ActionScript 2.0 :: Created By "frame By Frame" Method Or Write?

Feb 24, 2003

i got problem to create a elastic ball, my friend said it can be created by "frame by frame" method or write action script (use math calculation)

i confuse about it, how the math calculation done actually?

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ActionScript 3.0 :: Object Created In A Frame's Actions Telling Parent Frame To Delete It?

Jan 21, 2009

I've got an object (an instantiation of my own class that extends Sprite) being created in the actions for a frame, like this:

Code:
import Scripts.CFoobar;
var foobar:CFoobar = new CFoobar();

[code]........

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ActionScript 3.0 :: Write The Same Function Into Every Frame?

Aug 2, 2010

I prepared a swf movie which has 40 frames with 3 layers and 2 Scenes (Scene1 and Scene2) I add the following code to the first frame of the movie :

favekle.addEventListener(MouseEvent.MOUSE_DOWN, fave);
function fave(e:MouseEvent):void {
var url:String = "samplepage.aspx?sn=1011";
var request:URLRequest = new URLRequest(url);
navigateToURL(request, '_blank');

[Code]...

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ActionScript 2.0 :: Write To A Global Variable When In Specific Frame

Jan 27, 2009

When the value of _root.mc1._currentframe is 10 I want the value of _root.mc2._currentframe to be written (sent or changed) to a variable which I can use in mc1. So I want to be able to use this variable in different clips but I do not want it to be changed until the playhead in mc1 is in frame 10. However I do want the variable to be valid even if the playhead is not in frame 10.[code]

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ActionScript 2.0 :: Make Movie Play Frame X To Frame Y Then Switch To Frame Z?

Nov 21, 2007

I have my flash on multiple scenes, and would like to play an animation when clicking on the navigation button before switching to a different scene.

I'm halfway to accomplishing this.

Here is what i used

Code:
_root.gotoAndPlay("changepage1");
_root.onEnterFrame=function(){
if(this._currentframe=="changepage2"){

[Code]....

The above code is on a blank keyframe. Changepage1 is the start of the animation and Changepage2 is the end of the animation.

Upon clicking the navigation button it plays the above scenes.

However it doesn't change scenes to scene "Home2".

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ActionScript 1/2 :: Write The Code When The User Is On FRAME 10 To Show The Same Text In B_text?

Jul 5, 2010

In frame 1 I've got a_txt

In Frame 10 I've got b_text
 
How do I write the code when the user is on FRAME 10 to show the same text in b_text?
 
I tried this on frame 10 and it didn't work. b_txt.text = a_txt.text

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ActionScript 3.0 :: Rewind To First Frame On Entering Certain Frame / Stopping In Frame?

Mar 4, 2009

What command do I enter for the movie to rewind to first frame on entering a certain frame / stopping in a frame?It's my first time using Flash, and I'm working on a double menu (second menu has a "close" button, where I want to get back to the first menu).

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ActionScript 3.0 :: Flash Accessing A Nested MC's Frame When Created By Code

Nov 5, 2010

I have been searching for a resolution to this for weeks but to no avail. I have made a game already where I had a character names mainChar placed on the screen using the Flash IDE. With this method, i was able to access it's various nested movieclips such as mainChar.walk and mainChar.jump. The problem is that I am making a new game where the main character is loaded via external code using hero:mainChar = new mainChar(); in the external file. after this, i would like to check what the current frame of a nested movieclip is. for example, hero.walk.currentFrame. however, by initializing it using the external code, as opposed to my previous method of placing it right on the stage, the compiler is not picking up of hero.walk.currentFrame stating that "a term is undefined and has no properties (error type 1010)". Is there any way for me to let the compiler know that the nested movieclip is there. It's odd because i can state hero.gotoAndStop("walk"), but when i say hero.walk it gives an error, so i know it isnt spelling.

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ActionScript 2.0 :: [F8] Play Frame 2 For A Duration Of 1 Frame Then Frame 3?

Jul 13, 2006

i have a movieclip on stage. it has 3 frames but is stopped with "stop():" so it only shows the first frame on mousedown i want it to play frame 2 for a duration of 1 frame then frame 3.

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ActionScript 1/2 :: Set Frames To Play Frame 1, Frame 3, Frame 5

Mar 13, 2011

I hope I can ask this correctly. I'll paraphrase.
 
press_mc.onRelease = function(){
mover2_mc.play()};
 
This is a snippet of some code I'm working on. Currently I have a mc that you press that plays another mc. That mc that reacts has 5 frames, each frame with stop(); on each frame. I do a normal play code because it lets me play through and cycle back to frame 1 after frame 5 (so if I click the mc it eventually cycles back to the first frame and starts the process over again). If I do a nextframe it stops at frame 5, so that's why I use play.
 
press_mc click on it and it tells mover2_mc to advance a frame and recycles back to frame one to redo the process.Can I tell press_mc to play and skip a frame or to have it play a list of frames that I tell? I can't do a _currentframe +2 because it'll halt at frame 5.

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Actionscript 3 :: Call Method In A Frame From Inside A Movieclip

Feb 23, 2012

Possible Duplicate: currentFrame of root timeline from inside object In flash with as3.0, I have to call a function on the main stage from a movieClip I have this method in a frame on my scene:

[Code]...

and I would like to be able to call that method from within a movieClip, how do I point to the method?

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ActionScript 3.0 :: Use A GetTimer Method That Takes To Another Frame - Continues Counting

May 27, 2010

I am trying to use a getTimer method that takes me to another frame (frame is "memory") after a certain amount of time after the movieclip has been loaded. The frame that I want it to go was given the name already. The timer itself does count when tested, but it just continues counting.

[Code]....

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ActionScript 3.0 :: Script Error - Frame 1, Line 1061 : Call To A Possibly Undefined Method LoadSound...?

Dec 11, 2010

import flash.media.Sound;
//Setup sound object
var s:Sound = new Sound();[code]....

I cant run this code, it throws an error:[code].....

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ActionScript 3.0 :: Make Two Buttons Which Will Control The Movie To Goto Next Frame And Previous Frame?

Oct 5, 2009

Just finally making the transition from AS2 to AS3.All i need to do at this point is make two buttons which will control the movie to goto next frame and previous frame. I have gotten how to make the buttons go to a specified frame number and also a button to go to a specified external url but no success in making a simple next/previous pair of buttons.

stop();
but1.addEventListener(
MouseEvent.MOUSE_UP,

[code]....

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ActionScript 3.0 :: Amatur - Access Variables In A Frame On The Stage With Code From A Frame Within A Movieclip?

May 16, 2009

how I access variables in a frame on the stage with code from a frame within a movieclip?(basically passing variables from a stage frame to a movieclip frame)

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ActionScript 3.0 :: If Click The The Mc1 On First Frame  The Movie Clip Should Goto And Stop At Tenth Frame?

Aug 18, 2011

i created a two layer in time line in one layer there is a movieclip called mc1. In the same layer in 15th frame i have another movie clip mc2. Inside the movieclip mc2 i created another movie clip at frame10 now if i clik the the mc1 on first frame  The movie clip should goto and stop at tenth frame

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ActionScript 3.0 :: Frame Of Nested Object - Remove Only The Event Listeners From Objects Only On Frame 1?

Jan 21, 2011

I have 3 frames each with a movie clip called map_mc. Each different map_mc have different objects that call the CollisionDetect class. Heres whats happening. objects from frame 1 will start freaking out when I goto frame 2. How do I remove only the event listeners from objects only on frame 1?

I have been trying this.currentFrame but the problem is that all the objects are inside map_mc on the first frame so no matter what it will always be 1. On the other hand MovieClip(root).currentFrame will always give me the current frame but wont tell me what the objects frame is relative to the stage.What I want to do is have something to this effect:MovieClip(root).this.currentFrame would output that this object is on frame 1 and MovieClip(root).currentFrame will tell me that the stage is on frame 2 so I can remove the listeners accordingly.

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ActionScript 2.0 :: Make The Movie Clip To First Go From Frame 1 To 10( Last Frame In Teh Movieclip) With The Text Time?

Mar 26, 2004

i have a movie clip with a dynamic text field being animated...i have a text file with this in it

&textline1=time
&textline2=place
&textline3=year
&textline4=month

now how do i make the movie clip to first go from frame 1 to 10( last frame in teh movieclip) with the text time and then when the movie clip starts again it should say place and so on and so forth.. depending on how many textline variables i define in the text file?

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ActionScript 2.0 :: Enable The Timeline To Automatically Enter A Frame Label On Entering A Certain Frame

Jun 11, 2006

is there an action script code that enables the timeline to automatically enter a frame label on entering a certain frame.

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ActionScript 2.0 :: Get This Function To Target MyClip_mc And Movethe Frame Head To Another Frame Label

Aug 30, 2007

I'm trying to get this function to target myClip_mc and movethe frame head to another frame label.

var counter:Number = 1;
//textBeGone
invisible_btn.onRelease = function(){
counter++;
if(counter % 2 = true) {

[code].....

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ActionScript 2.0 :: Make A Button That Makes Got To A Random Frame Within A Certain Range (eg Frame 41-50) When Press It?

Aug 17, 2009

I want to make a button that makes you got to a random frame within a certain range (eg frame 41-50) when you press it. I have tried various codes but so far no luck. Im using AS 2
and the button is within a couple of movie clips, but you can still click it when you test

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ActionScript 2.0 :: Create A Script That Will Jump To A Certain Frame When A Movie Cilp Reaches Its Last Frame?

Dec 2, 2009

I need to create a script that will jump to a certain frame in the scene when a movie cilp reaches its last frame. Putting a goto... within the MC itself doesn't work. I assume that I need to create a listener of some sort....I haven't been able to find what I need in any documentation (and I'm even been looking through AS dictionaries going back to Flash 4).

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ActionScript 2.0 :: MX04 Link From Frame To A Frame Inside Movie Clip?

Apr 30, 2009

is it possible to link a frame inside a movie clip from main time line?

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CS3 Typing-Button Interaction - Only Plays Next Frame And Then Goes Back To The Frame Where It Stopped

Mar 20, 2010

I hit enter,it only plays next frame and then goes back to the frame where it stopped. What I've tried was something like:

stop();
Key.addListener(Key.ENTER)
if (Key.isDown.ENTER){
play();
};

I want it to play all the way to the end,not just go back.

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CS3 Delay - Button To Play Frame 10 To 40 Then After Playing From Frame 10-40 The Movie Stops

Jul 3, 2010

how to code this on a button

onrelease
gotoandplay(10); // i need delay here before activating the next code below//
gotoandplay(80);

the trick is.. i want the button to play frame 10 to 40 then after playing from frame 10-40 the movie stops and then play frame 80 to 100

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Copy A Single Keyframe Without An Armature In Flash CS5 OR Convert To Frame-by-frame?

Nov 3, 2010

I am trying to get just a single pose from an armature layer without copying the whole layer. I just want the exact arrangement of symbols from a specific frame of the armature layer alone; in one keyframe; without the armature; into a normal layer. I tried a few things, like breaking apart and copying the individual keyframe (ctrl+click on the frame I want and "copy pose"). I thought about converting an armature layer into a frame-by-frame animation so I can just copy the one frame like I want, but it's apparently not an option. When I tried the break apart option it just breaks down the first frame of the armature layer into one big vector graphic. I've even tried highlighting every frame except the one I want to use and pressing Shift+F5. Nothing I've tried so far works.

This is annoying because if I don't find a solution, I will have to take each separate symbol used in this frame of the armature layer and individually align them all in the exact same position in the normal layer

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ActionScript 3.0 :: Listeners - Entering A Frame And Leaving A Frame To Call A Function?

Dec 14, 2010

OK, I am trying to get the following functions to load and unload the video to my main timeline when I go in and out of a frame. I tried on Enter_FRAME but it is now working properly and load many instances.
 
What are the listeners I need to do to call the functions of oCoach when enetering a frame and fclickCV when leaving a frame?
 
[code]...

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ActionScript 3.0 :: Programming - Stop In Each Frame And Run The Animation Of The Movie Clip On That Frame

Jun 30, 2011

i'm very new at flash and finally ended all the work i wanted to do here. now i just need to had the actions so it will run properly. basically i just need it to stop in each frame and run the animation of the movie clip on that frame. if it's i can put the project here so you can see what and were i need to had the actions.

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Actionscript 3 :: Stop Movie (from Current Frame) Playing When I Click On Next Frame?

Apr 8, 2010

I have four movie clips (.f4v) in 4 frames in a movie with watch buttons.. This movie has them been imported into a main movie container that has next and previous buttons. However if i play a movie then hit next frame, the movie continues to play in the background. The code below shows one of the actionscripts for a movie clip and then the main actionscript in the main movie.[code]...

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Flash :: RemoveChild Frame Animated MovieClip, Will Stop Frame Running?

Sep 14, 2010

If I removeChild frame animated Movieclip, will it automatically stop running the frames inside it? Actually without calling mc.stop();

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