ActionScript 3.0 :: Make A Bullet Launch At Different Degrees (anywhere From 1-360) From A Specific Point Towards The Mouse

Jul 30, 2009

I need to make a bullet launch at different degrees (anywhere from 1-360) from a specific point towards the mouse.

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I'm currently making my own shoot'em up game where the player can switch  between two player types which will fire their own bullet type in this  case, squares and circles. I've setup the player switch function via  pressing "space" button (switching between the two player types) and the  default bullet type is "squares" and I'm not sure to approach the  coding with changing the bullet type to "circles".I've written 2 classes for the bullet and player setup:Player Class: Creates instance of bullet on screen and enables the switch player type function

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[code]....

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I'm trying to make my platform game character shoot a gun, my character and gun are one movieclip and the bullet is another. The bullet mc starts on a blank frame with a stop() function, when I press the space bar the bullet mc plays from frame 2 which is a motion tween of the bullet quickly moving across the page. I've set the bullet's y and x values relative to the character mc so that the bullet always comes from the gun.

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[Code]....

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i want to make a game where u shoot arrows at the mouse direction, i have everything exept for that, i think is trigonometry, i have seen it on many games but i cant seem to figure it

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[Code]....

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I'm trying to make a game of sorts. I have a button that you need to click that is in the center of the screen. Upon clicking it, it goes to the next scene.What I need here is for the mouse cursor to start in the upper right-hand corner of the stage of the second scene whenever said button is clicked. Not just a movieclip of a cursor, but the actual mouse itself, since it needs to be able to click a button on the other side.Below I've included an example of what needs to be done (not my actual game, but it shows the problem that I'm having. IT IS AN MX2004 FLA FILE.

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How would i make an enemy bullet go towards the main character?

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how to make a wheel spin 360 degrees in a seamless motion?

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I 'm a Flash novice trying to make a wheel graphic rotate a certain number of degrees using Actionscript to loop the animation, and use an if/else statement to check if the rotation is true. I cannot get it to work.

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What I want is a hint how to make a specific thing happen while clicking a specific button. Like "if I click button 1, do this". Would like to use this script though I'm gonna add buttons over time and this is an easy way to have the functionality working.

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Attach Code

function hitButton(btn) {
btn.onRollOver = function() {
this.colorTo (0xC4006A);

[Code]....

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I'm trying to make a football game whereby the player stops footballs kicked by the computer from entering a goal...So far i've got the player controlled goalie moving back and forth upon keypress, and I have tweened the scorer continuously moving left and right at the top of the screen.

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Tweening Over Distance Not To Specific Point

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I've scanned through the forums, but can't seem to find an answer to my question. I'm trying to move (tween) a movie clip 800 pixels along the x axis (horizontally) when a every time button is clicked. I don't want to move the movie clip to the 800 "x" pixel mark. Yet, I can't seem to move the clip an additional 800 pixels whenever the button is pressed again - it keeps starting from the original spot. I am new to ActionScript...

My code is below:
btnBottom1.addEventListener
(MouseEvent.MOUSE_DOWN, playHandler);
function playHandler(evt:MouseEvent):void {
import fl.transitions.Tween
import fl.transitions.easing.*;
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How do I listen/respond to a specific cue point by name in AS3?
 
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ActionScript 3.0 :: Initialising A Point With A Specific Value

Feb 12, 2012

Whenever i want to declare a point with a specific value, it takes me three lines:[code]It isn't a huge amount of effort, but i'm becoming tired of doing this hundreds of times. Is there an easier way?I've tried doing something like this:[code]but that gives me an error, because it only accepts one input parameter.how can i do this simple operation in one line ?This is also important to me because i'm making a fair bit of use of static classes, (non instanced, making use of static public vars) where (afaik) i cannot run code. I want to be able to declare global point variables in a static class, without having to use some external class to set the values.

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Flex :: Make Flash Builder 4 Launch Browser On Run?

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I recently installed Adobe Flash Builder 4 in standalone mode on a new installation of Windows 7 x64.I can load and build an existing Flex 4.1 project I have been working on, but when I go to run the project in the browser (Firefox 3.6.15), I get:'Launching BensApp' has encountered a problem. An internal error occurred during: 'Launching BensApp'

Clicking the Details >> button reveals:

java.lang.NullPointerException

My project is creating the SWF and container HTML page as expected, but fails to load the browser.

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ActionScript 2.0 :: Make A Spring To Launch The Character Upwards?

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I'm making a platformer, and I'm trying to make a spring to launch the character upwards, and im using this script:

Code:
_root.player._y -=300

The code works, but it just teleports the character 300 pixels upwards, but I need a fluid motion.

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