ActionScript 3.0 :: Track Frame On Movieclip To Execute Different Commands?

Feb 5, 2010

Im doing a movieclip that is an empty square. On the first frame of the movieclip i have this empty square, and on the second i have a square with a cross in the center.What im trying to do is when i click on the square the cross happears, and when i click with the cross, this cross dissapears and the movieclip returns to the frame 1.

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ActionScript 3.0 :: Track Frame On Movieclip To Execute Different Commands

Feb 5, 2010

Im doing a movieclip that is an empty square. On the first frame of the movieclip i have this empty square, and on the second i have a square with a cross in the center.

What im trying to do is when i click on the square the cross happears, and when i click with the cross, this cross dissapears and the movieclip returns to the frame 1.

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Execute Interactive Commands Over Web?

Aug 22, 2011

We have a web-framework with Flex and Java, whose basic functionality is to execute commands at the background(Unix) and parse and send it back to the client(Flex). This works fine for all silent commands.

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I would like to execute a CMD command from my flex application programmatically. Something like

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ActionScript 1/2 :: Loop Fails To Execute Code But List Of Commands Works - Baffled?

Jan 19, 2011

I've got 13 movieclips that all run a function (setNames) contained in a child object (namer) it contains. The function displays text in a dynamic text boxI've set them up with the instance names mark0 > mark12 so I can target them with a loop and array notation which is something I often use. But the loop sometimes doesn't work, however a list of 13 separate lines of code works fine. Am I overloading Flash with too much code commands at once, and is there a way around this?This doesn't work...

for(i = 0; i<13; i++) {
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[code]......

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ActionScript 2.0 :: Does Flash Execute Codes Only In The Keyframe Or It Execute Whatever Is In The Frame Regardless Whether Its A Keyframe Or Not

Mar 16, 2005

When I place some codes in a keyframe, these codes are showing on all the following frames up till the next keyframe with codes. My question is, does Flash execute codes only in the keyframe or it execute whatever is in the frame regardless whether its a keyframe or not?

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ActionScript 2.0 :: Go To Next Frame And Execute The Code

Nov 17, 2010

I am new in AS, anyways here is what i want. i have a button in Frame 4 which perform some function on frame on a specific area of movie. now i am on Frame 1, i want to make a button which 1st goto frame 4 then execute that button's code

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ActionScript 3.0 :: Execute External Javascript On Last Frame?

Mar 29, 2010

I'm authoring in Flash CS4 using Motion Tweens.
 
Here is the situation.  I have a JavaScript that closes the DIV containing my flash object.  It currently closes after 15 seconds. That is supposed to be how long the Flash movie lasts.  however, slower machines run the movie longer.  this means the flash object closes too quickly and they don't see the entire movie. . . if I increase the time, the users of fast machines have to wait around awhile for the movie to disappear.

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ActionScript 3.0 :: Execute Code Upon Reaching Frame?

Aug 7, 2011

i have created a movieClip in the authoring enviornment. i dynamically get it to play and then it pauses at frame 20. how do i dynamically tell when frame 20 has been reached and then execute the next code?

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ActionScript 3.0 :: Execute A Piece Of Code Once On A Frame?

Jan 2, 2011

How to execute a piece of code once a on a frame For Example I want to execute this code only once..

/**********************
var rand:Number = (Math.random())%70;
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Actionscript 3.0 :: Execute Actions That Were Happening In Frame 1?

Apr 29, 2009

I have a movie clip in frame 1 that skips to frame 2, contained in this function:

Code: Select allskipIntro_MC.addEventListener(MouseEvent.CLICK, introClick);
function introClick(pEvent:MouseEvent):void{
if(skipIntro_MC.visible == true && pEvent.target == skipIntro_MC)
{

[Code].....

Am I right in thinking this is happening because it's still trying to execute actions that were happening in frame 1 (fading in of movie clips using transitions) when it goes to frame 2? If so, how do I stop these actions so this error doesn't occur?

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ActionScript 2.0 :: FMX2004 - 30 Sec Timer - Goto The Next Frame Which Loads A Different Track

Aug 10, 2004

ive done a little media player for my mates website.means i didnt understand the xml and loading audio that way i decided to try another way,which was to load external .swf which contained audio.so ive done this everything working.the problem is i tried to add a timer, so that when the 30 sec sample was done it would go to the next frame which loads a different track.i found a piece of timer code which is

[Code]...

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ActionScript 2.0 :: Gettomg Frame To Attach 2 Conditions Which An Action Has To Fulfill Before It Can Execute Something?

Sep 9, 2003

to a frame I want to attach 2 conditions which an action has to fulfill before it can execute something.

so:

if (particularVar == Yes AND anotherniceVar == 25) {
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}

but obviously, this doesn't work.How do I have to correctly formulate it so I can put two conditions side an If statement, before something will be executed?

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ActionScript 3.0 :: Execute Functions In Document Class When Main Timeline Reaches A Frame

Oct 16, 2009

I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that? see the code and comments

[Code]...

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Actionscript 3 :: Track A Point On Rotating MovieClip?

Feb 14, 2012

I have a MovieClip, that is representing a character in my game. Id like to "create bullets" shooting out from the tip of my characters gun. Problem is that when my character turns around, also the point rotates around the MovieClips pivot.

Is it possible to anyhow easily track this point, so that I could dynamically create new objects at the same location.

I tried to add a new MC as a child to my character, with the initial position at the guntip. In some systems child-objects "follow" their parents around, but it didnt seem to work here.

Is there any other "native" way of doing this, or do I just have to have a Polar-coordinates representation of the point relative to character-MovieClips origin, and add the MC rotation to theta, so that I can calculate the X and Y coordinates?

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ActionScript 2.0 :: Track A Movieclip Has Played Two Times?

Jun 21, 2004

I've a movieclip in my flash file. That's looping 'cause there is not stop(); command at the end of the of the timeline. How can assure that the movieclip has played 2 times.

Is there any trick to track out that...

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ActionScript 2.0 :: How To Track A Movieclip Has Played Two Times

Jun 21, 2004

I've a movieclip in my flash file. That's looping 'cause there is not stop(); command at the end of the of the timeline. How can assure that the movieclip has played 2 times. Is there any trick to track out that...

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ActionScript 2.0 :: Execute This Code When A Movieclip Ends?

Dec 22, 2004

So I have a quick movie clip and when that clip finished I want to do the following:

Code:
_root.logo_top.attachMovie("sabotage_media_logo", "sabotage_media_logo_mc", _root.logo_top.getNextHighestDepth());
_root.logo_top.sabotage_media_logo_mc._x = 50;
_root.logo_top.sabotage_media_logo_mc._y = 50;

What do I need to do? I tried doing onClipEvent(load) but it loads it at the start of the clip.

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ActionScript 3.0 :: Make MovieClip (any Other Symbol) To Keep Track Of A Parent?

Jan 31, 2011

Is there any way to make a MovieClip (or any other symbol) to keep track of a parent MovieClip?

Let's say I have a movieclip that contains a body, and then I want to add clothes on top of it, so I would write[code]...

And it works, but if change the X coordinate, I expect that clothes_image, change the coordinates as well, without explicitly write the instruction for it.

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ActionScript 3.0 :: Play MovieClip And Execute Function On Completion?

Jul 29, 2010

I want to play a MovieClip and then execute a function immediately upon the clip's completion. I don't know of any event listener in as3 that will do with trick.

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ActionScript 2.0 :: Double Click On A Movieclip The Execute A Function

Apr 19, 2004

i want to know who can teach me or point me to a tutorial or even better a source file when double clicking in a certain movieclip the execute a function.

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ActionScript 3.0 :: Execute Functions In Main Document Class When Main Timeline Reaches Frame X

Oct 16, 2009

I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that?

see the code and comments

public function mainClass()
{
//stage declaraction
stage.align = StageAlign.TOP_LEFT;

[Code]....

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ActionScript 3.0 :: Load Movie - The Last Frame Of The Movie Code Execute And Second Movie File Open Up And Start

Dec 3, 2009

I'm currently making an animation which will eventually exceed the 16,000 frame limit (don't ask haha), so, short of making two movies and having to just start up the next one, what is the code for loading a movie? I presume they need to be in the same directory? So basically all I want is on the last frame of the movie the code executes and the second movie file opens up and starts. I guess I'd want the current movie to close, too.

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ActionScript 3.0 :: Amatur - Access Variables In A Frame On The Stage With Code From A Frame Within A Movieclip?

May 16, 2009

how I access variables in a frame on the stage with code from a frame within a movieclip?(basically passing variables from a stage frame to a movieclip frame)

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ActionScript 2.0 :: Make The Movie Clip To First Go From Frame 1 To 10( Last Frame In Teh Movieclip) With The Text Time?

Mar 26, 2004

i have a movie clip with a dynamic text field being animated...i have a text file with this in it

&textline1=time
&textline2=place
&textline3=year
&textline4=month

now how do i make the movie clip to first go from frame 1 to 10( last frame in teh movieclip) with the text time and then when the movie clip starts again it should say place and so on and so forth.. depending on how many textline variables i define in the text file?

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Flash :: RemoveChild Frame Animated MovieClip, Will Stop Frame Running?

Sep 14, 2010

If I removeChild frame animated Movieclip, will it automatically stop running the frames inside it? Actually without calling mc.stop();

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ActionScript 2.0 :: Bi-lingual Pathway - Call Up A MovieClip To Play From Frame 10, And Not Frame 1?

Mar 8, 2005

I'd like my Flash site to be bi-lingual. What I have currently is a Flash movie with an empty Movie Clip which then allows users to go from movie to movie. The movies are all small movieClips that are loaded into the empty movieclip on demand. There is some video and text in each of the 30 movieClips.
Here is sample of code that i'm using to call up next MovieClip.

[Code]...

My solution for the bilingual version is to create a separate frame with the French version + video and then when user presses the French button they are directed to that frame. This way I could easily create the French text within the one movie. however i don't know the Actionscript code to call up a movieClip to play from frame 10, and not frame 1.

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ActionScript 3.0 :: Seek Frame-by-frame The MovieClip Timeline And Use The CurrentFrame To Control All Motion Child?

Jul 16, 2010

i'd like to control MovieClip timeline witch contain several DisplayObject (like Sprite, Button, ...) these DisplayObject have Motion (AnimatorFactory). How can i do seek frame-by-frame the MovieClip Timeline and use the currentFrame to control all Motion child.

[Code]....

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