ActionScript 2.0 :: Play Timeline With Dragging Movieclip?
Dec 13, 2011i want to play timeline foward/reverse with dragging MovieClip left/right in AS2.0
View 1 Repliesi want to play timeline foward/reverse with dragging MovieClip left/right in AS2.0
View 1 RepliesI need to have the ability to spin or rotate an object such as a globe. I have 2 rollover mc's that spin the globe but I am having trouble getting it to loop on the backwards spin. Right now I have it acivating the mc to play fowarding in its timeline then loop but what is the best way to get it to go in reverse. My .fla can be found here [URL].
View 1 RepliesI've created a movie clip with an animation on it's own timeline 30 frames long. When I press 'Enter' while inside the movieclip the animation plays ok.On the main timeline, I have one layer 30 frames long with the movieclip symbol placed on frame one. If I press 'Enter' the main timeline play head moves to frame 30 but the movieclip animation does not play on the stage. If I press 'Ctrl + Enter' or publish to swf then the animation plays ok but I can't setup the stage how I want it without the animation playing on the stage. Do I need to just change a viewing setting (tick box in preferences) or is this related to AS3 or new CS4 inner workings?
View 4 RepliesI have a movieclip on the stage that plays with a stop action at the end (within the movie clip). The thing is I have a stop action at the end of the movieclip so it doesnt replay instantly, I would like the movieclip to replay after a random time prefferbly 10 seconds after playing.
View 2 RepliesI have a movieclip (a), inside another movieclip (b), on the main timeline. I want to click on movieclip (a) and make it go to and play a keyframe on the main timeline. I'm used to using buttons for actions, not movie clips, and I forget how to use the _root thingy.
View 3 RepliesI have a play and mute/unmute MC in a timeline instanced as "btn_playMute." The movie clip contains two frames. Each frame contains a button and some AS3. Here's the goal: When the flash loads, a video starts playing with the volume turned all the way down. This video continues, and loops when it gets to the end, ensuring that the volume is all the way down. I'm doing this as such:
HTML Code:
import fl.video.VideoEvent;
videoPlayer.volume = 0;
videoPlayer.source = "dieSort.f4v";
videoPlayer.addEventListener(VideoEvent.COMPLETE,rewindAndMute);
function rewindAndMute(videoEventObject:VideoEvent):void {
[Code] .....
The problem is that when I click the button the first time, which restarts the video with the volume up, I get the following error in the Output panel:
HTML Code:
Play Button Clicked
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Semigen_fla::btn_playMute_1/frame2()[Semigen_fla.btn_playMute_1::frame2:3]
at flash.display::MovieClip/gotoAndStop()
at Semigen_fla::btn_playMute_1/playHandler()[Semigen_fla.btn_playMute_1::frame1:9]
Any reason why my control MC is not changing states properly from "rewind and unmute" to "mute"?
I am currently in the middle of making a "sniping" flash game. In the first level there are a series of moving targets which are also movie clips. Inside the movie clip there is a 7 frame animation of the target exploding. Inside that is a tween of the target moving up and down. And inside that there is a plain old button.
What I want to happen is when you click on the moving target it explodes and brings you to a new frame of the main timeline. (ex. Main Timeline frame #27) But I'm pretty sure it thinks I was to play the seven frame animation of it exploding and then go to frame 27 inside the movie clip, rather then frame 27 on the main timeline.
Here's what my AS looks like on the target (ActionScript 2.0 is what I'm using.)
on (press) {
play();
}
on (release){
gotoAndStop(27)}
So how do I make it explode and then take me to frame 27 on the main timeline?
I am trying to animate a character talking in CS3. What should I do to be able to hear the dialogue when I drag on the timeline? Currently I can't hear anything, but if I test the movie it plays fine.
View 9 RepliesI have a problem with dragging movieclip which is dynamically generated via attaching movieclip from library.I want to move the movieclip by pressing the yellow square within a boundary say 100*4. I am attaching the flash file with this thread.
View 1 RepliesI was wondering what the best way is to play a movie clip while dragging a button inside a separate movie clip. Example: I'm creating a children's book in Flash form. Some childrens' books have movement using a pull tab on the side of the page. I have created two things for one of these pages:
A) The pull tab movie clip consisting of a button inside of it. Its code is as follows:
on (press) {
startDrag(toggleDrag2,false,596.5,118.0,666.5,118. 0);
}
on (release) {
stopDrag();
}
This way (and it works), the pull tab cannot be dragged along the y axis, and its movement along the x axis is restricted.
B) A movie clip with a symbol in it that has a motion tween, 75 frames, a stop action and key frame on each of the 75 frames.
[Code]...
How do I drag more the 1 movieClip using this
on (press) {
startDrag(screen);
}
on (release) {
stopDrag();
}
I'm trying to enable the user to drag a movieclip vertically. I've coded something to be dragged horizontally, and thought it would be a simple matter of swapping some of the info around.
Here is my current code:
stop();
var leftY1:int = 120;
var rightY1:int = 400;
frontbar1_mc.mask = mask1_mc.rec1_mc;
[code]....
Now when the movieclip is clicked, it completely changes position and will only be dragged horizontally. Then when its clicked again, it will jump vertically by how much I previously dragged it horizontally.
If -- draggable -- moivieClip_A is created, and then moivieCLip_B is created as a child of movieClip_A, (when movieClip_A is dragged onPress, movieClip_B simultaneously moves with it), is it possible to change a property of movieClip_B with a mouse event? Seems as though movieClip_A's layer position / mouse events are blocking mouse events for movieClip_B.
View 2 RepliesI have movie clip which I wish to drag in Y only.Code:
newMC.startDrag(false, new Rectangle(0, -99999, 0, 99999));
For some reason I cannot drag the movie clip above the top of the stage, no matter which way around I put the nines.
I'm trying to accomplish something in actionscript that involves dragging a movie clip. You see, I want to drag a movie clip out of a scroller (see this tutorial - I am using it currently to attempt to make this work) and onto another area of the stage, where users will then be able to drag it around and resize it. I am hoping that the user will be able to create something from these pictures.
View 1 RepliesI'm trying to resize a moviclip in the stage with a handler, but i can't find the solution for attaching the handle to the movieclip.
View 4 RepliesI am trying to basically migrate this: [URL] to ActionScript 3.0 or some how achieve the same resizing effect.
View 5 RepliesI was wondering if anyone can point me in the right direction on how to drag a moiveclip with elastic easing similar to the cloverfield siteAfter seaching the web for hours I was able to find this postIn is is this script:
var easing:Number = 0.15;
//var targetX:Number = 0;
//var targetY:Number = 0;
[code].....
What is the difference between dragging a movieClip to stage from the user interface and inserting it from code? What I mean is....I noticed that if I drag a movie clip from the library to the stage, give it an instance name ('xx'), I can access it from code using "this.xx". However, if I add the movieClip from code using:
var ch = new MovieClip();
ch.name = 'xx';
addChild(ch);
I cannot access it using this.xx, but I have to access it using this.getChildByName('xx');
I have created a portfolio which is supposed to give the impression that it is my windows desktop that you are looking at. I have made it so that I can drag MSN Messenger around now, but I have come upon a problem I can't figure out.
I have two movieclips representing my windows. One for the open window, which contains the animation to open a windown from minimized, and the window in open state. And one which contains the animation of the window closing. The problem is that when I start to drag the movieclip, I don't know how to "lock" the close movieclip to the open moviclip, so that they remain op top of eachother. Also, the position on the stage the windows gets minimized to(and maximized from) moves with the movieclip, making it look stupid if you minimize a window after having dragged it. Look on "Om Mig" on the site to see what I mean.
Here is the site
Is there a way to fix the other movieclip to the drag, and is the a way to fix the position the windows tween to when they are minimize and maximized, after the movieclips have been dragged?[code]...
There is a mouseUpEvent listener attached to the stage in the main class, while dragging the movieClip the mouseUpEvent doesnot trigger the handler and the movieClip gets sticks to the mouse. While the item is being dragged and the mouse is moved away from the movieClip i.e somewhere not on the item but on the stage the mouseUp is detected.
Edit: Here is the scenario I am using a static (Singleton) class as a movieClip as a "DragManager".Whenever a movieClip has to be dragged it is passed to the DragManager and is added as a child,when a mouseUp from stage is detected another static function of dragManager is called to stop the drag and put the movieClip on the appropriate layer.Here is the static function in the DragManager which is called on MouseDown from variouslayers.
public static function startDragMethod(item:Item):void
{
instance.addChild(item); //This is the instance of the DragManager
var boundArea:Rectangle = new Rectangle(0,0,610,760);[code]...
my goal is to implement drag drop between various layers and with as less coupling as possible.
I have a draggable item, a MovieClip that calls startDrag() on itself when it is clicked, and another MovieClip on the stage.I need the MovieClip to receive ROLL_OVER and ROLL_OUT events while the draggable MovieClip is being dragged over it, but the lower clip doesn't receive these messages while a clip is being dragged over it.Essentially, ROLL_OVER is only sent to the topmost MovieClip under the mouse. Normally, you'd fix that with some combination of mouseEnabled or mouseChildren on the overlapping MovieClips, but if you do that to a draggable MovieClip, it breaks dragging. I need to detect when the mouse is over the lower MovieClip, regardless of what MovieClips are above it.
View 4 RepliesHow do i attach a movieclip to the stage without dragging it from the library.
View 6 RepliesThere is a mouseUpEvent listener attached to the stage in the main class, while dragging the movieClip the mouseUpEvent doesnot trigger the handler and the movieClip gets sticks to the mouse. While the item is being dragged and the mouse is moved away from the movieClip i.e somewhere not on the item but on the stage the mouseUp is detected.
Edit: Here is the scenario I am using a static (Singleton) class as a movieClip as a "DragManager".Whenever a movieClip has to be dragged it is passed to the DragManager and is added as a child, when a mouseUp from stage is detected another static function of dragManager is called to stop the drag and put the movieClip on the appropriate layer. Here is the static function in the DragManager which is called on MouseDown from variouslayers.
[Code]...
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
View 4 RepliesI have a script that loads an external image into the stage(I have the addChild() script somewhere else) but I keep getting an error that says:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Loader@b1b7101 to flash.display.MovieClip.
at project1_fla::MainTimeline/drag()
[Code]....
What I do to make the image draggable? *(The image is loaded when the swf starts but the image won't because I put the addChild() in a if() statement. Could it be that since the image isn't loaded, it can't be a movieclip?)
Im trying to make a flash map game.Now i have got items in a Movieclip and want this Movieclip into a scrollpane component but i have got probs cause the dragging dont go outside of the scrollpane.
Here is my Code
container.mc_item.buttonMode = true;
container.mc_item.addEventListener(MouseEvent.MOUSE_DOWN, onDown);
function onDown(event:MouseEvent):void {
[Code].....
I have a situation where I am allowing the user to drag a movieclip by means of startDrag and setting a rectangle. However while they are dragging this about, I want to register when the mouse moves over another object, however I can't seem to get this to work while they are dragging the object.
View 2 RepliesI am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
[Code]...
Why does a child movieclip only show the first frame within the IDE, regardless of where you are in the parent timeline?If you throw a movieclip with 25 frames onto the main timeline, which also has 25 frame, you don't see the nested movieclip's frame-progress while you scroll through the main timeline.Is there a setting somewhere in preferences or somewhere that will enable you to see a nested movieclip's frame position from the main timeline? Like you do with After Effects composites?
View 3 Replies