ActionScript 2.0 :: Make The Numbers Count From 0 To 400,000?
Nov 11, 2009
I have created a movie clip that flips down from 0-9. I repeated that movie clip six times across the stage and now I have to figure out how to make the numbers count from 0 to 400,000.
I'm trying to make a volume button for my site and it looks something like this:
- ||||| +
i want the volume bar to start filled and when the user hits the minus button it lowers the volume and when it hit plus it takes the volume up well when I go down and up the volume bars start to get crazy...it just works when I go down the whole way and after it goes up the whole way, when I change direction on the midle of the path it jumps some bars...
Code: volDown.addEventListener(MouseEvent.CLICK, menosVol); volUp.addEventListener(MouseEvent.CLICK, maisVol); var cliques:uint = 0 if (cliques == 7){
I would like to make an .exe file that shows a starting number (that I would designate in the code), and then every 30 seconds, it adds 1 to that number. So for example, the exe begins by showing "11,057" on the screen, and then 30 seconds later, that number changes to "11,058", and so on. Is this possible? How do I do this? I wish I could find an .fla that does this so that I could understand everything from setting up the text box to show the number to assigning the actionscript code to make that number change.
PS - I need this counter to run as an .exe file on a Windows 7 computer that will not be connected to the internet, so code that requires PHP or running on a web server won't work. But an XML file called from the .fla would work, because I could keep the XML file in the same folder as the .exe on the computer.
I was trying to make a count up for an url. its an image i want to change the url of every day. in that i mean its just a number in the url i want to change every day at 01.00am, how can make that stuff? The url is for a image that goes 1 number up each day. Someone who can explain how i can do that?
I need a simple counter (in Action Script 3) to tell visitors to a website, since you opened this web-page... X number of babies have been born worldwide.
Where X is simply an ever-increasing number. Say that there are 200,000 babies born everyday throughout the world, then I want the counter to increment...200,000/(24X60X60) = 2.315 per second
I've recently started a project in Flash cs4 and I was trying to (for sake of ease) incorporate the use of the enter key as an alternative to pressing a submit button with the mouse. Now, I know how I could go about calling the keyboard event and linking it to a function, but I need to use the enter key for two separate instances (and yes they correspond to two separate functions) of a button.
In Flash MX, there used to be a way to set a property field in a button to a key to have it register as that key. If the buttons were on two separate frames, the key would only activate the button that was showing currently.
way to make the enter key count as pressing two different instances of a button (with two different functions) in the latest incarnation of actionscript?
Im trying to make a dynamic textfield count from 0 - $number (lets say 50) in 3 seconds. So that when I hit 3 seconds then I hit 50.So what im basically doing is calling a function with setInterval and im calling the function every 60 milisecond (3x1000 / 50).
The textfield is following a movieclip (percentagebar) which im tweening from one position to another in the same amount of time - 3 seconds.What im seeing is that the movieclip reaches its end position before the count on the textfield is done.Is this because the mc tween relies on the FPS and will therefore end quicker?And what can I do to make my textfield count end the same time as the tween?
ActionScript Code: //Defining end number var pComplete:Number = 50; //Defining count var var pCompleteTimer:Number = 0;
I am trying to make a script that will count up to the designated number...if the set number was 50 then you would see all the numbers 0 through 50...and to make things even more fun I also need it to be for currency so I need a decimile point i.e.. $50.00
I made this simple AS3 game that generates a random amount of stars on the stage. The user has to count the number of stars, punch that number into the input box and hit submit.The problem is that if the user wants to play again, he/she will have to go through the hassle of closing and re-opening game. That's why i'm now wondering how to make a reset button that re-generates the stars for the user to count again.URL...
I've found a simple count up script over on Actionscript.org
var count:Number = 0; var maxNum:Number = 1250; var num:Number = 1; this.createTextField("txt", this.getNextHighestDepth(), 0, 0, 100, 50);
[code]....
This works great for my use, but now I am trying to figure out how to make it count down. I've tried changing everything to opposites like count=1250 and maxNum=0 (I think this would be the minNum instead), count+=num to count-=num, and count>=maxNum to count<=maxNum.
ok qiuck 1 how do make the random number generator start making as exaplme random numbers between 2 and 4. so it would select2,3,4 but o1 hope that makes sense
but I forgot something. Let's say I'm trying to display the date. For the minutes thing, I have:minutes = my_date.getMinutes()First, I think I need to convert that second thing into a string.Second, do I need to introduce my date variable earlier? That's kind of weird.
I have two text boxes as outputs: "textDisplay1" & "textDisplay2".When I click the button "test" these outputs display a number between 0 and 1. That is what I want and I am happy with that.[code]The problem I am having is, I do not want the same number in both boxes. If textDisplay1 displays the number 0, I want textDisplay2 to display the number 1. I do not want both boxes to have either a 0 at the same time or a 1 at the same time.[code]But that just makes it randomly guess a number again which sometimes is the same number.Can I make it if textDisplay1 = 1, make 1 unpickable by textDisplay2? Which would only leave the 0.
Im trying to make a 10 minute countdown with white numbers and black background. just need minutes, seconds and milliseconds. sending a fla file or in telling me the easiest way to do this. I dont need a start button or anything else, just the countdown and when time is over just the numbers as 00:00:000
how to make Flash MX process numbers or letters written in a textfield one by one? For example, if you write 2463 into a textfield, it would make a calculation like 2+4+6+3 and print the result on screen.
I made all the corrections in my code and got a working one. But what I really want to do is not adding texts into one text field. I need to get the numbers which is written by users into text boxes and then use their inputs to make some calculations. (Like 3+6=9 ). When I assign numbers to variables Ican easily make calculations but what I really want is not that. the numbers should be entered by these text boxes. I think need to change "string" to "number" but when I do this I get error message. I am planning to use the calculation result in some other part of my code. I am wondering if using "return" function useful for me to get the number (the result) of calculation?
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.
if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.
I am trying to convert a string having numbers to an integer.
//15 9's are there var str:String="999999999999999" var res:Number = new Number(str);
But it is not able to convert correctly as the the var res now has the value 100000000000000000. I know that the number has 52 bits of memory, then why is it not able to do the conversion?
create a function that picks out X amount of numbers from a set of numbers? So if X=3, then i need this function to pick out 3 different numbers from say a set of numbers (1, 2, 3, 4, 5, 6, 7, 8) and then stored it into X number of variables.
In saying that, X will only =2, and =5. So in the first instance, i'll need 2 random numbers from the set above that are not the same numbers, and second instance 5 random numbers from the set above (also no repeats of numbers). Then i need to be able to store those 2 or 5 different random numbers from the set into variables to call them with other functions.