Professional :: Delete A Scene, In Flash CS5?
Mar 14, 2011how to delete a scene, in Flash CS5? I have two scenes in the current .fla, and I want to delete one.
View 2 Replieshow to delete a scene, in Flash CS5? I have two scenes in the current .fla, and I want to delete one.
View 2 RepliesDoes anyone know how to delete a scene, in Flash CS5?
I have two scenes in the current .fla, and I want to delete one.
ive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.
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I'm having trouble where when I go to [URL] and hit delete sites (either all or one at a time) they never delete. When I refresh my browser they are still there!
View 1 RepliesI'm making a Jeopardy game. When someone clicks on the button with the dollar amount on it, I have it reset to a different scene on the button so the players know it has been used. When another button is clicked, the first button resets back to its original dollar amount, rather than the blank scene it was reset to.
View 10 RepliesI'm creating a demo presentation that uses imported MP3 audio and static images basically panning around - simple stuff. I have it broken down into scenes to be more manageable. So at the end of a scene, I'll have this line:
gotoAndPlay(1, "Scene 2");
Which works just fine.
The problem is during the playback of the SWF, I get odd skips, generally at the beginning of a scene. Is this expected when using multiple scenes? Is it possibly something to do with the audio playback? I'm trying to make sure the MP3s do not start at exactly the beginning of the scene, but I'm still getting the problem.
Also, are there any tips on including MP3 audio to make things smoother? I'm running at 18 FPS.
I have four scenes, it loads on the first scene. I click the button which sould go to scene four but it goes to scene 2.
View 2 RepliesI am creating a webpage in flash, and for now, it consists of 3 scenes. First one is a loading bar, scene 2 is a main page with all menus, and on 3rd scene there is a gallery. I plan to make many galleries, each in different scene. Everything is ok to the moment, when I want to go back from scene 3 to scene 2. Scene 2 consists of many layers and movieclips, however, the main timeline consists only of one frame. When, in scene 2, I will get to the moment from which I am going to scene 3, so to some gallery, then after I am comming back to scene 2 (via gotoAndPlay('Scene 2', 1)), I am getting to scene in a state, as I see it just after loading bar disappears. But I want to be in a place, from which I went to scene 3. How do I achieve this? I think, there should be a way of remembering status of the scene 2 in such a way, that after comming back from scene 3 I would be in the same place from which I left to the mentioned scene 3. Be advised, that scene 2 is in one frame, and all movement in the scene 2 is done by actionscript and movieclips. I am using AS2.0.
View 7 RepliesMy client has purchased a Flash template which I'm in the process of editing. The XML file has 5 images linked to the Flash file, I've replaced the first 3 images, all works when uploaded to the remote server but when I delete the the last image (5) only the first 2 images show when run in Flash Player. If I view it in live view Dreamweaver (CS5) it runs with no problems ie it runs through the 4 images as expected.Can't figure it out checked the usual things, deleted the files on the server, cleared the cache in Firefox, I'm quite rattled spent the whole day on this, still can't get it to work.
View 8 RepliesI am trying to delete some files from a flash template I purchased, when I open the .fla file in flash and go into the library, I would like to delete the contact box and the mp3 player, when I locate those files in the library and delete the files, the website no longer opens up (it will not work when I delete those files from the library)?
View 6 RepliesIs it possible to have a scene under flash cs 5 with height 100% and width 100%?
View 4 RepliesDId things change in regards to publishing scenes? I know I can publish preview a scene with the option-command-return, and that still works, however it does NOT replace the swf file in the location chosen in the Publish Settings.
I have an old .fla I need to get swfs published from each scene... this used to be a piece of cake.
I'm creating a programme on flash where some of the scenes have FLV players playing various videos. They all work fine, stopping and playing etc. However when I leave the scene by clicking my "home" button, the video stops, but the outline of the player stays up in the new scene!
my code is reading;
stop();button_24.addEventListener(MouseEvent.CLICK, fl_ClickToGoToScene_98);
function fl_ClickToGoToScene_98(event:MouseEvent):void{ MovieClip(this.root).gotoAndPlay(1, "catchup");
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I have a project set up as scenes.In scene 1 there are two buttons visible from the frame 1licking on these takes us to scene 3 or 4. They work fine. I used code snippet "Click to Go to Scene and Play" the action script is on a keyframe on frame 1 as that is the first frame the buttons appear.From frame 120 a third button appears. So on this frame I have actionscript go to and play scene 5.Problem is it goes to scene 3 instead, like the firstbutton. The buttons are not near each other on screen so its not a case of accidentally clicking wrong button.I think maybe I should've set up my project as movie clips within 1 timeline but I'm too far down the scene route now to change it at this stage.the buttons are all invisible so maybe the third button should also be present from frame 1 and just disabled until frame 120?
View 1 RepliesCheck out this code:
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everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried
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I got these four errors when I tried to create a button on the stage that would delete the text I inputted in the inputtext(ti). Based on the scripts I have and the errors, what should I write to create the delete button?
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i've deleted an audio file from my flash file and imported a better converted version of the same song to it, but now when i compile a swf of the file i get a msg in the output window saying "multiple copies of sound item in swf". i deleted the original file b4 importing the other 1, but it looks like that doesnt matter. what do i do short of starting COMPLETELY over?
View 2 RepliesFor privacy reasons I urgently need to delete a Post, please could someone tell me how to DELETE a previous post from the forum.?
View 3 RepliesI am very new to flash. I have a marketing video with audio that is very long, I need to delete frames 20 - 1430 from the .fla to make it shorter. I hope I'm using the terminology correctly, I essentially want to cut out frames 21 - 1429; all the images, the audio and the frames themselves, essentially make it be like they were never there. I can't even seem to select the frames properly. I followed these instruction: [URL]. Then edit/timeline/remove frames and nothing happened. The frames are still there. I have the full Creative Suite Master collection 5.5, so it doesn't have to be in flash.
View 5 RepliesI am implementing a flex auto-suggest combobox - as the user types in each character: Consider the string 'Stackoverflow' and user input = 'st'
1) the data provider is filtered to show all items starting with 'st'
2) text is set to auto-suggest string such that the un-typed part is highlighted.
So for instance, the combobox text may contain st'ackoverflow', where 'ackoverflow' is highlighted using setSelectedIndex()When I hit back-space or delete, and check the 'this.text' value, I expect that the last un-highlighted character ('t' in the above case) gets deleted and the data provider is filtered to show all items starting with 's'. However the text property contains 'st', as before
have a movie clip that I am moving with tweens. When the user clicks a button it creates a new tween and the movie clip moves. However, I have another button that sets the position of the same movie clip. The problem comes when this button is clicked if the tween is in progress. The tween continues and my content moves out of view. Is there a way to stop or delete the tween when the second button is clicked?Here is a simplified example of the relevant AS:
button1.onRelease = function(){
new Tween(movieClip, "_y", Strong.easeOut, movieClip._y, movieClip._y + 200, 1, true);
}
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I'm using AS 2.0.I have big MC(circle - vector). It's not perfect circle because of Flash.On this circle I have some mc's (small circles - bitmaps) --> I'm using attachMovie on Big circle. I'm rotating with big circle by 45 degrees.Sometimes I have to delete small circle and create another one at the same location. But after rebuild the position of new small circle is a little bit changed[mm].It's visible and I'm very disappointed. It happens even the rotation is 0.
View 6 RepliesI am try to go from a main scene to a second scene in Flash. The code work just fine to take me there, but when the scene appears it seems that I lose focus with the scene and the actions that should runs doesn't until I click once on the screen. Now I am using a button to navigate from one scene to another. If I use a movieclip instead of a button then everything works just fine. In my second scene I am using the keyboard to control different things in the scene.
View 1 RepliesI have two scenes, one acts as a preloader. It contains a flv video that should play before the other scene is loaded. I'm having a hard time trying to figure out how to specify this logic on the timeline. For example, I want scene 1 to play until frame 20 and scene 2 to start at scene 21.
View 5 RepliesI wonder if it is possible to change the tempo on 1 scene then return to the 24 fps on all the other without having to change the tempo of the whole flash.
View 4 RepliesI've got this scene which is a movie clip; the only movement is in the models eyes, so I want to add invisible buttons around the scene that the user can interact with. When a certain object is clicked (the button) it triggers a short movie clip in the bottom corner of the scene, which is basically a text box typing letters.
However, I've tried to do this and I've come across two problems.
One, I can only click the button once, it won't repeat itself again.
Two, I can only seem to add one button as it's a movie clip and it messes with the others in the scene.
Here's a screen grab of what I've got: [URL]
I want multiple buttons in this scene, and I want to be able to click them as many times as I like.
I have on Scene 1 progress bar (progressbar component), and on Scene 2 animation. I am trying write as source progress bar Scene 2 but I still have and error: Error: Source clip 'Scene 2' not found on parent. [URL]
View 5 Replieshow to link the button I made to say Scene 2 of my flash project. I'm not sure the actionscript required or where I put the action script.
Here is the file I'm using, trying to simply figure out how to make the open button go to scene 2. [URL]
I currently have only one scene, but when I insert a new scene (insert->scene) it is labeled #5225 and not #2.Why is that? BTW, I'm using Flash CS4.
View 2 RepliesI have a slideshow, and I would like to have a loading scene right before it. on the last frame of the loading scene, i have:
ifFrameLoaded ("loading", 5); {gotoAndPlay("main", 450);}
the other scene is main. i only see white space at the begining, and not my loading text.