i need to change the colour of a graphic in a specific movie in a specific frame. if i have a movie clip instance-named "sidetext" thats 15 frames long, and i want a graphic in the movie, called "letterp" to change to one of four colours that i want it to randomly at frame 10 and stay that colour uintil frame 15, how can i do this?
In a movie a have a sound object, that i make it through (for example)[code]I have many other sounds in the movie but this object is for a loop... The problem is that when I set the volume for that object, through:[code]
I want a button which is on an externally loaded swf to tell a movieclip on my main swf to gotoand play a specific frame. Is this possible and how would I do it?
I'm trying to create a class that contains an array. However i want to require that the items in the array are themselves of a specific class. Im told there is some sort of tag you can add to do this, but for the life of me i cannot find what it is.What i hope for is something like:
public class myClass{ public var foo:String; [ArrayType(class="BarClass")]
In a movie a have a sound object, that i make it through (for example) Code: musica = new Sound(); musica.attachSound("fondo");
I have many other sounds in the movie but this object is for a loop... The problem is that when I set the volume for that object, through: Code: _root.musica.setVolume(0); Or whatever value, all the other sounds are set to that volume too. I just want to mute the loop but also the buttons sounds are muted...
How can i access an object (movieclip) at a specific frame which is located inside another movieclip. It's something like this : first movieclip - and inside it, on frame 10 i have the second movieclip. I want to access that second movieclip ont that 10th frame.
here what i have:- On stage, a clip (video_mc) that has 2 frames- frame one is a jpg preview of the FLV with a playBtn- playBtn leads to frame 2 where FLV Component (videoPlayer)plays a video (using FLV, not netStream)What i want to do:- I want to stop and rewind the FLV Component (videoPlayer)lying at frame 2 of video_mc from a button (retour_btn) thats onthe stage.Ive tryied this code to target the FLV to not avail:video_mc(currentFrame = 2).videoPlayer.stop();I assume im not that far, but cant figure it out.
I have an object that moves around, and once it is pressed, I want it to move to a specific place and then continue to the next frame in the movie clip. This is what I have : a movie clip, the first frame has the stop(); command and contains approx 12 frames. The MC has this script attached to it :
onClipEvent(enterFrame){ if(_x >= 0){ _x = _x - 10 }if(_y >= 0){ _y = _y -10 }if(_x == 0 && _y == 0){ gotoAndPlay("/ball",2) // ball being the instance name of the mc }}
The first two parts do move the object to where I want it but the third part will not work and I cant get it to move past frame 1. (Note : 0,0 is not the place I want it to move to, it is there because I was experimenting with the code and this was an easy place to assign to the movement).
I am trying to control movement of an object in one frame based on timing. I have the movement working correctly. What I need assistance on is determining when it should move.I tried using timer() mod 1000 but am having no luck.What is a way that I can implement this portion?
Flash will automatically remove the objects that you added onto the stage when the frame changes, but leaves all the objects created by actionscript. cleaning them up/removing from stage when the frame changes?
how do i export specific frames not all frame. ex: if flash has 1 to 200 frames. here i want to export 51 to 150 frames as a movie. if there is any command or plugin to export movie like this.
I have been doing really well figuring everything out up until now.[code]How it stands, what is this link pointing to? Can I make it target a specific frame in a specific movie clip?And if someone would be so kind and explain what this is saying in 3rd grader terms.
Basically once my animation loads I want to pull in an external SWF at a specific frame, basically like the "home page" swf that will display first. Underneath that I will have "About Us, Contact, etc..." and those will each load an external SWF into my movie clip. My movieclip right now is called mcHolder. Here is the code I am currently using for the buttons:
Code: //About Us Button function test2(evt:Event):void{
I'm trying to get the following movieclip smallbutton to link to frame 5 on movieclip cont.The way the timeline is built is as so:content_mc > cont > (more mcs) > smallbuttonThis seems to be an issue from every answer I've tried so far since the movieclip "cont" is not being called in the main timeline; first there's content_mc and then comes cont.How would I go about getting the movieclip "smallbutton" to link to the 5th frame of movieclip "cont"?This is for AS 2.0So far I'm at:on (release) { _root.gotoAndPlay("cont"); _root.smallbutton.gotoAndPlay(5);
I have a movieclip that contains two frames, each frame contains a different set of buttons.
it seems that i cannot add the event listeners to buttons that are not in my current viewed frame.
so.. problem one: is there a way to add event listeners to all the elements in the movieclip even if the elements are in a different frame.
problem two: after I added an event listener to some elements in current frame and then I move forward to the next frame and go back to the same frame, all the event listeners are removed and i need to initialize them again. is there a way to resolve the issue without the need to re-initialize the event listeners ?
if its possible, via AS3, to create a frame label in a movieclip on a specific frame.
Obviously I can do it by manually by setting up labels on the timeline within the target movieclip, but I would rather use an array so I can loop through it, creating a label name on a the specific frame each time?
so for example I would end up with: myLabelOne on frame 10 myLabelTwo on frame 25 myLabelThree on frame 115 etc
Just finally making the transition from AS2 to AS3.All i need to do at this point is make two buttons which will control the movie to goto next frame and previous frame. I have gotten how to make the buttons go to a specified frame number and also a button to go to a specified external url but no success in making a simple next/previous pair of buttons.
i'd like to control MovieClip timeline witch contain several DisplayObject (like Sprite, Button, ...) these DisplayObject have Motion (AnimatorFactory). How can i do seek frame-by-frame the MovieClip Timeline and use the currentFrame to control all Motion child.
I am making a quiz/game, and it works like this, two teams that have to take over the united states, by answering history questions, so right now I have it were when you click on a state, it takes you to a question (on a different frame in the main timeline), then I have a problem, if you get the question right it takes you to the "board" of the United States (that works), but when you are back the color of the state should change its color to red (on frame of the clip) if south got it and blue (another frame of the clip) if north got itBut instead i changes back to grey (default color, all start grey to begin with). I don't and can't seem to figure this out
I've been following the book "Beggining Flash Programing for Dummies" and I have come up to a part where I create a very simple game. The script involved in the frames are FRAME here:
I got a MovieClip filled with a lot of others clips... When I change de X or Y value of this first MovieClip the frame rate slows down for during 1 frame. For exemple... I created a counter that returns around 30 mseconds every frame, but when I do this X or Y change the return is around 400 mseconds... When I try to fill the first MovieClip with less information it goes faster, about 100+-200 mseconds...
When the value of _root.mc1._currentframe is 10 I want the value of _root.mc2._currentframe to be written (sent or changed) to a variable which I can use in mc1. So I want to be able to use this variable in different clips but I do not want it to be changed until the playhead in mc1 is in frame 10. However I do want the variable to be valid even if the playhead is not in frame 10. This should be so simple.
I have a button that uses the Load Graphic Behavior for bringing a SWF, but i want the SWF to come in a specific frame instead than starting at frame 1. For examplel; i click the button, the behavior of Load Graphic brings my SWF to stage but i want to start at frame 50, not at frame 1. How can i do that?After i use the Load Graphic Behavior i try using a gotostop frame, but doesn't work.
I have made a menu in flash . I have a frameset on my page . I want the button to open the link in a specific frame (my frames are bannerframe , leftmenu , rightmenu , bodyframe) . The menu is in the "leftmenu" frame. But whenever i use this :
I have made a menu in flash . I have a frameset on my page . I want the button to open the link in a specific frame (my frames are bannerframe , leftmenu , rightmenu , bodyframe) . The menu is in the "leftmenu" frame. But whenever i use this :
Code: getURL ("xyz.html", "bodyframe")
the page opens in a new window .. ( i have tried in all browsers chrome firefox IE etc. ) ....
I was wondering how i can change scene in AS2 in a specified hours of the current day..Until the date the scene 1 contain "Promo coming soon".when the time set is reached (example at 5pm) the swf go to scene2 and play the promo image.. it's possibile?