ActionScript 2.0 :: Sailing Game - How To Limit Rotation
Sep 9, 2009
I am designing a sailing game and I am trying to limit how many degrees it can turn.
onClipEvent(load){
var speed:Number = new Number (-1)
} onClipEvent(enterFrame){
if(Key.isDown(Key.UP)){
if(Key.isDown(Key.RIGHT)){
_rotation +=3
[Code] .....
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May 19, 2009
I've followed the little tutorial on Kirupa explain the rotation on X/Y/Z and I used these codes to play around.[code]howcan I improve this to somehow limit the rotation of my object allowing it to rotation on the X axe from -100 to + 100, and so on ??
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Jun 13, 2011
I've made a big empty circle, made it into an MC and it has the instance name of "MC"
I've made a small circle, made it into an MC and it has the instance name of "button". It's placed in the center of the big MC. The button MC has 2 frames, one with the small circle being in the middle, the other one with the small circle being at the edge with a pin under it.
I can't figure out how to do this, which is: when the user grabs the small circle, he can only move it around in circle at a fixed distance from the center of the big MC, thus not leaving the big mc area. When the user starts dragging the button, it should go to frame 2 in the button.
What I try to do here is a joystick, when the user releases the mouse, the joystick head goes back to the middle. When dragging the joystick head, the stuff on frame 2 inside the buttom mc should be rotated having the bottom of the stick fixed to the middle of the big circle.
Here's sadly the only code I have:
Actionscript Code:
button.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownEvent);button.addEventListener(MouseEvent.MOUSE_UP, mouseUpEvent);function mouseDownEvent(e:MouseEvent):void {
[Code]....
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Nov 23, 2009
I have created a flash app in which there is a circle with circles plotted along it's circumference, it is rotated when the mouse is moved up or down. The rotation is drawn directly from the y position of the mouse pointer. What I would like to do is grade the movement some how so that the further down the mouse pointer goes the less impact on rotation the movement has.
My current code is like this:
myCircle.rotationZ = e.localY;
Is there some form of math formula I could use which would reduce the amount of rotation the greater the y position of the mouse position?
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Nov 7, 2010
I have a Flash game I made way back in 2008. It runs super fast these days. Way too fast in fact. I have it set to 60fps in FlashDevelop, but I think that is just limiting the amount of draw calls. I think my logic is executing well past 60 times a second these days. I haven't done ActionScript in a while, but I noticed that I am using an enterFrameHandler that executes my logic loop. It seems to have no constraint set on it. It just fires away as it is called I believe. Is there any way I can cap it at 30 or 60fps?
UPDATE:As some ActionScript knowledge is coming back to me I just thought of something. Isn't the enterFrameHandler bound by what the fps is set to in Flash or FlashDevelop under project properties?
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Feb 9, 2009
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Is a game like starlight just the 3d rotation tool? How do you detect if its a picture?
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Jan 7, 2010
I have a movieclip and when I do 3D rotation from Transform panel, It rotates perfect, center is in the middle of image, and when I apply mc.rotationY, rotation center is in left of the image, aren't 3D rotation from Transform panel and mc.rotationY from AS same? what's up?
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Mar 23, 2011
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[Code]...
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Aug 11, 2010
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Program A has a cannon that aims to line up with where-ever the mouse is pointing, in 360 degrees, and fires when the mouse is is clicked. Program B has an eye instead of a cannon that should in theory do similar functions when the capslock key is toggled, but instead only has a 90 degree range of motion from the Right of the eye toward the bottom (quadrant 4 only). Where did the ther 270 degrees of rotation disappear to?
[Code]...
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[code]....
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[Code]...
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[code]....
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