ActionScript 3.0 :: Count The Children And Then Put A GotoAndStop() In?
Mar 18, 2010
I am creating a breakout game and below is a part of my code:
function updateGame(e:Event) {
if (ball_mc.hitTestObject(brickone_mc)) {
beepSound.play();
yVel*=-1;
[code]...
I have got it removing the bricks as each brick has an instance name, I am now wanting to go to an end screen once all the bricks have been removed, is there a way to count the children and then put a gotoAndStop() in?
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[code]....
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[CODE]....
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[Code]...
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NumberDots();
var myvar
function NumberDots():void
[code]....
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I've recently started using AS3 in flash and it's giving me some troubles. Here's the situation:On my first frame on the main timeline I use a gotoAndStop("home") command to go to my homepage which is on frame 45 and labeled "home".
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[Code]...
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I'm currently receiving two variables from PHP, both containing two different numbers. These numbers reflect what frame i should gotoAndStop in two different movieclips. My problem is, that my second gotoAndStop won't use my second variable. The first variable will gotoAndStop as its supposed too.
[Code]....
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I was wondering if you might have some insight as to why my code is not working.I have attached the file
using flash lite 2.0
using action script 2.0 /1.0
use the emulator flash mobile using the key board arrow left and right select Tetris frame("Tetris")and press enter after that click on the soft key it should go back to frame one but it doesnt
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Sep 17, 2009
Had the MC set as a graphic... rookie error.
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