ActionScript 2.0 :: Limit To Scoll Way Up And Down
Jul 10, 2005
i was bored and i reworked my scoll into some universal stage so i could post it here. its free for you to look or use. nothing fancy but can be handy sometimes, i hope. it doesnt have included limit to scoll way up and down but i can add it when i have more free time. all info and settings are on frame 1.
have a look at this >example< and if you go to one of the curriculum, you'll see the thing i wanna get: how make the text go down and up without clicking anything and no scrollbar!
have a look at this >example< and if you go to one of the curriculum, you'll see the thing i wanna get: how make the text go down and up without clicking anything and no scrollbar
I tried to create the movieclip with scrollpane, and everything is fine, I would like to change/amend the scoll bar layout, I tried the edit each movieclip inside the ScrollBar Skins folder, but it cannont get the result what I want.
I want to be able to move the list names of the listbox up and down can this be done through actionscript.or is there any way to bring the selected item to the top
I have an 11 minute video (.MOV) that I want to convert to an FLV. The file is about 29GB. I first tried to convert it using the CS3 Video Encoder but only the first 5:00 were converted. I tried this a few times with different settings but got the same results. Then I switched to Cleaner but again, only about 5:00 was converted. The length is not exactly the same but close enough for me to think that there might be a 5:00 limit to how long an FLV can be. Or is there a limit to the size of MOV the encoding process will handle?
I have a function ( basically its the click on a reset buttons ) that sets back quite a loooooot of variables and text boxes. But after ( I think 200 lines ) , actionscript simply stops with that particular function and doesnt even give me an error.So it looks like there is a lines per function limit or something like that.I also tried it with an external .as but its the same.Creating functions for all these commands didnt work either.The only thing I can do is move a few lines up so that they get processed earlier.... ( but the last few still don't work )I even tried to make a function with 300 lines of myTextField.text = "hello"and a line: myTextField.text = "how are you" at the endDidnt work... it stayed at hello.
I am trying to load MC's from an array but I need to make it so that after ever 2 MC's the Yposition changes down say 300px so that I have a new line. I have tried using if(see at the bottom of this script.) bellow but it doen't work.[code]...
I want to have a text with digit size of about 300, but at a certain digit size, when i increase the digit size more, it will not increase in the swf file (even though it will increase as i intended in the .fla file).Is there a max digit size, and if so, can i increase it, and if not, why is this happening?the textfield is a dynamic textfield made in the .fla file (so not in as3).
i have a movie clip moving randomly...but i would like to put a limit or boundary on its movement... the problem is...the bondary is a round area and i don't know how to calculate the area...
is it possible to make a script that says...while inside this certain object, they will move randomly...
I'm trying to access a particular movie clip that's buried about 4 layers deep inside other movie clips. I have a an on release event handler attached to it but it doesn't respond. I double-checked my syntax and there are no errors. Is there a nesting limit when it comes to mc addressing?
I'm pulling data from an xml doc and created 4 XMLLists to hold the children of the 4 different elements. Inside the onLoad function, I created a series of for loops to go through each list. But Flash stops after going through the first two. I'm very puzzled by this. I got around it by creating a 2nd onLoad function for the last 2 lists, but should I be using a different loop? Curious.. I inserted a break after the first 2 and then the 3rd loaded up...
Anyone out there have a quick/simple solution to stop the embedded Mcl after 3 loops and subsequently return to a new/different frame on the main line, at the end of the Mcl's 3rd loop?
I am creating a simple site with tabs. I made each tab as a button. Each tab has a couple of buttons within. I am using simple goto timeline labels to pull this off. I am done with my first tab "main". But the moment I add another set of eventlistener code to the script, i get error 1009s.
Here is my code: Code: Select allstop(); function goMain (e:MouseEvent):void{ gotoAndStop("main"); } main_btn.addEventListener(MouseEvent.CLICK, goMain); function goAdvanced (e:MouseEvent):void{ gotoAndStop("advanced"); [Code] .....
So it gets me to think that i have reached the max allowable eventlisteners? or is there such a thing as a limit to eventlisteners? I am only on the 1st tab and I wonder how am I going to finish the rest of the site...
I have a PSD with about 30 layered transparencies. I exported each individual layer as a PNG 24 with the transparent background in tact. I then made identical layers in Flash just like I had in Photoshop, and imported each PNG to it's corresponding layer at which point I converted the graphic to a movie clip for future scripting animations. Once I got to the 24th layer Flash quit recognizing my transparencies and my first Flash layer masked anything else I brought in from layer 24 on....but the layers above remained OK!! I checked and double checked my Photoshop exports and had several Flash "gurus" check my work. Nobody can figure out what is wrong! Is there a limit to the number of PNG tranparencies allowed on seperate layers in a Flash document?
I have a swf that I created in Flash CS4 that includes a movieclip. Because I only have a small number of frames for the movieclip I have set it to 6fps so that it runs at the right speed. When I publish and then load the swf the movieclip runs at the right framerate. However, I am actually using these swf files in an actionscript project that loads them up and displays them. When I do that with this swf the fps on the movieclip seems to have reverted to 24fps and is running way too fast. Is there some way to limit the movie clip fps so that it stays the same when I load it in actionscript, or is there any reason why the fps should be reverting? Ideally I would like to have different fps for different elements within my swf - is that possible?
I've followed the little tutorial on Kirupa explain the rotation on X/Y/Z and I used these codes to play around.[code]howcan I improve this to somehow limit the rotation of my object allowing it to rotation on the X axe from -100 to + 100, and so on ??
I just finished troubleshooting a bug and though I would share so no one else had to deal with it.There seems to be and undocumented limit to the width of a TextField. and that limit is right around 8000. After about that much the text gets shoved to the left of the textfield as opposed to into the text field.Not something that most people are going to come across I know. I ran across it because I was making an RSS ticker type application and the textfield was being autosized to the width of the string.So I put an if statement in there to limit the box to 8000, the only problem now is that some of the text is going to be cut off.
i've done a key press and an animation leading to it... but, is there any way to limit it so dat it can be only be pressed for a given number of times...? after which when pressed, the animation will not be executed.....
i'm loading a database generated xml file that is pretty long(7000 lines). everything seem so work but it gets hung up when i'm trying to create a new xml object.from below if i comment out 3) then i can see the xml displayed in my test text field but with line 3) in there it hangs. it seems like it's hanging trying to create the new XML object. is there a limit to the length the new XML object can be?his wouldn't work?
var xml:XML; var loader=new URLLoader; loader.load(new URLRequest(xmlPath));
how to limit the number of characters I get on a simple math function. The line of code I am working with is below. it sends the results entered in an input text box to a dynamic text box. How can I make it so no more than 4 characters show in the dynamic text box results?
My Flash movie has connected to a server via Socket. The server has sent some data over the Socket connection. This data consists of a 4-byte message header which describes the length of the incoming message and then the message itself. In this particular case, my message has a length of 500040 bytes.
My code receives the first installment of this long socket message in a block of 4,380 bytes. I know this because of trace statements in my socketDataHandler function. It peels off the 4 bytes at the beginning and interprets them to get the incoming message length of 500040. The remaining 4376 bytes go into a ByteArray var (a property of my class) called buffer. As more blocks of data arrive, the socketDataHandler function is repeatedly triggered and the extra blocks are concatenated into the buffer.
I'm running a server where i stream 2-3 live tv channels and i'm posting it on my web page.few days ago i neticed that in FMS Console i have 6-7 LIVE INSTANCES and with many user connections. suppose someone get my server IP and use it to stream his matterials.How can i limit the ip's who can connect to the FMS?
Is there a limit to the size of video file an instance of FLVPlayback can handle? I have a set of H.264 encoded .mov files, and all but one of them run fine. There is one file that starts buffering, but even when the browser has downloaded the whole video, it still doesn't play. The file is ~300MB.
i got a fullscreen museum installation with a trackball input.all the menu controls are limited to a strip in the bottom 90 pixels, so i want the cursor to be limited to this area.something like this, prehaps:
stage.addEventListener(MouseEvent.MOUSE_MOVE, limitMe); function limitMe(e:MouseEvent):void {if (stage.mouseY>940){mouseY=940};if (stage.mouseY<850){mouseY=850)};}
the problem of course is that mouseY cannot be set