ActionScript 3.0 :: Switching From Embedding Assets To Loading At Runtime?

Mar 8, 2011

I have been handed a project that was built to embed all assets at compile time and I need to update the app to load assets from a remote server instead. Right now everything is being embedded as follows:

[Embed(source="assets/gfx/tutorialBg.png")]
public var tutorialBg:Class;
[Embed(source="assets/gfx/tutorialStraightArrow.png")]

[Code]....

These Class variables are being referenced all over the app to place the assets so I'm hoping to be able to update the code to load the assets and store them in these same Class variables. So far the methods I've tried have not worked. I've tried using URLLoader and it loads the images fine, but I'm not then able to extract the image and cast it as type Class to these variables.

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[code]...

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Actionscript 3 :: Loading Assets From External Swf?

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I am trying to load assets from an external swf. As in:

I drew a square in flash Made it into a symbol made sure to check the "Extract for Action Script" to doubly check I created an instance of it from within the asset file. went to my loader file loaded the assets.swf tried to find the class variable using "getDefininition" FAILED.

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import flash.system.ApplicationDomain;
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[Code]....

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AS3 code :

Code:
package www.elementalstudios.co.za {
import flash.display.Sprite;[code].....

Where the $theInner is a javascript variable that is used to set the innerHTML value of the div that I want to have containing the swf and $jUrlArray is an array of filepaths to various folders containing different sound files and thumbnails (each folder also contains the swf).The thinking is that the swf looks for the files as "sound.mp3" so the swf would assume that file is in the same folder it is in, therefore I'm only loading the swf from the different folders.

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[Code]...

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[Code]...

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ActionScript 3.0 :: Loading Assets And Storing In Corresponding Arrays

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I thought it might be something like this,
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I've been using a fairly un-dynamic approach in AS3 as until now when it comes to loading assets, but now I'll be trying to adapting a current project to fit other clients with different needs which means I'll have to grab the bull by the horns. I have an XML with a list of images that will be used, which is reused multiple times in each project. So I'm wondering if there's a way to load an image using the loader-class, and making it reusable? Being able to attach said asset later to a placeholder inside a movieclip I have stored in the library would be ideal.

I managed to load it into a movieclip but duplicating it from there on was a bit of a headache, using an approach similar to this would be great(but I have personally no idea of how to implement it): [URL] Here's the current code I'm using, in case it helps understanding what I'm after(it's most likely really ugly compared to what you SHOULD be doing in as3):

[Code]...

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