ActionScript 2.0 :: Get Mortgage Rate Data Into Flash?
Jan 19, 2007
how to get mortgage interest rates, such as the ones on Is it possible to somehow retrieve the interst rates from that site, get them to display in a dynamic text box on my flash movie and have those numbers update as they are updated
Is there some built-in limit to the rate at which flash.net.Socket can transfer data? When downloading from a server on localhost, I get a speed of about 5.8 MB/s consistently, while downloading directly from the server (outside of Flash Player) I can over 100 MB/s. Also, if I start two or more concurrent downloads, they all (individually) go at about the same 5.8 MB/s. The CPU use is under 100%. This program demonstrates the phenomenon. Running with NUM_DOWNLOADS = 1, I get
when I use f4f packager command line tool,i supply --bitrate value, but I know it in bps (say 500,000 bps). And f4fpackager wants it in kbps. So, should I divide by 1024 or 1000? Does that matter as far as that switching point for client logic?
I'm recording Webcam to FMS 3.5 but when I play the recorded video from FMS it's choppy. I have set the camera.fps to 30 but when I trace out the currentFPS for camera it's variable and usually falls between 20 and 30. However when I play the recorded video, netStream's currentFPS returns a lower value, something closer to 10. So my question is, 1) why currentFPS of netStream is not the same as Camera's? 2) What's the actual frame rate of the recorded video (not the netStream, but FLV's)?
set the frame rate of an externally loaded movie to a different frame rate than the movie it is embedded within.
I basically have a flash site that loads flash movies using loadMovie command, however, the frame is lost within these movies and simply adopts the main site frame rate.
it possible to set the frame rate of an externally loaded movie to a different frame rate than the movie it is embedded within. I basically have a flash site that loads flash movies using loadMovie command, however, the frame is lost within these movies and simply adopts the main site frame rate.
i have to set the stage frame rate according to the frame rate of the flv and I will have differnet flv with different frame rate so i have to get frame rate of FlV using action script ??
Is there any method available in Video Class of ActionScript??
I'm building an application in Actionscript using Flash assets, and my frame rate becomes very low (~7 fps) when I attempt to render 20+ assets on the screen, even though most of those assets are stopped movie clips. I've tried setting .cacheAsBitmap to true, which helps a bit, but not enough. What else can I do to get the frame rate up? I've noticed that some movie clips seem to impact it more than others, but I'm not sure how to alter them to make them easier to render.
Does anyone know where I can get started in creating a script that will allow people to rate an assocoated object from 1-5? The only thing it needs to do is not let any voter vote more than once. Thus taking a unique IP.It does not need to tie into a database or anything, so even writing the votes into an xml file or text doc would be fine.
I have a Flash game I made way back in 2008. It runs super fast these days. Way too fast in fact. I have it set to 60fps in FlashDevelop, but I think that is just limiting the amount of draw calls. I think my logic is executing well past 60 times a second these days. I haven't done ActionScript in a while, but I noticed that I am using an enterFrameHandler that executes my logic loop. It seems to have no constraint set on it. It just fires away as it is called I believe. Is there any way I can cap it at 30 or 60fps?
UPDATE:As some ActionScript knowledge is coming back to me I just thought of something. Isn't the enterFrameHandler bound by what the fps is set to in Flash or FlashDevelop under project properties?
i am new here i am experiencing a huge problem with my flash movie. okk let me start:- I am making a website which has an intro. Intro Frame rate = 35fps My site frame rate = 20fps so when i load the intro swf with 35fps, its frame rate automatically changes to 20fps which is my site's swf frame rate. My intro loads in a movieclip named holder_mc i have masked my movieclip to avoid unwanted part of loaded intro.
I am using Flash CS4 and when testing my application my frame rate changes as it is programmed to do so. When I try to run the application in a browser (tried Firefox 4, Opera 10.5 and IE 8) the frame rate does not change.
I am using Flash CS4 and when testing my application my frame rate changes as it is programmed to do so. When I try to run the application in a browser (tried Firefox 4, Opera 10.5 and IE 8) the frame rate does not chang
Any way that I can adjust the frame rate of a movieclip without affecting the frame rate that I set for the rest of the document. I want to speed up the animation of this clip and it would be difficult to adjust the timeline of this clip to accomplish this.
I am building a small flash application. In my application I've inserted an fla video. the flv video's length when I open it in vlc player is 16 seconds (after I edit the speed of the video in an external program and then converted it back to fla). When I open it in flash cs 5, the video's length is back to 90 seconds. I guess it's got something to do with the frame rate of my flash project. I'd like to be able to change the frame rate of only the movie clip containing that video, and not of the entire stage. How is that possible?
How to make a "frame rate visualizer" in flash 8. Because some of my animations have slow frame rates if I use some bitmap or png images, or some big vector objects. So, it is possible to make a real time "frame rate" visualizer for my flash animations? Just like the frame rate viewer of some games.
At the moment I am working on a project that uses the enterFrame event to update a game world at 30 FPS. I know that the movie frame rate I set in the Flash IDE is far from precise. However, I am using enterFrame because my assets (MovieClips and such) are animated within the Flash IDE and need to be synchronized with the frame rate.All actual programming is done with FlashDevelop, outside of the Flash IDE.I've heard that it is much better to make applications independent of the frame rate, presumably by using a Timer/getTimer() and updateAfterEvent() to draw.
All global ticks are handled through an interface I wrote that allows me to freely switch between frame tick implementations, so I can easily modify my code to accommodate whatever solutions are out there.Is there a way I can keep my animations in step with the global tick while removing dependency on the movie's frame rate?
Just like the subject states, I am indeed having frame rate problems importing video to Flash CS3. When I export a video from Premiere with the settings: 1280x720frame rate of 23.976using H264 or Animation (basically every codec produces the same results),"embed video on SWF and play in timeline" When I do this the file exports fine. Playing it in Quicktime works fine and the audio syncs up no problem. But when I import it into Flash using the same settings, for some reason the movie clip is now too fast in that the video does not match the audio and seems to be at more like 12 fps now (just a guestimate). The action of the video is over long before the audio even comes in.I have verified that the frame rate is correct in Flash so it's not that.
I've done this literally hundreds of times in the past and suddenly it does not work and I can not figure out why. I'm not even really using video, but actually artwork that I am putting together as an animatic for an animated piece so the video could not have been imported incorrectly or digitized wrong either.
Can anybody tell me if it is possible to limit the bandwidth or screen refresh rate that a flash movie uses? I have a large number of virtual desktops which use RDP and flash performance is terrible.
If I look at a site in IE that use lots of flash, my RDP session can even hang sometimes or more likely become completely unusable.
I'm looking for a way to allow a Flash Video to change speed smoothly, from slower to faster than original framerate. It only needs to work on a Windows PC, and the latest version of Flash 10.2 with Stage Video is available.
I have developed a Flash website using the Flash Player 10 and its 3D capabilities. The website seems to be working great on my PC which is a high end computer but when I have tested it out on slower computers, the animations are really choppy and frame rate is dropped a lot.can you take a look at the website and suggest me ideas what could be the result of such frame rate dropping. The website doesn't use much animations in the background.
Does anyone know how to trace out the frame rate that a swf is currently playing at?I've tried creating two date objects on adjacent frames, running the getTime() method on each and subtracting the difference but it seems to be the same regardless of what I set the movie's frame rate to in the property inspector...I am basically trying to monitor the performance of an animation at runtime and make adjustments on the fly based on how fast or slow the movie is playing.
I did the following but hear some audio only. Imported a video into Flash CS3 in .avi formatUsed the first choice on the menuencoded in v2on6 used a frame rate of 15used Flash 8 at 400used 96kb for audio When I attempt to view anything, .swf or .flv I get nothing but audio.
Here is my formula, Not getting the right output.... I am looking for the monthly payment someone would have to contribute (with a rate of return %) to get their "Future Value"!! I am doing something wrong.. I believe it is really simple..
I am porting my flash games on android. I have ported 3 successfully. But the problem with all of them is they are giving very low frame rate near about 7-8. And I have observed 1 thing that frame rate always varies. Sometimes it goes upto 45 and again in next frame it comes to 3-4 and again goes to 15-16.
I am quite confused. Please let me know if anyone is having any idea about this.