ActionScript 2.0 :: Point To A Specific Scene When Mouse Is Inactive?
Oct 17, 2006
I'm working on a presentation to be presented on a Trade Show. It have an inicial movie, running in loop, but with a Menu bar, so people could stop the movie and go to a product catalogue. I want that when people stop looking the catalogue and go away, the presentation go (after a few minutes) to the initial movie loop again.
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Aug 11, 2009
so I have some buttons that, as of right now, simply trigger the scene to move on while at the same time killing some particle effect animations I have spawning when the animation is idle. What I now need to do is make these events move on to a specific scene AFTER the rest of the scene's animation has played out (about 400 more frames) I'm figuring that the gotoAndPlay command has to be tied to some sort of timer variable that I would have to figure out based on my fps. Or maybe there is a way to set up a timer directly tied to a certain amount of frames allowed to go by. I'm pretty noob at actionscript, so keep that in mind. Here is the script at the point where the animation pauses to await user input on the buttons:
[Code]....
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Nov 25, 2009
I am making an online portfolio and I have created the following scenes:homeaboutontactright now, I have three movie clips on the home screen that I have created into buttons.
on (press) {
go to Scene 2, frame 25 ?????????????????????
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Apr 20, 2007
I have greated an animation which, I want to appear only when the mouse has been inactive for a certain period of time.
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Mar 19, 2009
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Jun 26, 2009
I have made custom mouse cursor (movie clip) everything works fine, default cursor is hidden, mc is following pointer, problem is- when flash is inactive custom cursor hangs in upper left corner of flash, I want to make it dissapear untill the moment you enter flash file. That would work like this: I am opening my web page, flash is loaded but custom cursor is hidden, I am moving my mouse into zone of flash -custom cursor appears on screen and follows mouse pointer.
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Nov 28, 2010
I am trying to put together some games for my students to help them with their English. I want to be able to detect how long they spend on each game and so I want the clock to stop if the mouse is inactive for 45 seconds and then restart when they begin moving the mouse again. This is so the parents can see how long their kids' have been studying and not just how long the game has been running.
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Aug 17, 2004
I've got a script that once a button is clicked it loads an external SWF on level 0. However, I need to go to a specific scene in the SWF. I've searched the usual ie Flash Kit with no luck!
Here's what I've got
on (release) {
loadMovieNum("CRM_1.swf", 0, "GET");
}
What script do I need to add and where?
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Jan 25, 2005
How do I go from 1 scene in a file, to a specific scene in another file? Must I use those Named Anchors, and whats the scripting then??
This is what I've got at the moment:
Code:
on (release, keyPress "<Left>") {
loadMovieNum("presentation.swf", 0);
}
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Jan 25, 2005
How do I go from 1 scene in a file, to a specific scene in another file? Must I use those Named Anchors, and whats the scripting then??This is what I've got at the moment:
Code:
on (release, keyPress "<Left>") {
loadMovieNum("presentation.swf", 0);
[code].....
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Oct 27, 2009
I've scanned through the forums, but can't seem to find an answer to my question. I'm trying to move (tween) a movie clip 800 pixels along the x axis (horizontally) when a every time button is clicked. I don't want to move the movie clip to the 800 "x" pixel mark. Yet, I can't seem to move the clip an additional 800 pixels whenever the button is pressed again - it keeps starting from the original spot. I am new to ActionScript...
My code is below:
btnBottom1.addEventListener
(MouseEvent.MOUSE_DOWN, playHandler);
function playHandler(evt:MouseEvent):void {
import fl.transitions.Tween
import fl.transitions.easing.*;
var twTeen:Tween = new Tween(mcbottomFlap1, 'x', Elastic.easeOut, mcbottomFlap1.x, +800, 3, true);
}
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Mar 15, 2010
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}
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[Code]...
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