ActionScript 3.0 :: How To Limit An AS3 3D Rotation
May 19, 2009
I've followed the little tutorial on Kirupa explain the rotation on X/Y/Z and I used these codes to play around.[code]howcan I improve this to somehow limit the rotation of my object allowing it to rotation on the X axe from -100 to + 100, and so on ??
I am designing a sailing game and I am trying to limit how many degrees it can turn.
onClipEvent(load){ var speed:Number = new Number (-1) } onClipEvent(enterFrame){ if(Key.isDown(Key.UP)){ if(Key.isDown(Key.RIGHT)){ _rotation +=3 [Code] .....
I've made a big empty circle, made it into an MC and it has the instance name of "MC"
I've made a small circle, made it into an MC and it has the instance name of "button". It's placed in the center of the big MC. The button MC has 2 frames, one with the small circle being in the middle, the other one with the small circle being at the edge with a pin under it.
I can't figure out how to do this, which is: when the user grabs the small circle, he can only move it around in circle at a fixed distance from the center of the big MC, thus not leaving the big mc area. When the user starts dragging the button, it should go to frame 2 in the button.
What I try to do here is a joystick, when the user releases the mouse, the joystick head goes back to the middle. When dragging the joystick head, the stuff on frame 2 inside the buttom mc should be rotated having the bottom of the stick fixed to the middle of the big circle.
I have created a flash app in which there is a circle with circles plotted along it's circumference, it is rotated when the mouse is moved up or down. The rotation is drawn directly from the y position of the mouse pointer. What I would like to do is grade the movement some how so that the further down the mouse pointer goes the less impact on rotation the movement has.
My current code is like this:
myCircle.rotationZ = e.localY;
Is there some form of math formula I could use which would reduce the amount of rotation the greater the y position of the mouse position?
I have a movieclip and when I do 3D rotation from Transform panel, It rotates perfect, center is in the middle of image, and when I apply mc.rotationY, rotation center is in left of the image, aren't 3D rotation from Transform panel and mc.rotationY from AS same? what's up?
I'm trying to do some augmented reality projects with flartoolkit . I can now put simple 3d objects on my marker and it works fine , but I wanna give my project some events that the user can interact with. I'm trying to trace the rotation of the marker. there's a container:DisplayObject3D which my application uses to add the 3d objects , I traced this :"trace(container.rotationZ)" but it's just returning 0 . I studied another AR application's source code and it was using the rotation of it's container object without problem .and I think I should mention that I'm using the exercise file of seb lee delisle papervision3d course from [URL]. anyone has any experience with flartoolkit? the main functions of my my code is as below:
Is it possible to have the child movieclip rotate separate of the rotation properties assigned to the parent? so ultimately giving the child element it's own axis?I've customized Lee Brimelows (gotoandlearn.com) 3D carousel to spin on the x axis to make it a vertical carousel. I've also rotated that by 45 degrees on the y axis to see all the items, and wrote a snippet of code to hide the left portion of the carousel. The entire carousel is contained within the 'container' movieclip, and inside of that are my carousel items (as seen below), with the larger item being the item in focus.
On rollover of the item in focus, I want to rotate it so it faces the viewer (as seen below),basically removing the 45 degree rotation applied to the container.The problem i'm running into is when you rotate the container (changing the rotationX of the container), the axis basically rotates with it, so when i rollover the next item 'in focus', the following happens..(in the example where it appears how it want it to, the carousel is at a rotationX of 0, so it works fine)
Program A has a cannon that aims to line up with where-ever the mouse is pointing, in 360 degrees, and fires when the mouse is is clicked. Program B has an eye instead of a cannon that should in theory do similar functions when the capslock key is toggled, but instead only has a 90 degree range of motion from the Right of the eye toward the bottom (quadrant 4 only). Where did the ther 270 degrees of rotation disappear to?
i.m trying to create a 3d rotation much like the widely used carousel only the rotation i desire consist of four upright(90 degrees) movieclips resting on a slanted, 30 degree plane which rotate onEnterFrame or following a tween on a oval like path - then pause for a given number of seconds at the four movieclips positions equal in distance on the plane
function around() { this._x = Math.cos(this.angle) * radiusX + centerX; this._y = Math.sin(this.angle) * radiusY + centerY; var s = this._y /(centerY+radiusY);
I am watching the tutorial on the motion editor and when he opens the motion editor to edit the Rotation X and Rotation Y values I'm in trouble.My motion editor now only shows Rotation Z but, no Rotation X or Rotation Y. What am I doing wrong?
I am trying to do a simple "pseudo 3D" rotation of a movie clip. The clip would "flip" on to the screen. I have created the effect using PaperVision3D, however, the final SWF is about 64k and my project requires a smaller file size. I tried to create the flip effect manually by creating skewed versions of the clip and tweening between them, except this doesn't work because the shape is not tweaked along the vanishing point as it should be. It looks like perhaps I could accomplish what I want to do using the MatrixTransformer but I've not had much luck so far.
I have an 11 minute video (.MOV) that I want to convert to an FLV. The file is about 29GB. I first tried to convert it using the CS3 Video Encoder but only the first 5:00 were converted. I tried this a few times with different settings but got the same results. Then I switched to Cleaner but again, only about 5:00 was converted. The length is not exactly the same but close enough for me to think that there might be a 5:00 limit to how long an FLV can be. Or is there a limit to the size of MOV the encoding process will handle?
I have a function ( basically its the click on a reset buttons ) that sets back quite a loooooot of variables and text boxes. But after ( I think 200 lines ) , actionscript simply stops with that particular function and doesnt even give me an error.So it looks like there is a lines per function limit or something like that.I also tried it with an external .as but its the same.Creating functions for all these commands didnt work either.The only thing I can do is move a few lines up so that they get processed earlier.... ( but the last few still don't work )I even tried to make a function with 300 lines of myTextField.text = "hello"and a line: myTextField.text = "how are you" at the endDidnt work... it stayed at hello.
I am trying to load MC's from an array but I need to make it so that after ever 2 MC's the Yposition changes down say 300px so that I have a new line. I have tried using if(see at the bottom of this script.) bellow but it doen't work.[code]...
I want to have a text with digit size of about 300, but at a certain digit size, when i increase the digit size more, it will not increase in the swf file (even though it will increase as i intended in the .fla file).Is there a max digit size, and if so, can i increase it, and if not, why is this happening?the textfield is a dynamic textfield made in the .fla file (so not in as3).
i have a movie clip moving randomly...but i would like to put a limit or boundary on its movement... the problem is...the bondary is a round area and i don't know how to calculate the area...
is it possible to make a script that says...while inside this certain object, they will move randomly...
I'm trying to access a particular movie clip that's buried about 4 layers deep inside other movie clips. I have a an on release event handler attached to it but it doesn't respond. I double-checked my syntax and there are no errors. Is there a nesting limit when it comes to mc addressing?
I'm pulling data from an xml doc and created 4 XMLLists to hold the children of the 4 different elements. Inside the onLoad function, I created a series of for loops to go through each list. But Flash stops after going through the first two. I'm very puzzled by this. I got around it by creating a 2nd onLoad function for the last 2 lists, but should I be using a different loop? Curious.. I inserted a break after the first 2 and then the 3rd loaded up...
Anyone out there have a quick/simple solution to stop the embedded Mcl after 3 loops and subsequently return to a new/different frame on the main line, at the end of the Mcl's 3rd loop?
I am creating a simple site with tabs. I made each tab as a button. Each tab has a couple of buttons within. I am using simple goto timeline labels to pull this off. I am done with my first tab "main". But the moment I add another set of eventlistener code to the script, i get error 1009s.
Here is my code: Code: Select allstop(); function goMain (e:MouseEvent):void{ gotoAndStop("main"); } main_btn.addEventListener(MouseEvent.CLICK, goMain); function goAdvanced (e:MouseEvent):void{ gotoAndStop("advanced"); [Code] .....
So it gets me to think that i have reached the max allowable eventlisteners? or is there such a thing as a limit to eventlisteners? I am only on the 1st tab and I wonder how am I going to finish the rest of the site...
I have a PSD with about 30 layered transparencies. I exported each individual layer as a PNG 24 with the transparent background in tact. I then made identical layers in Flash just like I had in Photoshop, and imported each PNG to it's corresponding layer at which point I converted the graphic to a movie clip for future scripting animations. Once I got to the 24th layer Flash quit recognizing my transparencies and my first Flash layer masked anything else I brought in from layer 24 on....but the layers above remained OK!! I checked and double checked my Photoshop exports and had several Flash "gurus" check my work. Nobody can figure out what is wrong! Is there a limit to the number of PNG tranparencies allowed on seperate layers in a Flash document?
i was bored and i reworked my scoll into some universal stage so i could post it here. its free for you to look or use. nothing fancy but can be handy sometimes, i hope. it doesnt have included limit to scoll way up and down but i can add it when i have more free time. all info and settings are on frame 1.
I have a swf that I created in Flash CS4 that includes a movieclip. Because I only have a small number of frames for the movieclip I have set it to 6fps so that it runs at the right speed. When I publish and then load the swf the movieclip runs at the right framerate. However, I am actually using these swf files in an actionscript project that loads them up and displays them. When I do that with this swf the fps on the movieclip seems to have reverted to 24fps and is running way too fast. Is there some way to limit the movie clip fps so that it stays the same when I load it in actionscript, or is there any reason why the fps should be reverting? Ideally I would like to have different fps for different elements within my swf - is that possible?
I just finished troubleshooting a bug and though I would share so no one else had to deal with it.There seems to be and undocumented limit to the width of a TextField. and that limit is right around 8000. After about that much the text gets shoved to the left of the textfield as opposed to into the text field.Not something that most people are going to come across I know. I ran across it because I was making an RSS ticker type application and the textfield was being autosized to the width of the string.So I put an if statement in there to limit the box to 8000, the only problem now is that some of the text is going to be cut off.
i've done a key press and an animation leading to it... but, is there any way to limit it so dat it can be only be pressed for a given number of times...? after which when pressed, the animation will not be executed.....
i'm loading a database generated xml file that is pretty long(7000 lines). everything seem so work but it gets hung up when i'm trying to create a new xml object.from below if i comment out 3) then i can see the xml displayed in my test text field but with line 3) in there it hangs. it seems like it's hanging trying to create the new XML object. is there a limit to the length the new XML object can be?his wouldn't work?
var xml:XML; var loader=new URLLoader; loader.load(new URLRequest(xmlPath));