ActionScript 3.0 :: Track Frame On Movieclip To Execute Different Commands
Feb 5, 2010
Im doing a movieclip that is an empty square. On the first frame of the movieclip i have this empty square, and on the second i have a square with a cross in the center.
What im trying to do is when i click on the square the cross happears, and when i click with the cross, this cross dissapears and the movieclip returns to the frame 1.
Im doing a movieclip that is an empty square. On the first frame of the movieclip i have this empty square, and on the second i have a square with a cross in the center.What im trying to do is when i click on the square the cross happears, and when i click with the cross, this cross dissapears and the movieclip returns to the frame 1.
We have a web-framework with Flex and Java, whose basic functionality is to execute commands at the background(Unix) and parse and send it back to the client(Flex). This works fine for all silent commands.
We are using Runtime,process to execute commands at java side on request from flex side. The same we need to do for interactive commands/scripts as well.
I would like to execute a CMD command from my flex application programmatically. Something like
> mediaplayer.exe "mySong.mp3"
I also tried using fscommand but was not successful. While googling I learnt that its not supported by AIR. I would like to know if there is any other alternative for executing the commands.
im trying to make a text box in flash... soo when someone types something in one line and hits enter... the line gets executed... how do u do that?? and plus I want that text box to send commands to IRC basically how can i execute irc commands in flash....
I am trying to find out if it is possible to a) create a semi transparent box in flash, b) motion tween that box into place, c) subsequently use it to run forms and PHP scripts (connect to a MySQL instance, ect). I know that an exact answer to c) will be long and complex, so a simple (general) yes or no will suffice... but if someone could point me in more detailed direction with a) and b), If you need to see the actual project I'm working on, or if I need to clarify my questions,
I've got 13 movieclips that all run a function (setNames) contained in a child object (namer) it contains. The function displays text in a dynamic text boxI've set them up with the instance names mark0 > mark12 so I can target them with a loop and array notation which is something I often use. But the loop sometimes doesn't work, however a list of 13 separate lines of code works fine. Am I overloading Flash with too much code commands at once, and is there a way around this?This doesn't work...
When I place some codes in a keyframe, these codes are showing on all the following frames up till the next keyframe with codes. My question is, does Flash execute codes only in the keyframe or it execute whatever is in the frame regardless whether its a keyframe or not?
I am new in AS, anyways here is what i want. i have a button in Frame 4 which perform some function on frame on a specific area of movie. now i am on Frame 1, i want to make a button which 1st goto frame 4 then execute that button's code
Here is the situation. I have a JavaScript that closes the DIV containing my flash object. It currently closes after 15 seconds. That is supposed to be how long the Flash movie lasts. however, slower machines run the movie longer. this means the flash object closes too quickly and they don't see the entire movie. . . if I increase the time, the users of fast machines have to wait around awhile for the movie to disappear.
So, I would like the movie to execute the javaScript when it gets to the last frame.
i have created a movieClip in the authoring enviornment. i dynamically get it to play and then it pauses at frame 20. how do i dynamically tell when frame 20 has been reached and then execute the next code?
Am I right in thinking this is happening because it's still trying to execute actions that were happening in frame 1 (fading in of movie clips using transitions) when it goes to frame 2? If so, how do I stop these actions so this error doesn't occur?
ive done a little media player for my mates website.means i didnt understand the xml and loading audio that way i decided to try another way,which was to load external .swf which contained audio.so ive done this everything working.the problem is i tried to add a timer, so that when the 30 sec sample was done it would go to the next frame which loads a different track.i found a piece of timer code which is
to a frame I want to attach 2 conditions which an action has to fulfill before it can execute something.
so:
if (particularVar == Yes AND anotherniceVar == 25) { thisfunkyMC.gotoandStop(49); }
but obviously, this doesn't work.How do I have to correctly formulate it so I can put two conditions side an If statement, before something will be executed?
I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that? see the code and comments
I have a MovieClip, that is representing a character in my game. Id like to "create bullets" shooting out from the tip of my characters gun. Problem is that when my character turns around, also the point rotates around the MovieClips pivot.
Is it possible to anyhow easily track this point, so that I could dynamically create new objects at the same location.
I tried to add a new MC as a child to my character, with the initial position at the guntip. In some systems child-objects "follow" their parents around, but it didnt seem to work here.
Is there any other "native" way of doing this, or do I just have to have a Polar-coordinates representation of the point relative to character-MovieClips origin, and add the MC rotation to theta, so that I can calculate the X and Y coordinates?
I've a movieclip in my flash file. That's looping 'cause there is not stop(); command at the end of the of the timeline. How can assure that the movieclip has played 2 times.
I've a movieclip in my flash file. That's looping 'cause there is not stop(); command at the end of the of the timeline. How can assure that the movieclip has played 2 times. Is there any trick to track out that...
Is there any way to make a MovieClip (or any other symbol) to keep track of a parent MovieClip?
Let's say I have a movieclip that contains a body, and then I want to add clothes on top of it, so I would write[code]...
And it works, but if change the X coordinate, I expect that clothes_image, change the coordinates as well, without explicitly write the instruction for it.
I want to play a MovieClip and then execute a function immediately upon the clip's completion. I don't know of any event listener in as3 that will do with trick.
i want to know who can teach me or point me to a tutorial or even better a source file when double clicking in a certain movieclip the execute a function.
I'm currently making an animation which will eventually exceed the 16,000 frame limit (don't ask haha), so, short of making two movies and having to just start up the next one, what is the code for loading a movie? I presume they need to be in the same directory? So basically all I want is on the last frame of the movie the code executes and the second movie file opens up and starts. I guess I'd want the current movie to close, too.
how I access variables in a frame on the stage with code from a frame within a movieclip?(basically passing variables from a stage frame to a movieclip frame)
now how do i make the movie clip to first go from frame 1 to 10( last frame in teh movieclip) with the text time and then when the movie clip starts again it should say place and so on and so forth.. depending on how many textline variables i define in the text file?
I'd like my Flash site to be bi-lingual. What I have currently is a Flash movie with an empty Movie Clip which then allows users to go from movie to movie. The movies are all small movieClips that are loaded into the empty movieclip on demand. There is some video and text in each of the 30 movieClips. Here is sample of code that i'm using to call up next MovieClip.
[Code]...
My solution for the bilingual version is to create a separate frame with the French version + video and then when user presses the French button they are directed to that frame. This way I could easily create the French text within the one movie. however i don't know the Actionscript code to call up a movieClip to play from frame 10, and not frame 1.
i'd like to control MovieClip timeline witch contain several DisplayObject (like Sprite, Button, ...) these DisplayObject have Motion (AnimatorFactory). How can i do seek frame-by-frame the MovieClip Timeline and use the currentFrame to control all Motion child.