ActionScript 2.0 :: [F8] Temporarily Disable Input Text Box
Apr 22, 2008have a timer script set up ready to roll. I need to disable the ability to enter text into an input text box with actionscript and then reenable it.
View 10 Replieshave a timer script set up ready to roll. I need to disable the ability to enter text into an input text box with actionscript and then reenable it.
View 10 RepliesI have a simple roll over animation. After the roll over, is there any way to disable the event listener so that the animation will play completely before any further interaction happens? Then re-enable it so it can be rolled over again? [code]...
View 11 RepliesI am just playing with flash cs5.5 as3 and movieclips as buttons and have come across a problem.[code]...
View 2 RepliesI am working on a simple game, where I have an ENEMY moving in random way (movement happens at the eventListener ENTER_FRAME). I want the ENEMY to pause his movement the moment he hits a player (HitTestObject) , because then I need to display a popup which the user has to work with. how to suspend the movement of the enemy while the user is dealing with popup? So far I am trying to use removeEventListener(which triggers the movement), but I have problems restarting the eventListener once the user is done with the popup message.
[Code]...
I need a hitTest to be disabled for about 2 seconds, then re-enabled. How can I do this?
View 2 Replieshow to disable a link temporarily in a flash movie? The navigation bar should be active there, but the onClick events won't be permitted after a particular event is over.
View 1 Replieshow to temporarily disable a button? So like onRelease, it plays animation, and the button is disabled for maybe 20 seconds and after 20 seconds, the button is functional again.
View 2 RepliesI have different swf's as different pages on my flash based website. Only one swf is visible to the user at a time.Once a swf is loaded it never unloads. To control which page to display I use alpha 0 or to 100 for the swf's movie clip holder instead. I use a blocker to prevent mouse events from clips (swf's) underneath. The problem is that the pages underneath still are active. For example you can use the keyboard to access these underneath pages. I want the pages to be completely inactive when they are not on top. The blocker only fixes the mouse event problem.
View 9 Replieshow to disable a link temporarily in a flash movie?The navigation bar should be active there, but the onClick events won't be permitted after a particular event is over.
View 1 RepliesI have a movieclip that plays on click of my 3 buttons I managed to get that working fine. When I click a button I want to temporarily disable all buttons until the movieclip finishes playing then enable the buttons to be clickable again.
my code looks like this:
stop();
but1.addEventListener(MouseEvent.CLICK,but1_onMous eClick);
function but1_onMouseClick(e:MouseEvent):void
[Code]....
Then same thing for but2 and but3 only with gotoAndStop(2 or 3 );
and then I have a stop(); at the 1st frame in my movieclip.
Can anyone give a suggestion for temporarily disabling a button?After CLICK it enters a function. After it enters the function I want to disable the button for say... 3 seconds so it has time to execute the function and carry through the tweens etc without being pressed again.
View 2 RepliesI've a movieclip on the stage attached an action
/:luck_1.onRelease = function (){
/:findorg (0, _root.luck_1);
}
"luck_1" is the movieclip. How to temporarily disable the onRelease () event from the button. I'll checkout the "condition" onlater but what i really want to disable the link even if the same code exists.
I have SWF files that I load into my flash movie and those SWF files sometimes have mouse events that can interfere with dialogs and buttons in my flash movie. I'd like to temporarily disable the loaded SWFs mouse event handlers or block them from having any effects on my flash movie. My flash movie is AS 2.
View 4 RepliesHow can i disable an input text box? What i want to do is once the upload button is clicked the input text box vname_txt and vdesc_txt are disabled. Which mean no text can be changed.
View 3 RepliesI currently have a button which checks to see if the values of text boxes are correct before displaying a tick or a cross to indicate this.I want to disable the input text boxes so no data can be written into them once they are correct...So my code so far within the button:
on (release) {
if (input1 == "140" && input2 == "180" && input3 == "140" && input4 == "180" && input5 ==
"640") { //if these values are entered in the input boxes <input1> etc.
[code].....
I'm doing a presentation flash and in my presentation, I don't want to show my mouse movement.
I have a text input box for me to enter text. The text box property is set to dynamic.
I have create a keylistener for me to press "I" or "i" and when I press "I", I want my text input box to enable me to type text in.
How can I code in AS to achieve this action?
Initial state of text input box is disabled, when I press "I" or "i" text input enabled and I can type in text. After that, I press another key, will disable the typing of text again.
I'm doing a presentation flash and in my presentation, I don't want to show my mouse movement.
I have a text input box for me to enter text. The text box property is set to dynamic.
I have create a keylistener for me to press "I" or "i" and when I press "I", I want my text input box to enable me to type text in.
How can I code in AS to achieve this action?
Initial state of text input box is disabled, when I press "I" or "i" text input enabled and I can type in text. After that, I press another key, will disable the typing of text again.
I'm doing a presentation flash and in my presentation, I don't want to show my mouse movement. I have a text input box for me to enter text. The text box property is set to dynamic. I have create a keylistener for me to press "I" or "i" and when I press "I", I want my text input box to enable me to type text in. How can I code in AS to achieve this action?Initial state of text input box is disabled, when I press "I" or "i" text input enabled and I can type in text. After that, I press another key, will disable the typing of text again.
View 1 RepliesI have an issue with font scaling of a dynamic text box.
Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change:
[Code].....
I have an issue with font scaling of a dynamic text box.
Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
I've googled a lot, but i can't find a solution to auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change:
[Code]....
I'm working on homework for my scripting class and having some issue with keyboard input (trouble finding advice on anything involving keyboard input as well). The set up is that a function can be called by either clicking a button or using a key (spacebar in this instance). When this is done via the mouse and the button it prevents the function from working again until the "bullet" goes so far off screen.The problem comes from being unable to figure out how to also disable input from the keyboard, or spacebar specifically, to also put that pause inbetween the shots.Quote:
function firingFunction() {
// mark start time
var lastTime:int = getTimer();
[code].......
I'm trying to extend the text input that comes in flex to support an icon, just like mac os x search text input has a grey circle aligned to the right, the text input has a addChild method, but it didn't work for me.
View 2 Repliesthe last of many problems, is that at the very end of the test, you're shown your score, and you have the option to type your name in a text box and click "save". Doing so will apply you score data (time elapsed, date, correct answers and percentage) along with the name you typed in, and output in a form, that you can save or print off, or whatever. The problem is, the input text box will not let you type in it. If you mouse over it, the mouse stays a pointer, you don't get the text tool. If you click on it, the cursor appears for a split second after you release the mouse button, but you cannot type anything in it.This is the actionscript for the output form:
Code:
//
function saveRecord(record:String, field:String, now:Object, score:Object):Void {
[code]......
I saw vinayak.kadam advising someone if they wanted to disable an input box they could do this...
Code:
instanceName_txt.type = "dynamic";
But I want to access my text field through an array...
Code:
lockArr = [box1.lock1,box2.lock1,box3.... etc etc // instance names of button clips
tArr = [box1.field1,box2.field1,box3.... etc etc // instance names of input text field clips
for(var n=0;n!=lockArr.length;n++){
[code]...
so If can I not set the type property of a text field if I'm referencing it through an array?
there's any way to disabling keyboard input? i am working in a kiosk and i need to enable or disable the inputs from keyboard in some points of the application.
View 3 RepliesHow do I disable and enable an input textfield? I have tried these but it returns me with error
1119: Access of possibly undefined property editable through a reference with static type flash.text:TextField.
mc_box.txt_input.editable = false;
mc_box.txt_input.enabled = false;
I have the input textfield inside a movieclip. I have already imported:
import flash.text.TextField;
explain how to disable punctuation (!@#%...) (52 glyphs) for aTextFieldType.INPUT using AS3
View 2 RepliesI have a DateField component in Flex and I want to stop any user input. If I set the editable to "false" then it stops users changed the bits of the DateField box. It does NOT however stop them from clicking on the calendar icon next to it and updating the date. Is it possible to disable this? I basically want the component to be read only under some circumstances but not for it to have any alpha overlay. Therefore I want to use editable rather than enabled.
View 1 Repliesis there a code that will disable key press all together or to focus on just the input box so that i can type with the space key (space is used to pick objects up in game not in use when this menu is open anyway).
View 4 RepliesIs there some way that I can disable the little cursor that comes when moving over an input field?
View 2 Replies