ActionScript 3.0 :: Make Simple Line With Mouse And Also Able To Reproduce It With The Save Point?
Aug 25, 2009
i want to make a line with mouse movement and with bnlur effect i also want to save those point to reproduce that, i know how to make simple line with mouse and also able to reproduce it with the save point but not able to do blur effect with it
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From the Robert Penner code given in this tutorial: [URL] i was wondering why controlx and controly has to be so complicated. I've tried changing it to just _root._xmouse but it messes up. I don't get this, shouldn't the curve point be the same point as the mouse?
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I'm trying to find out how to make a simple image gallery which changes image upon a mouse click on a button, when a button is pressed I want the image to slide in from the left into the viewable area and then when another image is selected I want the previous image that was viewed to remain in the screen and then the new image slide across over the top to replace the image.
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Jun 24, 2009
draw a line on mouse movement, not the static line.
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Feb 3, 2011
In the Main Timeline I have
Code:
import FlashVar;
// Instantiate FlashVar Class and Pass Root.
var myFlashVar:FlashVar = new FlashVar(this);
trace(myFlashVar.getVar('myFlashVar'));
[code]....
Now I have to pass 'this' when instantiating the class so that later I can use DocRoot to get the loaderInfo for FlashVars.Is there any way to not have to pass 'this' and have the external class point to the Main Timeline?
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Sep 3, 2009
I'm trying to add a simple arrowhead to a line and I can't find the setting in CS3.
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Nov 23, 2011
I am using Flex 4 and AS3 and I am trying to make it so that the user can draw a freehand line with the cursor - I have this part done.However, I also need the line to be a dashed line instead of one solid line like it is now. below is my code I am using. I have found some examples on how to do this, but they are all for straight lines, not for a freehand line.
Class File (DrawingArea):
package
{
import flash.display.BitmapData;
import flash.events.Event;
import flash.events.MouseEvent;
[code]....
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I have a number of sphere's which have random x, y and z values.I thought it would now be simple to create a vector with the x,y,z coordinates on the spheres I want to connect and that would be that.However the vectors remain in the 2D plain.
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Line is defined by two 3d points; (0,0,0) and (x,y,z). And there is also this 3d point. How can rotate this 3d point around the line?
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Aug 23, 2009
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I have been looking at how to reflect a point in a line, and found this question which seems to do the trick, giving this formula to calculate the reflected point:
Given (x,y) and a line y = ax + c we want the point (x', y') reflected on the line.
Set d:= (x + (y - c)*a)/(1 + a^2)
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My line is not described in the form y = ax + c (so I'd have to translate it, which is easy to do, but it means the process is slower). What if a is infinity ie. a vertical line?
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Edit:
I've found a formula which does this, but it seems as though it does not work with lines that look like they have equation y = x.
Here it is in actionscript:
public static function reflect(p:Point, l:Line):Point
{
// (l.sx, l.sy) = start of line
[Code]....
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is there a short hand way to reassign a point in 1 line?
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Code:
var p:Point= new Point(0,4);
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