ActionScript 2.0 :: Change Scene In A Specific Hour
Jan 17, 2012
I was wondering how i can change scene in AS2 in a specified hours of the current day..Until the date the scene 1 contain "Promo coming soon".when the time set is reached (example at 5pm) the swf go to scene2 and play the promo image.. it's possibile?
so I have some buttons that, as of right now, simply trigger the scene to move on while at the same time killing some particle effect animations I have spawning when the animation is idle. What I now need to do is make these events move on to a specific scene AFTER the rest of the scene's animation has played out (about 400 more frames) I'm figuring that the gotoAndPlay command has to be tied to some sort of timer variable that I would have to figure out based on my fps. Or maybe there is a way to set up a timer directly tied to a certain amount of frames allowed to go by. I'm pretty noob at actionscript, so keep that in mind. Here is the script at the point where the animation pauses to await user input on the buttons:
I am making an online portfolio and I have created the following scenes:homeaboutontactright now, I have three movie clips on the home screen that I have created into buttons.
on (press) { go to Scene 2, frame 25 ????????????????????? }
What I would like to do is after someone clicks on the button, it should then jump to another scene's specific frame number. So for example when you press the "about" button, the playhead goes to the "about" scene to 25th frame. Same thing for each button
i need to change the colour of a graphic in a specific movie in a specific frame. if i have a movie clip instance-named "sidetext" thats 15 frames long, and i want a graphic in the movie, called "letterp" to change to one of four colours that i want it to randomly at frame 10 and stay that colour uintil frame 15, how can i do this?
Timing Format in Flex "24-hour clock" and "12-hour clock"if "24-hour clock" Button is selected, the control should convert times to 24 hour clock time. For example, if 3:45 p.m. is entered, it should be converted to 15:45.if "12-hour clock" Button is selected, the control should convert times to 12 hour clock time. For example, if 15:45 p.m. is entered, it should be converted to
I've got a script that once a button is clicked it loads an external SWF on level 0. However, I need to go to a specific scene in the SWF. I've searched the usual ie Flash Kit with no luck!
Here's what I've got
on (release) { loadMovieNum("CRM_1.swf", 0, "GET"); }
How do I go from 1 scene in a file, to a specific scene in another file? Must I use those Named Anchors, and whats the scripting then??This is what I've got at the moment:
Code: on (release, keyPress "<Left>") { loadMovieNum("presentation.swf", 0);
I am getting better at Flash 8, but I have a problem. I am in a Movie Clip, and when you press 'g' it returns you to the first scene, and I want it to go to the second scene. on(keyPress "g"){ _parent.gotoAndStop("Scene 2",7); } Is there a way you can do that?
Are there anyway to get number of frames in a specific scene? There's a totalFrames property of MovieClip class, but that's the total frames of all scenes.
I am creating a music project using flash that will show students how to play scales and chords. At the moment I have 3 combo boxes ('tonic', 'tonality' and 'type') and a 'go' button. and when I press the go button I want it to go to the scene that contains the chord/scale that has been chosen. at the moment i have the code :
if((Tonic.value == 'C') and (Tonality.value == 'Major') and (Type.value == 'Chord'))//CmajorChord { gotoAndStop(3); } else if((Tonic.value == 'C') and (Tonality.value == 'Major') and (Type.value == 'Scale'))//CmajorScale { gotoAndStop(4); } else if((Tonic.value == 'C') and (Tonality.value == 'Minor') and (Type.value == 'Chord'))//CminorChord { gotoAndStop(5); } else if((Tonic.value == 'C') and (Tonality.value == 'Minor') and (Type.value == 'Scale'))//CminorScale { gotoAndStop(6);
i want to make a puzzle..a photo seperated in 10 pieces(10 scenes)withdifferent speed.each piece does a move from right to left and back again.when i push a button in the correct frame i want to go to the next scene to do to the same thing,if its the wrong frame i want to play another scene.and is it possible to all that staff with one button?
So I've recently started working with ActionScript 2.0 at my internship. I am now working on a game, that already had all its graphic interface designed and I am doing all the programming. Basically what I have to do is get some movie clips (randomly) from a different scene and print them on another scene in a designated area (but also randomly). I am not sure the best way to explain my problem, so I made a sketch of how the scene should look. [URL] So basically I want to print the movie clips on the black space, as if they were the red squares. But the movie clips are stored in a different scene in the same project. So I want to know two things: how do I get the movie clips from the different scene? And how do I print those movie clips on the specific area?
In the live preview mode, buttons/frames enabled I can navigate between scenes to specific labelled frames.However, when I view the 'movie' I can not navigate between scenes at all.My frames are all labelled.
I'm working on a presentation to be presented on a Trade Show. It have an inicial movie, running in loop, but with a Menu bar, so people could stop the movie and go to a product catalogue. I want that when people stop looking the catalogue and go away, the presentation go (after a few minutes) to the initial movie loop again.
I want to load a movie loadMovie ("target", _root....) and so on. My question is can you target a specific scene in the load movie command?? I have a movie with a button that loads a new movie into level 0 so it replaces the first movie. Now in the new movie I have a button that unloads the new movie and loads the previous one. But it starts it off at the veru beginning of the movie. I want it to pick up where the first button click took place.
I'm trying to make a game of sorts. I have a button that you need to click that is in the center of the screen. Upon clicking it, it goes to the next scene.What I need here is for the mouse cursor to start in the upper right-hand corner of the stage of the second scene whenever said button is clicked. Not just a movieclip of a cursor, but the actual mouse itself, since it needs to be able to click a button on the other side.Below I've included an example of what needs to be done (not my actual game, but it shows the problem that I'm having. IT IS AN MX2004 FLA FILE.
I wrote this AS for my preloader which schould be able to load a movie clip after pressing a specif button in the main sceene:
[Code]....
1) The problem is that to be able to target a movieclip I will need to give it a instance name. Where can i find this function in MX ?
2) I cannot understant how I schoul put a loadBar being a small movieclip on the main timeline, I think( the same timeline the container clip is at ) or maybe not ? well I am bit confused now..
Well I have done already a sceene preloader for my site and it works perfectly and i did not experience any problems as Im having now with this new kind of preloader.
ive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.
I was given a flash file for the header of a template site, but I am unable to change the movie/scene. No matter what changes I make when I test scene/movie I am not seeing any changes I have made. Even if I hide all layers and save when I test the scene nothing has changed. the only flash work I've done is making a banner that fades to different images.
everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried
I got 12 scenes on my file and all of them are running on actionscript 2.0 engine. I import a new scene but it requires a actionscript 3.0 engine. is it possible to change the actionsript on a particular scene?
I just wanna change the scene when i press ENTER key, but it seems people have tons of ways and it doesn't work out well, this is what im doing:[code]And it doesnt work, this is the error report:1061: Call to a possibly undefined method addEventListener through a reference with static type Class.1061: Call to a possibly undefined method keyDown through a reference with static type Class.
I have a video player in a multimedia presentation I am building in Flash, which is almost complete and just having one problem. When I change the page (scene change), I can still hear the audio form the video. The Video is still playing, how can I stop this?I was thinking if I added a stop function to all the buttons that link to different pages, but I don't know how to refer to the FLVPlayer. Somethink like
Bio_btn.addEventListener(MouseEvent.CLICK, StopVideo); function StopVideo ????????????????{ ???????????????();