Actionscript 3 :: Storing Files Temporarily And Loading Them Again Without Air?
Dec 15, 2011
I am loading files (or rather, pictures) in my Flex application from a server, technically from a database. I display some of them at a time, think of it like an image preview, and quite often I display the same image again. But I don't want to re-download the same file time and time again, so I would like to store it locally, and load it from there if it is available (or download it if necessary). I'm quite happy if the files can be stored in some temporary folder in AppData/iDontCare and get deleted on application restart.
File.applicationStorageDirectory would fit the bill, but only exists in Air.
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Aug 19, 2009
I want to have a TV screen and hundreds of (small) flash animations load up in the 'TV'. I'm assuming I'm going to have to use Actionscript, so I'm looking into that right now. However, what would be the best way to organise this? Each "TV" will have a different set of "Channels". Do I create each 'channel' and save them as seperate SWF files, or is it possible to have them all in one main file. I can then flick through each 'channel', which essentially unloads the current animation and loads the next one
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Mar 10, 2010
I have a simple Flash slideshow that reads XML
The XML files contains a few settings and several data entries
I want to make it read from a database instead
I can't make my mind up how I should use the database and how many tables I need
IMPORTANT: I will have several instances of the same slideshow on several different places - how to best store the data
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Jan 31, 2011
Is there a way to save FMS streams as files, such as AVI, MPEG or MP4?
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Jul 15, 2009
I'm building a website which is entirely in flash. There is a large main flash file and as you navigate through the site, many other external SWF's are loaded. The problem is that some of these are quite large and take a while to load. I was wondering if there is a way to load an SWF without showing the user that it is loading (no progress bars or anything) and then not doing anything with it once it is loaded, but having it ready for when I want to use itsee the site to understand: If you click on the "band" link, it will load a page with several other links. Most of them you click will simply say "Coming Soon", but the Media, Contact, and Tour links currently work and are good examples of what I am talking about. How would I load one of these before the user has clicked it so it is ready?
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Jul 8, 2009
Currently working on a project where I have to load in a ton of images and store them in corresponding arrays. The images are listed in seperate xml files bus.xml, car.xml, train.xml. The structure of the 3 files is the same e.g.
<images>
<image>car01.gif</image>
<image>car02.gif</image>
<image>car03.gif</image>
</images>
Now inside of the main class I have arrays for the images.
var busArray:Array;
var carArray:Array;
var trainArray:Array;
How would I create a function to recursively read each XML file and load the images into the array. I only want to create one Loader class. The bit that confuses me is how do I do the loop to load each file and once its loaded one file move onto the next until all the files from that XML file are loaded.
I thought it might be something like this,
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.CO MPLETE, imageLoaded);
for(i = 0; i < xmlFileLength; i++) {
loader.load(new URLRequest("car01.gif"));
} private function imageLoaded(e:Event) {
//add image to its array
//move onto next image
}
What I am thinking I need is a Flag of some sort to say the previous image is loaded. Move onto the next, but not sure how to structure it.
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Mar 19, 2010
I'm trying to setup a program that loads a set number of pictures (the exact number is stored in resources/data.txt). Pictures are labled picture# starting at 0 and increasing.
My problem is that I want to store the loaded pictures, which is giving me trouble. When I try to trace the bitArray length, it says it is zero..
My Code:
//Variable Initilizing
//Loaders:
var mLoader:URLLoader;[code]....
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Apr 1, 2010
I want to have an AS3 app load images from url supplied by the user. But I don't want a malicious user to be able to load an SWF file in place of the image, such as with an altered extension "maliciousSwf.png". Well, not sure how big a security threat that is above and beyond the ability of the hacker to decompile swf, but I think that ideally such behavior should not be allowed.
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May 19, 2009
I have a simple roll over animation. After the roll over, is there any way to disable the event listener so that the animation will play completely before any further interaction happens? Then re-enable it so it can be rolled over again? [code]...
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Dec 13, 2011
I am just playing with flash cs5.5 as3 and movieclips as buttons and have come across a problem.[code]...
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Jan 26, 2011
I am working on a simple game, where I have an ENEMY moving in random way (movement happens at the eventListener ENTER_FRAME). I want the ENEMY to pause his movement the moment he hits a player (HitTestObject) , because then I need to display a popup which the user has to work with. how to suspend the movement of the enemy while the user is dealing with popup? So far I am trying to use removeEventListener(which triggers the movement), but I have problems restarting the eventListener once the user is done with the popup message.
[Code]...
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Mar 17, 2011
I need a hitTest to be disabled for about 2 seconds, then re-enabled. How can I do this?
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Mar 30, 2004
how to disable a link temporarily in a flash movie? The navigation bar should be active there, but the onClick events won't be permitted after a particular event is over.
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Apr 29, 2008
how to temporarily disable a button? So like onRelease, it plays animation, and the button is disabled for maybe 20 seconds and after 20 seconds, the button is functional again.
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Jan 4, 2010
I have different swf's as different pages on my flash based website. Only one swf is visible to the user at a time.Once a swf is loaded it never unloads. To control which page to display I use alpha 0 or to 100 for the swf's movie clip holder instead. I use a blocker to prevent mouse events from clips (swf's) underneath. The problem is that the pages underneath still are active. For example you can use the keyboard to access these underneath pages. I want the pages to be completely inactive when they are not on top. The blocker only fixes the mouse event problem.
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Mar 30, 2004
how to disable a link temporarily in a flash movie?The navigation bar should be active there, but the onClick events won't be permitted after a particular event is over.
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Apr 22, 2008
have a timer script set up ready to roll. I need to disable the ability to enter text into an input text box with actionscript and then reenable it.
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Aug 3, 2009
I have a movieclip that plays on click of my 3 buttons I managed to get that working fine. When I click a button I want to temporarily disable all buttons until the movieclip finishes playing then enable the buttons to be clickable again.
my code looks like this:
stop();
but1.addEventListener(MouseEvent.CLICK,but1_onMous eClick);
function but1_onMouseClick(e:MouseEvent):void
[Code]....
Then same thing for but2 and but3 only with gotoAndStop(2 or 3 );
and then I have a stop(); at the 1st frame in my movieclip.
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Feb 6, 2012
My animation is complete. Previewing it (.swf) works perfectly fine. Playing it in flash works perfectly fine.But once it has exported to .mov the frame rate temporarily drops in certain places (usually around tweens)...
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Oct 30, 2011
I am using Flash and Photoshop CS5 for a college (HND) project (by which I mean, a single document for a Flash portfolio) and, Flash in particular, they keep appearing to freeze (i.e. they temporarily show as "Not Responding") whenever I save and take forever to save. My computer is quite low spec. (I intend to get another high-spec one but until that point) and possibly insufficient for what I am trying to run. However, I have only recently started having this problem and the saving is so slow that it is hampering my development of the project..
Is there at least a short-term solution to this? I really need to get on with the project and I can't when it's running like this. Flash also occasionally crashes so I can't risk not saving it regularly as I could lose work.
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Jul 7, 2009
I have a movie clip called "play_btn". The timeline has 2 labels, "paused" & "playing" ... paused contains a movie clip called "playButton" and playing contains a movie clip called "pauseButton". playButton & pauseButton contain images of a pause button and a play button.I am trying to replace the playButton image using:
loadMovie("play.png", play_btn.playButton);
This works when the swf is first loaded but then if I do:
playBTN.gotoAndStop("paused");
playBTN.gotoAndStop("playing");
The original play image is back.Why, surely loadMovie should be overwriting the original image?
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Nov 3, 2010
Can anyone give a suggestion for temporarily disabling a button?After CLICK it enters a function. After it enters the function I want to disable the button for say... 3 seconds so it has time to execute the function and carry through the tweens etc without being pressed again.
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Jul 31, 2004
I've a movieclip on the stage attached an action
/:luck_1.onRelease = function (){
/:findorg (0, _root.luck_1);
}
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Jan 26, 2011
Short Answer: Yes, FullScreenEvent temporarily adds 1 child to the stage. Long Rant: Well how about that.. I'm not crazy.. I don't know if this is documented but - it's true. That little message that pops up saying 'you can press esc to exit full-screen' adds a single child to the stage temporarily and keeps it on the top level until it fades out. The sudden intrusion of indexes really messed me up.. so there's my answer, I guess. Now i just need to figure out how to get around this slight annoyance.
[Code]...
Now, bear in mind i'm not ruling out that my code is faulty because that's more than likely the case, but after pondering for ages and coming up empty handed, I keep getting a little superstitious that flash is playing tricks on me and that the 'little message' is not independent and is actually added to the display list..
Does anybody know if I'm just imagining things? or is the 'press esc' message a part of my swf on the display list?
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Oct 24, 2010
I would like to stop movement of the thumbnails of the Gal100 gallery when my pop-up container "MC" was loaded, so that mouse moving over loaded container "MC" doesnt affect the position of the thumbnails in the gallery beneath it (i'd like for the thumbnails position to remain the same after closing the popup container).
how to do it with AC ?
i'm also wondering why the movie clip "MC" is not listed in the AC properties window as any other movie clip which contains an AC code ? it's simply not there. so, the only way to see the code is actually to select the ac frames of the "MC" movie clip.
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Mar 28, 2011
Does the impact of event listeners on resources persist after their targets are temporarily removed from the display list? What about when mouseChildren is set to false for their container?
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Jul 14, 2009
I have SWF files that I load into my flash movie and those SWF files sometimes have mouse events that can interfere with dialogs and buttons in my flash movie. I'd like to temporarily disable the loaded SWFs mouse event handlers or block them from having any effects on my flash movie. My flash movie is AS 2.
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Sep 3, 2009
So I am trying to load a text file into flash, grab all of the files listed in it and then load them into flash. Not working. Heres my code.
ActionScript Code:
import flash.display.Sprite;
import flash.events.Event;
[Code].....
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Jun 13, 2010
I've got a website w/ a few different pages (each it's own swf file). When buttons are pressed the first time things seem good. But if you return to a button that's already loaded once, the movie clip file that has the navigation (and is the background), loads either too slow or too quick for the other swf files and it gets stuck in random spots. It's hard to explain, but something is not working properly.
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May 25, 2011
I'm doing a presentation where it loads different swf files in sequence. I already have a holder with width = 819, height = 614. Right now, I'm loading 1024x768 swf files in it.
This is the code in use:
loadMovie("movie1.swf", holder);
holder._width = 819;
holder._height = 614;
The swf file is loading in the correct position, but when I test play it, the first one [movie1.swf] loads and plays in it's original size [1024x768], then the following one [movie2.swf] loads and plays the way I want it [819x614]... Then when the whole movie loops again, now, the first one [movie1.swf] plays the way I want it to.
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