Actionscript 3 :: Runtime-loaded Assets Consume Memory/resources If They're Not Being Used?

Mar 12, 2012

I'm making a game for the browser that has a lot of assets, but not all of them are needed at once. I'm deciding whether to embed my assets at compile time or load them at run time. I'm not concerned about loading time -- only the performance of the game during run-time.

If I load these assets and store them into memory for eventual use later in the game, will they consume system resources just being latent in an AssetLoader? Will that affect performance?

If I embed these assets, will they consume system resources just being latent in the compiled SWF?

Is there a difference in performance between these 2 methods?

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