I was trying to make a count up for an url. its an image i want to change the url of every day. in that i mean its just a number in the url i want to change every day at 01.00am, how can make that stuff? The url is for a image that goes 1 number up each day. Someone who can explain how i can do that?
I'm trying to make a volume button for my site and it looks something like this:
- ||||| +
i want the volume bar to start filled and when the user hits the minus button it lowers the volume and when it hit plus it takes the volume up well when I go down and up the volume bars start to get crazy...it just works when I go down the whole way and after it goes up the whole way, when I change direction on the midle of the path it jumps some bars...
Code: volDown.addEventListener(MouseEvent.CLICK, menosVol); volUp.addEventListener(MouseEvent.CLICK, maisVol); var cliques:uint = 0 if (cliques == 7){
I would like to make an .exe file that shows a starting number (that I would designate in the code), and then every 30 seconds, it adds 1 to that number. So for example, the exe begins by showing "11,057" on the screen, and then 30 seconds later, that number changes to "11,058", and so on. Is this possible? How do I do this? I wish I could find an .fla that does this so that I could understand everything from setting up the text box to show the number to assigning the actionscript code to make that number change.
PS - I need this counter to run as an .exe file on a Windows 7 computer that will not be connected to the internet, so code that requires PHP or running on a web server won't work. But an XML file called from the .fla would work, because I could keep the XML file in the same folder as the .exe on the computer.
I need a simple counter (in Action Script 3) to tell visitors to a website, since you opened this web-page... X number of babies have been born worldwide.
Where X is simply an ever-increasing number. Say that there are 200,000 babies born everyday throughout the world, then I want the counter to increment...200,000/(24X60X60) = 2.315 per second
I have created a movie clip that flips down from 0-9. I repeated that movie clip six times across the stage and now I have to figure out how to make the numbers count from 0 to 400,000.
I've recently started a project in Flash cs4 and I was trying to (for sake of ease) incorporate the use of the enter key as an alternative to pressing a submit button with the mouse. Now, I know how I could go about calling the keyboard event and linking it to a function, but I need to use the enter key for two separate instances (and yes they correspond to two separate functions) of a button.
In Flash MX, there used to be a way to set a property field in a button to a key to have it register as that key. If the buttons were on two separate frames, the key would only activate the button that was showing currently.
way to make the enter key count as pressing two different instances of a button (with two different functions) in the latest incarnation of actionscript?
Im trying to make a dynamic textfield count from 0 - $number (lets say 50) in 3 seconds. So that when I hit 3 seconds then I hit 50.So what im basically doing is calling a function with setInterval and im calling the function every 60 milisecond (3x1000 / 50).
The textfield is following a movieclip (percentagebar) which im tweening from one position to another in the same amount of time - 3 seconds.What im seeing is that the movieclip reaches its end position before the count on the textfield is done.Is this because the mc tween relies on the FPS and will therefore end quicker?And what can I do to make my textfield count end the same time as the tween?
ActionScript Code: //Defining end number var pComplete:Number = 50; //Defining count var var pCompleteTimer:Number = 0;
I am trying to make a script that will count up to the designated number...if the set number was 50 then you would see all the numbers 0 through 50...and to make things even more fun I also need it to be for currency so I need a decimile point i.e.. $50.00
I made this simple AS3 game that generates a random amount of stars on the stage. The user has to count the number of stars, punch that number into the input box and hit submit.The problem is that if the user wants to play again, he/she will have to go through the hassle of closing and re-opening game. That's why i'm now wondering how to make a reset button that re-generates the stars for the user to count again.URL...
I've found a simple count up script over on Actionscript.org
var count:Number = 0; var maxNum:Number = 1250; var num:Number = 1; this.createTextField("txt", this.getNextHighestDepth(), 0, 0, 100, 50);
[code]....
This works great for my use, but now I am trying to figure out how to make it count down. I've tried changing everything to opposites like count=1250 and maxNum=0 (I think this would be the minNum instead), count+=num to count-=num, and count>=maxNum to count<=maxNum.
I want to do a thing where a number is displayd, and it represents the number of days that has passed since I started the date.Or to put it in another way, I put the certain date in the actionscript, and it displays how many days had passed since that date, on the main stage, inside a text box
After loading the following XML file, is there a way to count the number of attributes of the "question" node, and if possible, the number of items having the word "answer" in them? (in this case 4 should be returned, ie. answer1, answer2, answer3, answer4)
Code:
<?xml version="1.0" encoding="utf-8" ?> <quiz> <question text="The man went ___ the morning." answer1="at" answer2="on" answer3="in" answer4="out" correct="in" /> </quiz>
I am looking for an easy way to count how many frames I currently have selected in the timeline. I know I can do the math using the numbers at the top of the timeline, but I want something quicker and easier.
How to find out that. Is any new child node is available in xml or not.this is the structure of xml:if i add any child node in the xml how can i find it in from actionscript
how I could easily add more dates and dynamic text boxes on the stage without stressing the CPU too much. And I'd also like to know how I can convert everything to hours so it only shows everything in hours? Here is the code I have found and adjusted.
I'm struggling with. As the title suggests I'm trying to count certain nodes in an XML form using E4X. I could just assign a number and make my life a lot easier I guess but now I've started with this idea I'm adamant that I should get it to work. I'm working purely in the actions panel and just trying to trace the 'count' at the moment.[code]...
I'm trying to create a counter that will countdown to a date and time.I seemed to be getting lost with my coding.I've got some simple code that counts down.But, I'm having trouble trying to figure out how I can have a counter count down to a specific date.(ALSO... if the date has passed... a different message should be displayed.)Ideally, I'd like to do this in Flash 5 code to guarantee that the end user will probably have the Flash plugin.