitTest(_root.player) == true) {
tellTarget ("_level0") {[ code]....

Which is a copy pasted code i used originally, when it worked when everything was just 1 symbol.

View 8 Replies

ActionScript 2.0 :: HitTest Movie Clip Hitting Another Inside In A Movie Clip?

Mar 25, 2011

I have in my root:

1 Movie Clip instancied as a "cursor" 1 Movie Clip instancied as a "Mc_Obstacles" with others 5 Movie Clipsand the 5 Movie Clips inside the "Mc_Obstacles" are instancied as "Obstacle" , all with the same instance...I want this: when the mc "cursor" hit one of mcs "obstacles" gotoandstop to frame X then i did in frame with actions in another layer:

cursor.onEnterFrame=function(){
this._x=this.x+10;
if(this.hitTest(Mc_Obstacles.Obstacle)){
gotoAndStop(4);
}
}

View 1 Replies

HitTest Function Not Working With Attachmovie?

Oct 5, 2009

I can't seem to get the hitTest to work for my script shown below. I have tested using movieclips created on stage during design time and made to collide during run-time. hitTest works fine in this situation.
 
But if I use the attachmovie command and create a movie on stage during run-time, that clip cannot hitTest with other movieclips. The hitTest simply doesn't work.

The script below is basically, to create instances of enemymc, and it will fall vertically, hitting a movieclip target_mc which is placed during design-time.

var enemyTime:Number = 0;
var enemyLimit:Number = 20;
onEnterFrame = function()
{

[Code].....

View 3 Replies

ActionScript 2.0 :: Using HitTest Function With Several Objects?

Apr 16, 2007

I want to make a hitTest functions that detects if a object is hitting any of several objects. Is there a way to do this? I thought I could do this with a array and for loop. But I think that will use to much CPU when this is loaded every frame. Is there any other way?

View 1 Replies

ActionScript 1/2 :: Use The HitTest Function To Check For Collisions

Apr 17, 2009

I know you use the HitTest function to check for collisions, but how would I do that the moment a movie clip is dynamically created. So the moment the clip is created it would check if it is overlapping another clip. Also, does it matter if the clips are at different depths?

View 1 Replies

ActionScript 2.0 :: Make E To HitTest F To Get Something Else Function But They Won't Work?

Sep 6, 2011

Lets say that I got movieclips A,B,C,D in my scene and E,F which only come into scene when A hitTest B and C hitTest D.I was able to make the A+B and C+D hitTest functioning properly. But when E,F came into the scene, I tried to make E to hitTest F to get something else function but they won't work.# note that there is some short animation before E & F come into scene.I am pretty sure all the instance names are named properly.

View 5 Replies

ActionScript 2.0 :: HitTest Function Only Working On Y Axis

Oct 14, 2003

Go to [URL]. My hitTest function only works on the y-axis. This is the code....
onClipEvent (enterFrame) {
// _root.speed = speed;
if (Key.isDown(Key.UP)) {
speed += 3;
} if (Key.isDown(Key.DOWN)) {

View 1 Replies

ActionScript 3.0 :: Error Accessing Function After HitTest

Oct 4, 2010

I've been using asGamer's excellent set of game design tutorials to put together a basic 'ship and enemies' shoot 'em style game - my first proper venture into using AS3 and external class files - and I've hit a problem with executing hit test results. To explain: The game uses Engine (the document class), Ship and Enemy classes. Enemies (new instances of the Enemy class) are added to the stage in the Engine class, where they are also stored in an array, enemyList. The Ship fires a Laser, and the Laser class is where we test for a hit on Enemies.

Now, in asGamer's original version he uses the hitTestObject to test for hits, and if a hit is registered, this line
PHP Code:
Engine.enemyList[i].takeHit();
Calls a function in the Enemy class to remove the relevany clip. However, as the hitTestObject includes the bounding box of a clip in its hit test, I decided to use Corey O'Neil's Collision Detection Kit for greater accuracy. The CDK CollisionList class returns an array, the each element of which is a clip with which the target object has collided.

The problem this presents is that rather than using
PHP Code:
Engine.enemyList[i].takeHit();
To deal with a collision, I now use
PHP Code:
collisions[j].object1.takeHit();
Where 'collisions[n].object1' are the movie clips hit.

When I test the game it throws an error
PHP Code:
ReferenceError: Error #1069: Property takeHit not found on com.asgamer.basics1.Laser and there is no default value.
at com.asgamer.basics1::Laser/loop()
Although the movie does not break, and continues to remove destroyed enemies as if there was no problem.

What the problem is with calling the takeHit function via the collisions array rather than the Engine.enemyList array? And perhaps suggest a way to prevent it? I should point out that the 'laser' is in fact a blast that can take out any number of enemies intersecting with the blast radius, which is why I'm using CollisionList to detect hits.

View 6 Replies

ActionScript 2.0 :: HitTest Function Only Works On Y Axis

Oct 14, 2003

My hitTest function only works on the y-axis
This is the code....
onClipEvent (enterFrame) {
// _root.speed = speed;
if (Key.isDown(Key.UP)) {
speed += 3;
[Code] .....

View 1 Replies

ActionScript 2.0 :: [AS2] Looping Function - Using HitTest(); With Movieclips Within Arrays

Apr 28, 2007

[Code]...

NOTE: The following text is my problem and observations, if you afraid to read it all, my problem is easily guessable within the code go ahead and crack at it without my explanation :-p I'm having some trouble with using hitTest(); with movieclips within arrays. I wanted to build a function that checks the hitTest of Movieclips in arrays because the array is dynamic and it would run more efficient and faster this way.

As you may notice it doesn't check just the movieClip in the array, but a movieclip 2 scopes within it. I feel that this is my problem. I noticed in my debugger that that mc doesn't show up, but i put an onLoad event on it to trace its existence when loaded and it shows up fine. I wonder what I'm doing wrong.

View 2 Replies

ActionScript 3.0 :: Test If Function Exists In Object?

Mar 3, 2009

can I check if a movieclip has a function to call it just when it exists?

View 1 Replies

ActionScript 2.0 :: Create HitTest Function That When Two Mcs From MovieC Array Hits Eachother

Mar 30, 2010

I want ask u how can i create hitTest function that when two mcs from movieC array hits eachother they can change their colour. Both of them.

View 3 Replies

ActionScript 2.0 :: Activating The HitTest - Passing The Objects Name As A Parameter Through A Global Function

Jun 16, 2004

I'm having troubles activating the HitTest, passing the objects name as a parameter through a global function. Let's say there is the following function on the main timeline:

[Code]...

View 3 Replies

Actionscript 3 :: Function To Test If A String Variable Is A Number Value?

Jun 16, 2010

Is there a way to test a string, such as the one below to see if it's an actual number value? var theStr:String = '05'; I want to differentiate between the string value above and one such as this: var theStr2:String = 'asdfl';

View 3 Replies

Test Length Of String And Call Function Depending On Result

Sep 29, 2009

I'm trying to do a test on the length of a string and then call a function depending on the result. This is the pertinent excerpt from the fla file:

Code:
_loc4._comment = candles[_loc3].comment;
// I want to find out the length of _comment and call differently depending
_loc4.onRollOver = function () {
if (_loc4._comment.length > 0 && _loc4._comment.length < 60) {
show_comment(this._comment, this._x + this._parent._x, this._parent._parent._y - 50);
} else {
show_comment(this._comment, this._x + this._parent._x, this._parent._parent._y - 100);
}};

Basically I want to check the length (in characters) of _loc4.comment and if its under 60 call with an offset of 50 and if its not call with an offset of 100.

View 7 Replies

ActionScript 3.0 :: Test If Loader Has A Stream Loading Before Calling The Close() Function?

Nov 4, 2009

I'm loading an image into a container. The container is simply a loader object with a progress event listener and a complete event listener. It is loaded when a thumb is clicked in the gallery and it displays the image larger.Basically it is possible to interrupt the loading process of the current load stream and load something else by clicking another thumb in the gallery before it's complete.

If you call loader.close() when nothing is loading, Flash will call back an error saying that there is no stream attached to the loader object.Is there a way to test if the loader object is presently loading, and if so to close it?

View 2 Replies

Flex :: Test Spark Components In FlexUnits Visual Test Environment

Sep 17, 2011

I'm trying to test a custom Flex 4 skinnable component, using the FlexUnit UIImpersonator class. If I run my tests from a FlashBuilder Spark only project everything works fine. If I try to test from a project with the mx component set on the classpath I get a "getElementIndex not available in non Flex 4 projects" error.Can I unit test spark components in FlexUnits visual test environment while still having the mx component set on the classpath?

UIImpersonator delegates it's method calls to a "testEnvironment".The implementation used for this "testEnvironment" is decided by the VisualTest EnvironmentBuilder class and the FlexEnvironmentBuilder class. If the FlexEnvironmentBuilder class can find the "mx.core.Container" on the classpath it returns a MX environment, else a Spark environment. Only the spark environment has valid implementations for Flex 4 relevant method calls on the UIImpersonator - like the addElement method.

View 1 Replies

Flash :: Professional - Converting Every Brush Stroke Into A Symbol - Turn Function Off?

Mar 13, 2012

I must have hit a button or something. Every brush stroke I paint is automatically converted into a symbol. I don't want this. How do I turn it off?

View 2 Replies

Professional :: Buttons Don't Work When Test Movie/Test Scene?

Aug 4, 2011

My buttons only work when I click on them on the stage while having the "enable simple buttons" option on. They do not work if I try to "test movie," "test scene" and publish it to a SWF. Nothing responds whenever I am in these modes. I am using Adobe Flash Professional CS5 Actionscript 2.0.
 
This is the code that I put in for the buttons:
 
[Code].....

View 5 Replies

ActionScript 3.0 :: Movie Works In Flash Test But Not Html Test?

Aug 30, 2009

i have a movie that has worked fine in past during Html test but ive been doing some dubugging using the flash test latly and it runs fine here but when i go back and try to test in Html mode no errors come just the movie never fully starts (starts up about as much as if there was an error).

View 5 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved