ActionScript 2.0 :: Flash8 Drag And Drop Woes?

May 2, 2010

I have recently created a game where your drag and drop planet movieclips into individual planet movieclip targets. I had this going fine untill i decided to make it so that the user would have a custom cursor (a claw grabber is anyone is wondering).

Now, when i grab a planet with the cursor and drop it into it's intended target. Nothing happens.

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ActionScript 2.0 :: Drag And Drop Woes?

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Whats up with the problems when you let a different MC control the drag of an MC. (ie. press this mc, this other mc drags).Take this FLA for example. Notice the trace will pop up sometimes, if you get the box at a very certain position on the temp MC.

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ActionScript 2.0 :: Flash8 Drag And Drop Tutorial Applied

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[Code]...

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ActionScript 3.0 :: Drag And Drop With Outputs Based On The Drop Positions?

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[URL]

Code:
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var origY:Number;
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[code]....

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[Code]...

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[Code]...

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Code:
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[Code]...

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ActionScript Code:
square.addEventListener(MouseEvent.MOUSE_DOWN, drag)
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[code]......

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I'm looking into having a interface using multiple windows which you can drag by pulling the dragbar around.Each window would be a movieclip called *****_win and inside would be a dragBar that the mouse has to pull around to move the window.I have searched a lot on google, and decided to end up asking here.

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ActionScript 3.0 :: Reset Drag And Drop?

Mar 26, 2010

I have a drag and drop interface that includes 164 items. Each item is a table. You drag the tables into an image of a floor plan for an event venue.I have the drag and drop stuff working but now I'm stuck on the reset button. AS3 is a new beast to me. I've been using AS2 and just made the switch. [URL]The reset and print buttons are not functional yet.

The code...

Actionscript Code:
// Register mouse event functionsa1.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);a1.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);a2.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);a2.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);a3.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);a3.addEventListener(MouseEvent.MOUSE_UP,

[code]....

I've run traces on everything. It will not trace with the code for the reset button in place. It WILL trace for all the drag and drop functionality.

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