Professional :: Flash FLV Playback Continues When Change Scene?
Jan 26, 2011
I'm creating a programme on flash where some of the scenes have FLV players playing various videos. They all work fine, stopping and playing etc. However when I leave the scene by clicking my "home" button, the video stops, but the outline of the player stays up in the new scene!
my code is reading;
stop();button_24.addEventListener(MouseEvent.CLICK, fl_ClickToGoToScene_98);
function fl_ClickToGoToScene_98(event:MouseEvent):void{ MovieClip(this.root).gotoAndPlay(1, "catchup");
in CS3, and preferably Actionscript 2.0, to make a mouse over a button action that would go to a specific scene and frame, depending on the button? I have 5 buttons, and ould like, on rollover only...no click/down, to have the playhead go to a different scene and start playing from a specific frame #. Or do I have to do the click/down action?
I'm trying to create a swf file that contains one flv playback component (Flash cs4) and one button. I can get the flv to load it's first video (the "source" attribute of the flv component is initially set in the component inspector to the http path to the video on my server ), but when I click the backyard button, the backyard video won't load The backyard video ("backWithDogs.f4v") is in the same folder as the .swf file on the server.ActionScript Code:backyard_btn.addEventListener(MouseEvent.CLICK, loadBackyardVideo);
function loadBackyardVideo(e:MouseEvent):void{ videoPlayer.source = "backWithDogs.f4v"; }
is it possible to change the playback speed of a flash object without having to recompile the flash object,i.e through the html attributes or javascript?
I'm trying to fade in a button over a looping video clip however, it fades in and disappears after a few seconds. I tried adding stop() to the button but it stops the whole movie instead of just the button.
I'm importing a video in flash cs5, using actionscript 3.0. I have copy the SkinOverPlay.fla and i'm changing it to fit my needs. I am looking for just a play/pause button (no other controls) in the center of the screen that disappear when the mouse it out of the video. How to play the video in loop.
I'm looking for a way to allow a Flash Video to change speed smoothly, from slower to faster than original framerate. It only needs to work on a Windows PC, and the latest version of Flash 10.2 with Stage Video is available.
ive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.
I am making my second video, so I'm not too knowledgeable. Anyway, I imported audio into my video and it plays back fine. So I play the video, and pause it to try and synchronize the audio. The video stops, but the audio keeps playing, and it will not stop until the whole thing has played. If I try to start from the beginning again and play the audio to sort of override it, it just overlaps with the original audio, and the resulting noise gives me a headache. I don't know if somehow I can stop the audio a portion of the way through
I'm making a Jeopardy game. When someone clicks on the button with the dollar amount on it, I have it reset to a different scene on the button so the players know it has been used. When another button is clicked, the first button resets back to its original dollar amount, rather than the blank scene it was reset to.
I'm creating a demo presentation that uses imported MP3 audio and static images basically panning around - simple stuff. I have it broken down into scenes to be more manageable. So at the end of a scene, I'll have this line:
gotoAndPlay(1, "Scene 2"); Which works just fine.
The problem is during the playback of the SWF, I get odd skips, generally at the beginning of a scene. Is this expected when using multiple scenes? Is it possibly something to do with the audio playback? I'm trying to make sure the MP3s do not start at exactly the beginning of the scene, but I'm still getting the problem.
Also, are there any tips on including MP3 audio to make things smoother? I'm running at 18 FPS.
I found out an action script online, and did like it. So I applied it in my new flash. However, when I play the .swf file with Adobe Flash Player, it runs smoothly, but when I upload it on my website, it keeps black out and does not run at all.URL...And here is the project I packed so you can have a look at the AS:URL...
I would like to be able to play my flash video on top of my website, and then disappear once its finished. Just like on the apple website, with the macbook air. This is probably very simple, but I am not sure what it is called!
I am creating a webpage in flash, and for now, it consists of 3 scenes. First one is a loading bar, scene 2 is a main page with all menus, and on 3rd scene there is a gallery. I plan to make many galleries, each in different scene. Everything is ok to the moment, when I want to go back from scene 3 to scene 2. Scene 2 consists of many layers and movieclips, however, the main timeline consists only of one frame. When, in scene 2, I will get to the moment from which I am going to scene 3, so to some gallery, then after I am comming back to scene 2 (via gotoAndPlay('Scene 2', 1)), I am getting to scene in a state, as I see it just after loading bar disappears. But I want to be in a place, from which I went to scene 3. How do I achieve this? I think, there should be a way of remembering status of the scene 2 in such a way, that after comming back from scene 3 I would be in the same place from which I left to the mentioned scene 3. Be advised, that scene 2 is in one frame, and all movement in the scene 2 is done by actionscript and movieclips. I am using AS2.0.
I am loading a h.264 mp4 video (quite big, 2048 x 768) into a flv player. When I test it inside flash (Ctrl + Enter), the video runs really smooth. However, when I publish my .exe (or even a .swf, although I need the .exe),
I have been working on an animation. I have imported my sounds to the library and streamed them live to the animation. They dont sound as good (muffled and distorted) when I publish the preview (flash or html). They sound fine within flash. When I switched the properties from "stream" to "event" it seemed to work great in the preview. I added a few more sounds and now only the first two mp3 clips sound clear and the rest now sound not so clear. They sound okay but I cant figure out why the rest sound bad? They now all have the exact same settings as the first two..
I am importing a video (mp4 format) into Flash and selecting "Load external video with playback component". I am using one of the playback components that goes under the movieWhen I play the movie, everything looks like one, but when I export, the movie is one swf and the component is another swf file.
I want to import a video for optional playback into a flash animation. Now, the animation is a loop and replays after 120 frames or so. I noticed when I exported my moviemaker video and imported it into flash, it automatically asked me if i wanted it to arrange it to fit or not. the thing is, i don't want the video to automatically play like flash does for default. What i want is to be able to have it look like how a video looks in youtube 'before' you play it..you know how it has that 'arrow' sitting on it with a black screen showing
you that it's ready to be played if you want it to? well, that's what i want. so, if someone stumbles upon my animation loop on the web, they will see a little video in the upper corner that has the ability to play but it doesn't start
playing right when they get to the page.Also, when they play the video, the length is obviously longer than the loop of my animation, but I obviously don't want it cutting off when my loops ends and restarts, so is there a way to code where it will keep playing on it's own timeline apart from what the flash animation loop is doing? (it should be able to play all the way through, end, and be able to be played again no matter how many loops the animation goes through)second thing i want, is the video to be small..like maybe 220 X 180 in size.
when i exported in Moviemaker, I actually got a video size that I liked but the quality looked poor and sounded poor (I went with the Pocket PC export 148kbps or something like that). Now, was the quality poor just because Flash had to cut it off because of the animation loop restarting or is it going to be poor just cuz PocketPC export is a bad choice? In other words, what export choice should I go with in Moviemaker to get the desired results i want (with the desired width + height I want as well)?
Do you have to code to make it be a video that's got the arrow/blk bkgrd i.e. not playable til a user clicks...or do you just have to export it a certain way in Moviemaker to make it's format that way?
So for the first time I imported a video clip into Flash 8, used the wizard and even found a tutorial that basically walked me through the steps of the flash wizard.I imported a clip from my computer, progressive download from web server, tried both encodings of flash 7 and 8 medium,SteelOverAll skinning,the let flash do its thing, set my publish settings, published, tried it out and played SWF, looked fine, then uploaded the SWF, FLA, HTML and FLV on my web site but all it does is "waiting for .... .com", my website.I double checked in different browsers, Internetexplorer, Mozialla, Chrome, all having Flash Player 10 latest version and the FLV file is only 1.2MB big, yet after 10 minutes still nothing playing back online........did I overlook something here?
Recently any flash videos I watch keep freezing even when the video is fully buffered. The sound continues to play but the picture stops. It can jerk into life after a few seconds but then it'll freeze again and keep doing this for the duration of the video. I have no problems on my Windows PCs on the same web connection.[code]...
Using the deco tool Ive created a simple fire animation. The problem with this tool is that it wont let me set the speed above 200%. So my idea to solve this was to create a movie clip, use the deco tool there and somehow speed up the playback of this MovieClip.
Stage.frameRate = X works but it changes the frame rate of everything. fire_mc.frameRate = X doesnt work unfortunately.I dont need to it be precise. I just want this MovieClip to play 5 times faster that it plays now.
I just created a basic flash file to play a video on my web page and it's taking several minutes to load before it starts playback. I'm using progressive downlaod and the file is in *.mov format and is 84MB in size. At first that seemed large to me for web play back, but I thought it could handle it since I thought the way progressive download works is that it would start playing the first frame right away and progressively play other frames as they download. However, this seems to be downloading the whole file first (or a major part of it) before starting any playback at all.
Is there some kind of setting I'm missing or is my understanding of the download incorrect and the file size is too large? Some vitals: I'm using Flash Pro CS5 - To create my flash file, I used the standard import video wizard and selected the a file that is "on my computer" and "load external video with playback component" and then, I selected one of the standard skins.- To deploy the vidoe on my webiste I have three files:
1) swf file containing the FLV component
2) the swf file related to skin
3) the actual video (84MB, mov file) - Web page includes/embeds reference to swf file
DId things change in regards to publishing scenes? I know I can publish preview a scene with the option-command-return, and that still works, however it does NOT replace the swf file in the location chosen in the Publish Settings.
I have an old .fla I need to get swfs published from each scene... this used to be a piece of cake.
I have a project set up as scenes.In scene 1 there are two buttons visible from the frame 1licking on these takes us to scene 3 or 4. They work fine. I used code snippet "Click to Go to Scene and Play" the action script is on a keyframe on frame 1 as that is the first frame the buttons appear.From frame 120 a third button appears. So on this frame I have actionscript go to and play scene 5.Problem is it goes to scene 3 instead, like the firstbutton. The buttons are not near each other on screen so its not a case of accidentally clicking wrong button.I think maybe I should've set up my project as movie clips within 1 timeline but I'm too far down the scene route now to change it at this stage.the buttons are all invisible so maybe the third button should also be present from frame 1 and just disabled until frame 120?