ActionScript 2.0 :: Invisible Clip That Only Hold Actions Not Working
Dec 24, 2003
I have an invisible clip that holds only actions on my main timeline. Its not working. I did a simple trace on its timeline and nothing was output. Do I have to do something abnormal to or with this mc to make it run on my main timeline since there is no visual object in it?
I've got a basic little slide show player which is timeline-based, rolling through 5 images with alpha transitions, and on the topmost layer, I have 5 invisible movie clips which have actions applied to them as follows:
on (press) { gotoAndPlay(21);}
This action should allow for the on click button to navigate to that specific frame, or image, but for some reason it is not working.
i have an issue with a flash tweening project i am working on..I am using flash tweening and i have an invisible button inside a movie clip, and i have actionscript for the invisible button.. but when i click on the button, nothing happens..
I've got a symbol on stage and a button. The button rotates the symbol CCW half a degree. Code: on(release){ mySymbol._rotation -= 0.5;} I wanna add an on (press and hold) action on button so that the symbol will be rotated continuously when the button is on hold.. I can't make this work for over a week now.
I have a button inside a movie clip that when pressed it launches another movie clip. That part works great. The problem I'm having now is either removing the original movie clip or at the very least making it invisible when the next movie launches. So far for my button script this is what I have:
I know this sounds stupid, but I've worked like all the time with Flash 2004 and Flash MX. Now I got CS3, and I want to do the following. I made a MP3 player, but I want to make a 'play' icon visible when the music plays and the 'pause' icon visible when it's paused. Therefor the 'play' icon needs to be invisible,
I'm using Flash CS4 for Windows XP SP3.I have a large project (12MB) that was originally created in CS2 (it's an Actionscript 2.0 project) that I have now opened and saved from CS4 (still using Actionscript 2.0). There are many movie clips that use 9-slice scaling in the library. While editing a clip that has a child clip that has 9-slice turned on, that child clip is invisible on the stage. The object is still there, and when I double-click the child clip to edit it, I am able to view the clip correctly, but when I return to the parent movie clip, the child clip is invisible again. When I publish the movie, the child clip appears correctly. When I turn off the 9-slice checkbox, the child appears correctly in the parent again.Any project that I open or create after having this large file open exhibits the same behavior, even if I close the large file. I have to restart Flash to make the behavior go away. If I have a file open before opening the large file, that file is not affected and works correctly.Also, a clip that has nested child clips, one of which is a 9-sliced clip, will be be completely invisible in the parent clip, even if some of the other child clips do not have 9-slice checked. For example:[code]
ParentClip1 has two children. ChildButton2 is one of those children. ChildButton2 has two of its own children, LabelClip1 and BackgroundClip1. If BackgroundClip1 is set to use 9-slice (it has rounded corners), then neither ChildButton1 or ChildButton2 or its children are visible in ParentClip1 (again, when the file is published everything appears fine in the SWF; this happens only in the Flash CS4 IDE).Finally, I can select "Edit in Place" to edit nested elements, but "Edit in Place" is greyed out when I have a 9-sliced clip selected. I can only select "Edit Selected" if I want to edit that, and when I do that I jump out of edit in place mode (though I can still navigate back to the parents using the breadcrumbs).
Since I animated the movie clip(mc), I no longer see each MC and there are multiple of them. How do I select one MC and drill down to modify some animation?
I have a movie into which I am loading external swfs. this all works fine but some of the content is duplicated and where there is slimline text it shows that there are two layers. see the header on white here:
how can i set the alpha to 0 or remove the host movieclip, from the externally loaded swf. does that make sense? so once the external swf has loaded into the empty movieclip then the parent movie disappears.
I am looking for ActionScript 2 code that makes a movie clip disappear when a user moves their mouse over a particular area and then have the movie clip reappear when the mouse leaves that area.
ie. if the mouse is within _x.50 , _x.200, _y.50 , and _y.200 the mc is invisible, else its visible.
I think it would be some kind of "if" statement but I don't know syntax on how to code this.
I have a swf file that works fine on my local drive but doesn't completely work on Safari (or I.E.). I have 7 buttons on the stage. When one is clicked, it plays a mc. When that mc comes to it's final frame, all the other buttons on the stage dissappear (are set to alpha=0). When reverse button is pressed, the frames reverse and all the buttons reappear. However, when I upload the swf file to my server, everything works fine but these buttons do not disappear like they did on my local drive.
I have created a symbol with its own timeline and actions.It works fine in a Scene test but as when taken into a scene and a movie test is carried out, none of the interactive features built into the symbol work.
So I am trying to make a button in flash which when pressed, goes to frame 253, plays until it reaches 264, and then gotoAndPlay frame 527. The code that I used worked, until I added another button which does the same thing but with different frames. Both buttons are on the same page. The buttons seem to work once, then forget what it is they are supposed to do.Here is the code I used:
ActionScript Code: on (release) { gotoAndPlay(253);
My main movie is called 'main.swf' and it is importing 'newgallery_1.swf' to the target named 'holder1'. It imports fine some functions work ok for example the movie pans left to right depending on the mouse x position. However when I tried to add something like the mouseOver tool tip I found here on Kirupa to a button on 'newgallery_1.swf' it works when viewed normally but when I import it to 'holder1' it no longer works.
I have two movie clips on top of each other. The one underneath is a button and the first movieclip is not always no top of it so everything is fine, the bottom one listens for Clicks and Mouse.ROLL_OVER just fine. However whenever the first movie clip moves and happens to stop overtop the button, that is where the problems begin.
Is there any way for me to make the movie clip on top somehow cause the ROLL_OVER to get through to the underlying movie clip as well as the clicks?
I have a very simple problem but I can't find the very simple solution to it. I've create an animated menu with animated movie clips inside to work as buttons. All the main buttons work perfectely but I've got just on button with a sub-menu. On this sub-menu I've placed an invisible hitarea button in order to place some gotoAndStop action. The thing is, it seems to me like this submenu hitarea are underneath something else (even though is the seccond layers right about the actions layers). I've placed a simple trace action whenever the mouse rolls over this area but I get nothing... Am I doing something really wrong? I'm losing all my hair already.
For some reason, I can't get any actionscript on the timeline to work. Even something as simple as stop(); on frame 1 of the movie has no effect. I don't get compiler errors either. Now I have noticed that in Edit-Preferences-Actionscript-Actionscript 3 Settings, the Source Path, Library Path and External Library Path are all empty.
I have an mc (mcBreakOut1) that contains some links (simple buttons) that sits on the root. The mc gets next highest depth on release and plays to reveal the links. The problem is that none of the button actions in mcBreakOut1 seem to work. I don't know if this has something to do with the getNextHighestDepth() or because mcBreakOut1 has an onRelease=function():Void {} function associated to it that is not allowing any onRelease functions within the mc to work.
This is a very simple thing I want to do: show informational popups when an area of the screen is rolled over. I was able to get this working in action script 3 with MouseEventListener and the visible =true/false property but can't seem to get it working correctly in AS2.
In the first frame of an fla I have the code below, only the functions in red works. When rolling over the second only the first function in blue works but the mouse freezes when attempting to rollout (green). But if I remove the code from the first frame and code each seperate button the functions work.
Any reason for this stop(); btn_shopping.onRollOver = function () { gotoAndStop(2)_root.main_mc.gotoAndStop(1065); } btn_shopping.onRollOut = function () { gotoAndStop(1)_root.main_mc.gotoAndPlay(162); } btn_pen.onRollOver = function () { gotoAndStop(3)_root.main_mc.gotoAndStop(1066); } btn_pen.onRollOut = function (){ gotoAndStop(1)_root.main_mc.gotoAndPlay(283);}
I am working on a Flash file and some of the buttons in the document are not working.When I test the movie the hand cursor appears when I hover over the buttons they don't change colour (as specified in the over state) and the actions don't work. Not sure what is going on here as I created other buttons in the same document the same way and they work fine.
I've found the solutions for most of my many problems with as 3 but this one is really baffling The frame actions of child-movieclips of dynamically added movieclips are not firing! If I have movieclip, say "mc", which contains a child-movieclip "submc" which has a timeline animation in it with "stop();" on the last frame and I add "mc" on the stage via addChild() the stop action inside the sub movieclip will not work.
All the frame actions inside "mc" itself work. Everything works if I drag the movieclip onto the stage manually. Right now the only way I can see to stop a movieclip on its last frame is by using the ENTER_FRAME event, but that's awfully cumbersome.
when I try to open the actions for a movie clip, it opens it in a tab a the top of the page, but will not restore, therefore i am unable to see or add to the actions. how can i fix this?
I want to have a background that has random movie clips playing. Originally I was going to have long timelines with blank frames. Is there a simple a frame action that I can use that stops the playhead and makes it wait for certain amount of time and then plays?
what bugs me that in EVERY tutorial on creating lets say, a menu they teach you how to animate things and everything but theres never an explanation on how to actually connect buttons or movie clips with a certain action.
I want to do the most basic thing.. to make a certain animation/movie clip appear in the document after a certain button is pressed.
I am making an interactive map of the US.When you hover over a state it zooms in and cities pop up.When you click the city it should a page, for now just google.I have the basics for the first state, California.The zoom works and the cities pop_up.However, when you click the city the link doesn't work. The cities are instances of a movie clip, city.I placed them inside the CA movie clip in their approx locations and named them SF_mc, LA_mc, SD_mc respectively.Here is the code.i added some comments.the FLA is attached in zip as well.It is CS5 file but I'm more familar with AS2 so yea.This is the first frame of the CA movie clip, actions layer
Code: stop(); /this is all zoom stuff this.onEnterFrame = function(){[code].......
In the first frame the cities are not on the stage yet. They are add later when the state is zoomed. SO i thought maybe that is why it not working so i tried duplicating the code on the frame after the zoom where i add the cities and it is still not working...