ActionScript 3.0 :: Temporarily Disable A HitTest?

Mar 17, 2011

I need a hitTest to be disabled for about 2 seconds, then re-enabled. How can I do this?

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Temporarily Disable An Event Listener?

May 19, 2009

I have a simple roll over animation. After the roll over, is there any way to disable the event listener so that the animation will play completely before any further interaction happens? Then re-enable it so it can be rolled over again? [code]...

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Actionscript 3 :: Temporarily Disable A Button In It

Dec 13, 2011

I am just playing with flash cs5.5 as3 and movieclips as buttons and have come across a problem.[code]...

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ActionScript 3.0 :: Temporarily Disable A MovieClip

Jan 26, 2011

I am working on a simple game, where I have an ENEMY moving in random way (movement happens at the eventListener ENTER_FRAME). I want the ENEMY to pause his movement the moment he hits a player (HitTestObject) , because then I need to display a popup which the user has to work with. how to suspend the movement of the enemy while the user is dealing with popup? So far I am trying to use removeEventListener(which triggers the movement), but I have problems restarting the eventListener once the user is done with the popup message.

[Code]...

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ActionScript 2.0 :: How To Disable A Link Temporarily

Mar 30, 2004

how to disable a link temporarily in a flash movie? The navigation bar should be active there, but the onClick events won't be permitted after a particular event is over.

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ActionScript 2.0 :: Temporarily Disable A Button?

Apr 29, 2008

how to temporarily disable a button? So like onRelease, it plays animation, and the button is disabled for maybe 20 seconds and after 20 seconds, the button is functional again.

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ActionScript 2.0 :: Temporarily Disable Loaded .swf?

Jan 4, 2010

I have different swf's as different pages on my flash based website. Only one swf is visible to the user at a time.Once a swf is loaded it never unloads. To control which page to display I use alpha 0 or to 100 for the swf's movie clip holder instead. I use a blocker to prevent mouse events from clips (swf's) underneath. The problem is that the pages underneath still are active. For example you can use the keyboard to access these underneath pages. I want the pages to be completely inactive when they are not on top. The blocker only fixes the mouse event problem.

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ActionScript 2.0 :: Disable A Link Temporarily?

Mar 30, 2004

how to disable a link temporarily in a flash movie?The navigation bar should be active there, but the onClick events won't be permitted after a particular event is over.

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ActionScript 2.0 :: [F8] Temporarily Disable Input Text Box

Apr 22, 2008

have a timer script set up ready to roll. I need to disable the ability to enter text into an input text box with actionscript and then reenable it.

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Temporarily Disable Button Until Movieclip Finished?

Aug 3, 2009

I have a movieclip that plays on click of my 3 buttons I managed to get that working fine. When I click a button I want to temporarily disable all buttons until the movieclip finishes playing then enable the buttons to be clickable again.

my code looks like this:

stop();
but1.addEventListener(MouseEvent.CLICK,but1_onMous eClick);
function but1_onMouseClick(e:MouseEvent):void

[Code]....

Then same thing for but2 and but3 only with gotoAndStop(2 or 3 );

and then I have a stop(); at the 1st frame in my movieclip.

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ActionScript 3.0 :: Suggestion For Temporarily Disable Button

Nov 3, 2010

Can anyone give a suggestion for temporarily disabling a button?After CLICK it enters a function. After it enters the function I want to disable the button for say... 3 seconds so it has time to execute the function and carry through the tweens etc without being pressed again.

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ActionScript 2.0 :: Temporarily Disable The Link In A Movieclip?

Jul 31, 2004

I've a movieclip on the stage attached an action

/:luck_1.onRelease = function (){
/:findorg (0, _root.luck_1);
}

"luck_1" is the movieclip. How to temporarily disable the onRelease () event from the button. I'll checkout the "condition" onlater but what i really want to disable the link even if the same code exists.

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Actionscript :: Flash: Disable Or Block All Mouse Events Temporarily For An Externally Loaded SWF?

Jul 14, 2009

I have SWF files that I load into my flash movie and those SWF files sometimes have mouse events that can interfere with dialogs and buttons in my flash movie. I'd like to temporarily disable the loaded SWFs mouse event handlers or block them from having any effects on my flash movie. My flash movie is AS 2.

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Frame Rate Temporarily Drops After Export?

Feb 6, 2012

My animation is complete. Previewing it (.swf) works perfectly fine. Playing it in flash works perfectly fine.But once it has exported to .mov the frame rate temporarily drops in certain places (usually around tweens)...

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Flash :: Photoshop Freeze Temporarily During Save?

Oct 30, 2011

I am using Flash and Photoshop CS5 for a college (HND) project (by which I mean, a single document for a Flash portfolio) and, Flash in particular, they keep appearing to freeze (i.e. they temporarily show as "Not Responding") whenever I save and take forever to save. My computer is quite low spec. (I intend to get another high-spec one but until that point) and possibly insufficient for what I am trying to run. However, I have only recently started having this problem and the saving is so slow that it is hampering my development of the project..
 
Is there at least a short-term solution to this? I really need to get on with the project and I can't when it's running like this. Flash also occasionally crashes so I can't risk not saving it regularly as I could lose work.

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Actionscript 3 :: Storing Files Temporarily And Loading Them Again Without Air?

Dec 15, 2011

I am loading files (or rather, pictures) in my Flex application from a server, technically from a database. I display some of them at a time, think of it like an image preview, and quite often I display the same image again. But I don't want to re-download the same file time and time again, so I would like to store it locally, and load it from there if it is available (or download it if necessary). I'm quite happy if the files can be stored in some temporary folder in AppData/iDontCare and get deleted on application restart.

File.applicationStorageDirectory would fit the bill, but only exists in Air.

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ActionScript 2.0 :: LoadMovie Only Temporarily Overwriting Image?

Jul 7, 2009

I have a movie clip called "play_btn". The timeline has 2 labels, "paused" & "playing" ... paused contains a movie clip called "playButton" and playing contains a movie clip called "pauseButton". playButton & pauseButton contain images of a pause button and a play button.I am trying to replace the playButton image using:

loadMovie("play.png", play_btn.playButton);

This works when the swf is first loaded but then if I do:

playBTN.gotoAndStop("paused");
playBTN.gotoAndStop("playing");

The original play image is back.Why, surely loadMovie should be overwriting the original image?

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Flash :: FullScreenEvent` Temporarily Add Things To The Display List?

Jan 26, 2011

Short Answer: Yes, FullScreenEvent temporarily adds 1 child to the stage. Long Rant: Well how about that.. I'm not crazy.. I don't know if this is documented but - it's true. That little message that pops up saying 'you can press esc to exit full-screen' adds a single child to the stage temporarily and keeps it on the top level until it fades out. The sudden intrusion of indexes really messed me up.. so there's my answer, I guess. Now i just need to figure out how to get around this slight annoyance.

[Code]...

Now, bear in mind i'm not ruling out that my code is faulty because that's more than likely the case, but after pondering for ages and coming up empty handed, I keep getting a little superstitious that flash is playing tricks on me and that the 'little message' is not independent and is actually added to the display list..

Does anybody know if I'm just imagining things? or is the 'press esc' message a part of my swf on the display list?

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ActionScript 2.0 :: Temporarily Stop Movement Of Gallery Thumbnails?

Oct 24, 2010

I would like to stop movement of the thumbnails of the Gal100 gallery when my pop-up container "MC" was loaded, so that mouse moving over loaded container "MC" doesnt affect the position of the thumbnails in the gallery beneath it (i'd like for the thumbnails position to remain the same after closing the popup container).

how to do it with AC ?

i'm also wondering why the movie clip "MC" is not listed in the AC properties window as any other movie clip which contains an AC code ? it's simply not there. so, the only way to see the code is actually to select the ac frames of the "MC" movie clip.

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ActionScript 3.0 :: Targets Are Temporarily Removed From The Display List?

Mar 28, 2011

Does the impact of event listeners on resources persist after their targets are temporarily removed from the display list? What about when mouseChildren is set to false for their container?

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ActionScript 2.0 :: Create An "hitTest" Script Inside A Movieclip That Is Actually Part Of That HitTest Code?

Jan 15, 2009

i just would like to know how to create an "hitTest" script inside a movieclip that is actually part of that hitTest code?I mean... I have mc A, and mc B. and the current hitTest code im using (that is on the timeline) makes mc A, destroy mc B when collide with it... but there are many mc B on the stage (with the same instance name) so, when mc A collide with one mc B, it destroys ALL mc's B... but i want it to destroy only the mc B that he collides, not all the others... maybe an hitTest script inside a movieclip B would work (somethig like "if MC A hitTest ME = i die" (not all the others)).

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ActionScript 3.0 :: Do Something After Hittest " Remove Hittest After First Collsion"?

Feb 8, 2010

i am controlling a tractor mc with right and left keyboard keys and let the user move the tractor till it reach a certain point where it touch a mc i want to go to a certain frame and stop the keyboard event listener and also the hit test listenerso finally the tractor is moved by user till it touches the mc then we will jump to a certain framethis certain frame will not have both of the tractor and the mcPHP Code:

import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.display.MovieClip;

[code].....

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HitTest On Multiple Mcs?

May 14, 2009

I have a movie clip called frog who moves along the screen, I want him to jump when he hits any other movie clips. I can make him do so with the code below, the problem is that if I write the same function for the other movie clips it doesnt work, it still works on the first one but none others. I have tried attaching an onCilpEvent on both the frog and on all the other movie cilps so no avail.
 
function hitBaby(){
if(_root.babyWord.hitTest(_root.frog)){
_root.frog.gotoAndPlay("frogB");}else{  _root.frog.gotoAndPlay("frogA");}

[code]....

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ActionScript 2.0 :: Set Depth On A Hittest?

Feb 25, 2009

i have this drag and drop thing basically when i drop the item on top of its slot i want it to do a hittest to set the depth to a number assigned to it. so lets say I drag an item called Item to a spot called slot i want it to do like item on hit test to slot set depth(2) lets say.

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ActionScript 3.0 :: Hittest Is Not Working

Apr 7, 2010

i'm trying to build this simple game for school: you've got a catapult which launches a "bullet" and you will have to aim it to hit a certain point. Now the whole catapult part and shooting the "bullet" works, but now it has to respond when it hits something, and that's where i'm stuck.

[Code]...

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ActionScript 2.0 :: HitTest Is Not Working

Aug 12, 2010

I'm trying to make a hitTest between to movie clips (Let's call them J and T)[code]But nothing happens when the two movie clips collide.

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ActionScript 3.0 :: HitTest : Can't Get It To Work

Mar 17, 2011

I am trying to create a game. My game is birds eye view game and I am trying to get it so my character (instance name hero_mc )can't pass through the buildings(instance name block_mc). I have been looking at tutorials on the web and most of them cover it so that a text appears if you hit the object whereas I want it so my character can't pass through or well is "push back", the one tutorial I found doesn't want to work for me, but it's not giving me any errors so I really don't know what is wrong with it.

Actionscript Code:
hero_mc.addEventListener(Event.ENTER_FRAME, enter_frame); function enter_frame(event:Event):void{if (hero_mc.hitTestObject(block_mc)) { trace("hero _mc is next to block_mc") } else { hero_mc.y += 10  hero_mc.x += 10  } }

My character still passes through the block objects.

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ActionScript 2.0 :: CS3 To HitTest Within An Array?

Jul 22, 2011

I have this thing where orbs are supposed to stick together, so I put them all in an arrayand told them to stick together when they encounter another member of that array.However, they only stick in groups of up to four, and then the orbs begin to overlap and such.

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Using Hittest And Attaching Sounds?

May 12, 2009

I am working on a game that involves a play head (called playHead) moving along the screen and when it encounters various movie clips it triggers a sound to be played. It is all going well except that the sound seems to want to play more than once, so there is a staggered wierd sound. Is is possible to make the sound only play once and also it needs to play until the the sound has finished. (the sounds are all very short).Here is the code:
 
onClipEvent(enterFrame){    if (this.hitTest(_root.playHead)){            _root.sound15.stop();    _root.sound15.attachSound("over");    _root.sound15.start();            }       }

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HitTest Was Playing The Sound Over And Over?

May 20, 2009

I have a playhead that moves across the screen and when it hitTests a movie clip it plays a sound. all is working fine except that it will only work the first time it is played. The playhead is controlled by a button. I am working in Actionscrpt2. Here is the code on the movieclip:

onClipEvent(enterFrame)[code]....

In the begining I was having trouble because the hitTest was playing the sound over and over but the above code sorted that out. I think that the new problem was created by fixing the old one.

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