ActionScript 2.0 :: Play Movieclip On Timeline Randomly?

Apr 19, 2010

I have a movieclip on the stage that plays with a stop action at the end (within the movie clip). The thing is I have a stop action at the end of the movieclip so it doesnt replay instantly, I would like the movieclip to replay after a random time prefferbly 10 seconds after playing.

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ActionScript 2.0 :: Randomly Play Movieclip?

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what i need is the code to have a movieclip start playing at random, (not to have a random movieclip play) the only thing is i want to be able to choose the minimum gap between it playing

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I am trying to develop a simple game for kids in which an Alphabet will be spoken and the kid will have to choose the correct alphabet being displayed on the screen. What I have tried to do is that I have saved each of the sound in a seperate movieclip.

how can I develop the code that randomly choose a movieclip to play the sound and then when the kid click on the correct alphabet, it adds the point and if wrong alphabet is clicked, it gives error.

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Professional :: Play Movieclip On Main Timeline ?

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I've created a movie clip with an animation on it's own timeline 30 frames long. When I press 'Enter' while inside the movieclip the animation plays ok.On the main timeline, I have one layer 30 frames long with the movieclip symbol placed on frame one. If I press 'Enter' the main timeline play head moves to frame 30 but the movieclip animation does not play on the stage. If I press 'Ctrl + Enter' or publish to swf then the animation plays ok but I can't setup the stage how I want it without the animation playing on the stage. Do I need to just change a viewing setting (tick box in preferences) or is this related to AS3 or new CS4 inner workings?

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I have a movieclip (a), inside another movieclip (b), on the main timeline. I want to click on movieclip (a) and make it go to and play a keyframe on the main timeline. I'm used to using buttons for actions, not movie clips, and I forget how to use the _root thingy.

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Jan 14, 2010

I have a play and mute/unmute MC in a timeline instanced as "btn_playMute." The movie clip contains two frames. Each frame contains a button and some AS3. Here's the goal: When the flash loads, a video starts playing with the volume turned all the way down. This video continues, and loops when it gets to the end, ensuring that the volume is all the way down. I'm doing this as such:

HTML Code:
import fl.video.VideoEvent;
videoPlayer.volume = 0;
videoPlayer.source = "dieSort.f4v";
videoPlayer.addEventListener(VideoEvent.COMPLETE,rewindAndMute);
function rewindAndMute(videoEventObject:VideoEvent):void {
[Code] .....

The problem is that when I click the button the first time, which restarts the video with the volume up, I get the following error in the Output panel:
HTML Code:
Play Button Clicked
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Semigen_fla::btn_playMute_1/frame2()[Semigen_fla.btn_playMute_1::frame2:3]
at flash.display::MovieClip/gotoAndStop()
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May 12, 2010

I am currently in the middle of making a "sniping" flash game. In the first level there are a series of moving targets which are also movie clips. Inside the movie clip there is a 7 frame animation of the target exploding. Inside that is a tween of the target moving up and down. And inside that there is a plain old button.

What I want to happen is when you click on the moving target it explodes and brings you to a new frame of the main timeline. (ex. Main Timeline frame #27) But I'm pretty sure it thinks I was to play the seven frame animation of it exploding and then go to frame 27 inside the movie clip, rather then frame 27 on the main timeline.

Here's what my AS looks like on the target (ActionScript 2.0 is what I'm using.)

on (press) {
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}
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So how do I make it explode and then take me to frame 27 on the main timeline?

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Code:
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[Code]...

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