ActionScript 3.0 :: Loading Assets And Storing In Corresponding Arrays
Jul 8, 2009
Currently working on a project where I have to load in a ton of images and store them in corresponding arrays. The images are listed in seperate xml files bus.xml, car.xml, train.xml. The structure of the 3 files is the same e.g.
<images>
<image>car01.gif</image>
<image>car02.gif</image>
<image>car03.gif</image>
</images>
Now inside of the main class I have arrays for the images.
var busArray:Array;
var carArray:Array;
var trainArray:Array;
How would I create a function to recursively read each XML file and load the images into the array. I only want to create one Loader class. The bit that confuses me is how do I do the loop to load each file and once its loaded one file move onto the next until all the files from that XML file are loaded.
I thought it might be something like this,
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.CO MPLETE, imageLoaded);
for(i = 0; i < xmlFileLength; i++) {
loader.load(new URLRequest("car01.gif"));
} private function imageLoaded(e:Event) {
//add image to its array
//move onto next image
}
What I am thinking I need is a Flag of some sort to say the previous image is loaded. Move onto the next, but not sure how to structure it.
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[Code]....
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Code:
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[Code]....
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[Code]...
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This is a follow-up to another thread that is getting wordy and unfocused:
[URL]
I am trying to load an external library .swf to use its embedded fonts, much like this method:
[URL]
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[Code]....
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[code]....
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var urls:Array = new Array("../data/bild1.jpg","../data/bild2.jpg", "../data/bild3.jpg");
for(var i:Number = 0; i< urls.length; i++){
var loadery = new ImageLoader(urls[i]);
[code].....
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