ActionScript 3.0 :: Disable Punctuation (!@#%...) (52 Glyphs) For ATextFieldType.INPUT?

Aug 21, 2009

explain how to disable punctuation (!@#%...) (52 glyphs) for aTextFieldType.INPUT using AS3

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ActionScript 3.0 :: Character Embedding - Disable Punctuation For A TextFieldType.INPUT?

Aug 21, 2009

how to disable punctuation (!@#%...) (52 glyphs) for a TextFieldType.INPUT using AS3?

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ActionScript 3.0 :: Character Embedding - How To Disable Punctuation

Aug 21, 2009

How to disable punctuation (!@#%...) (52 glyphs) for a TextFieldType.INPUT using AS3?

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I'm doing a project for an education company that requires the use of a cursive font. The cursive font has many glyphs so that the characters can connect with each other. There are several versions of each letter so that they connect correctly to whatever letter is beside it. The glyphs work fine in InDesign and Illustrator, but not Flash. I tried embedding the entire Glyph set but that doesn't work.

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ActionScript 2.0 :: [FMX] Format User Input Text With Punctuation

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I'm fairly new to Flash (over the last few months I have followed Actionscripting in books and online tutorials and can do basics by essentially following the recipes, but am having considerably more problems putting it all together for my own program).

I am trying to create a program for my students that will take their text input in fields like author, title, publisher, date, place of publication, etc. and output bibliography citations in the proper format (complete with punctuation). What is the best way to handle the text formatting to add punctuation and make the citation entries? Your text tutorial on color and other properties is very good, as well as the input text that returns the words, but how do I go one more step to add my punctuation to the user's input?

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ActionScript 2.0 :: Format User Input Text With Punctuation?

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I'm fairly new to Flash (over the last few months I have followed Actionscripting in books and online tutorials and can do basics by essentially following the recipes, but am having considerably more problems putting it all together for my own program).

I am trying to create a program for my students that will take their text input in fields like author,title, publisher, date, place of publication, etc. and output bibliography citations in the proper format (complete with punctuation). What is the best way to handle the text formatting to add punctuation and make the citation entries? Your text tutorial on color and other properties is very good, as well as the input text that returns the words, but how do I go one more step to add my punctuation to the user's input?

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ActionScript 3.0 :: How To Disable Key Input

Aug 4, 2011

I'm working on homework for my scripting class and having some issue with keyboard input (trouble finding advice on anything involving keyboard input as well). The set up is that a function can be called by either clicking a button or using a key (spacebar in this instance). When this is done via the mouse and the button it prevents the function from working again until the "bullet" goes so far off screen.The problem comes from being unable to figure out how to also disable input from the keyboard, or spacebar specifically, to also put that pause inbetween the shots.Quote:

function firingFunction() {
// mark start time
var lastTime:int = getTimer();

[code].......

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ActionScript 2.0 :: Disable An Input Box Through Array?

Oct 22, 2009

I saw vinayak.kadam advising someone if they wanted to disable an input box they could do this...

Code:

instanceName_txt.type = "dynamic";

But I want to access my text field through an array...

Code:

lockArr = [box1.lock1,box2.lock1,box3.... etc etc // instance names of button clips
tArr = [box1.field1,box2.field1,box3.... etc etc // instance names of input text field clips
for(var n=0;n!=lockArr.length;n++){

[code]...

so If can I not set the type property of a text field if I'm referencing it through an array?

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How can i disable an input text box? What i want to do is once the upload button is clicked the input text box vname_txt and vdesc_txt are disabled. Which mean no text can be changed.

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ActionScript 3.0 :: Way To Disable Keyboard Input?

Aug 1, 2011

there's any way to disabling keyboard input? i am working in a kiosk and i need to enable or disable the inputs from keyboard in some points of the application.

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ActionScript 2.0 :: [MX] Disable An Input Text Box?

Oct 30, 2002

I currently have a button which checks to see if the values of text boxes are correct before displaying a tick or a cross to indicate this.I want to disable the input text boxes so no data can be written into them once they are correct...So my code so far within the button:

on (release) {
if (input1 == "140" && input2 == "180" && input3 == "140" && input4 == "180" && input5 ==
"640") { //if these values are entered in the input boxes <input1> etc.

[code].....

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ActionScript 2.0 :: [F8] Temporarily Disable Input Text Box

Apr 22, 2008

have a timer script set up ready to roll. I need to disable the ability to enter text into an input text box with actionscript and then reenable it.

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ActionScript 2.0 :: Disable And Enable Text Input Box?

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I'm doing a presentation flash and in my presentation, I don't want to show my mouse movement.

I have a text input box for me to enter text. The text box property is set to dynamic.

I have create a keylistener for me to press "I" or "i" and when I press "I", I want my text input box to enable me to type text in.

How can I code in AS to achieve this action?

Initial state of text input box is disabled, when I press "I" or "i" text input enabled and I can type in text. After that, I press another key, will disable the typing of text again.

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ActionScript 3.0 :: How To Disable / Enable Input TextField

Jun 23, 2011

How do I disable and enable an input textfield? I have tried these but it returns me with error
1119: Access of possibly undefined property editable through a reference with static type flash.text:TextField.
mc_box.txt_input.editable = false;
mc_box.txt_input.enabled = false;
I have the input textfield inside a movieclip. I have already imported:
import flash.text.TextField;

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ActionScript 3.0 :: Enable And Disable Text Input Box?

Oct 5, 2010

I'm doing a presentation flash and in my presentation, I don't want to show my mouse movement.

I have a text input box for me to enter text. The text box property is set to dynamic.

I have create a keylistener for me to press "I" or "i" and when I press "I", I want my text input box to enable me to type text in.

How can I code in AS to achieve this action?

Initial state of text input box is disabled, when I press "I" or "i" text input enabled and I can type in text. After that, I press another key, will disable the typing of text again.

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ActionScript 2.0 :: Disable And Enable Text Input Box

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I'm doing a presentation flash and in my presentation, I don't want to show my mouse movement. I have a text input box for me to enter text. The text box property is set to dynamic. I have create a keylistener for me to press "I" or "i" and when I press "I", I want my text input box to enable me to type text in. How can I code in AS to achieve this action?Initial state of text input box is disabled, when I press "I" or "i" text input enabled and I can type in text. After that, I press another key, will disable the typing of text again.

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Flex :: Disable DateField Component From User Input

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I have a DateField component in Flex and I want to stop any user input. If I set the editable to "false" then it stops users changed the bits of the DateField box. It does NOT however stop them from clicking on the calendar icon next to it and updating the date. Is it possible to disable this? I basically want the component to be read only under some circumstances but not for it to have any alpha overlay. Therefore I want to use editable rather than enabled.

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ActionScript 2.0 :: Code To Focus On Input Box (disable Keypress)?

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is there a code that will disable key press all together or to focus on just the input box so that i can type with the space key (space is used to pick objects up in game not in use when this menu is open anyway).

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Is there some way that I can disable the little cursor that comes when moving over an input field?

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I'm writing a small .NET application that can produce SWF files, and I need to support Unicode fonts. I don't know the things on it and font rendering well, so I understand that I've made some blunders while writing my application: many fonts installed on my Windows don't support Unicode characters so I can see hollow squares only instead of the glyphs. My supposition is using of proper font substitution while rendering the SWF files that could contain embedded glyphs. First of all, I must determine whether a glyph is present in the necessary font.

I've found a partial solution of such test here, though it doesn't seem to be the thing I want to achieve because the sample operates for Unicode ranges only. But I've paid attention on Windows' Charmap application: it can hide missing glyphs. I tried to explore how charmap does the check with Dependency Walker to analyze its import table, but I didn't find anything instead of some GDI++ font functions. It could be a WinAPI or .NET 2.0 (not even .NET 3.0)

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ActionScript 3.0 :: Enumerating Glyphs In A Font?

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Is there any way to enumerate the glyphs available in a font? I know you can check if a specific glyph is available via Font.hasGlyphs(), but I'm looking for the opposite direction, something like a enumerateGlyphs() method would do if it existed. Sadly it doesn't seem to. Is there a workaround or known way to determine available glyphs?

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Professional :: Use The IDE For Selecting Which Glyphs When Embedding Fonts?

Mar 21, 2010

how to use the IDE for selecting which glyphs you want when  embedding fonts, but is there a way to do it in code when you've  created your text field entirely with code?The pages on embedding fonts using code in the Adobe support area don't seem to mention glyphs. Do you add something after... myText.embedFonts = true;

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Flex :: Detect Unsupported Glyphs (non-embedded Fonts)?

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My app does the following:enumerate fonts installed on the clients machine, and populate a dropdown list with them present a s:TextArea with special characters (like äöü)update the TextArea's font family to the one selected in the dropdown After it updates, there seems to be three possible results: the correct glyph, a blank space, or a fallback glyph in a device font (seems to be _serif, though the CSS style is _typewriter). My goal is to programmatically detect whether a device font supports all the glyphs in a chosen user font.

I have tried getBounds on various children (to detect 0 width, etc.), getting info about atoms, and comparing fontFamily for a correct glyph against fontFamily for a blank or fallback glyph. For formatting changes that dispatch a UpdateCompleteEvent or CompositionCompleteEvent, i am always doing my checks after it completes.

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ActionScript 2.0 :: XML, Numbers And Punctuation Not Showing?

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I tried searching the forum and web on this, and I'm sure it's out there somewhere, but couldn't find it. I thought I was done with my project today- and at the nth hour, right before it was time to go home, sigh, - I realized that for some reason, neither the numbers or punctuation were showing up in dynamic text that was being pulled in via XML. Anyone know this one? I'm an XML dummy.

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Flash 10 :: Cross-platform Random Font-glyphs Missing Inspite Of Embedding

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A project I am am working on has an extremely strange font problem. We have completely unpredictable glyphs missing on Mac compilations inspite of correct font embedding and correct font installations on the machines. Here is some of the context:

1. The Font is a custom truetype font which belongs to the client.

2. We are working on CS5 on the Mac, and CS4 on PC.

3. We are using classic dynamic texts, assigning striungs to the text attribut (not to htmlText). However the probel also occurrs with other classic text modes (single-line, multi line, kerening on or off, etc)

4. It is not predictable whether the glyphs of the font will show or not on the Mac CS5 compilations or not.

5. The issue does not seem to occurr with standard fonts like Courier or Helvetica.

6. Compiling on CS4 on PC works correctly.

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Flash :: Punctuation Marks Get Aligned Wrongly

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In my flash application I am using a typewriter effect, to make it seem as if text is written on the fly. When I do so, my punctuation marks (question mark, dot, ect.) get aligned to the wrong direction (to the right). I am writing in Hebrew (right-to-left).

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ActionScript 3.0 :: Embedding Fonts Does Not Display Any Punctuation

Oct 20, 2009

I currently have text fields that read data in from an xml file. Previously i used default font (times new roman) and the punctuation displayed fine. I have since tried to move to Arial (textformat.font = "Arial" and setting embed font to true in the txtboxes) which does not display any punctuation. Is there a function to allow this or is it more complex?

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ActionScript 3.0 :: Regexps - Break Up Into Individual Words Without Punctuation

Oct 14, 2010

I'm having a strange problem with regexps. I have several sentences that I want to break up into individual words without punctuation. I also want each punctuation mark as a separate element in the array. I used some code from the ActionScript 3.0 cookbook to create the following code:

[Code]...

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ActionScript 2.0 :: Stripping Strings - Separate The Punctuation (in Order)

Jul 28, 2004

i have 10 sentences i am importing into flash from xml. here is a sample:

[Code]...

what i really want is the punctuation put into its own array. i strip c like this: Code: var strings = c.split(" "); and of course that places every character into the array and the last character is "legs!". for other purposes i need to split it in every character but how can i now separate the punctuation (in order) so i can recall it later.

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Flex :: Prevent Line Breaks Between Words And Punctuation In UITextField?

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I am rendering html in a Flex 3.x UITextField. The problem I am facing now is that when punctuation is at the end of a word, it can sometimes be wrapped to the next line.

For example:

That which doesn't kill me makes me stronger ,so I became a developer.

This seems like a bug in the algorithm to me. Is there a workaround?

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