I'm working on homework for my scripting class and having some issue with keyboard input (trouble finding advice on anything involving keyboard input as well). The set up is that a function can be called by either clicking a button or using a key (spacebar in this instance). When this is done via the mouse and the button it prevents the function from working again until the "bullet" goes so far off screen.The problem comes from being unable to figure out how to also disable input from the keyboard, or spacebar specifically, to also put that pause inbetween the shots.Quote:
function firingFunction() { // mark start time var lastTime:int = getTimer();
How can i disable an input text box? What i want to do is once the upload button is clicked the input text box vname_txt and vdesc_txt are disabled. Which mean no text can be changed.
there's any way to disabling keyboard input? i am working in a kiosk and i need to enable or disable the inputs from keyboard in some points of the application.
I currently have a button which checks to see if the values of text boxes are correct before displaying a tick or a cross to indicate this.I want to disable the input text boxes so no data can be written into them once they are correct...So my code so far within the button:
on (release) { if (input1 == "140" && input2 == "180" && input3 == "140" && input4 == "180" && input5 == "640") { //if these values are entered in the input boxes <input1> etc.
I'm doing a presentation flash and in my presentation, I don't want to show my mouse movement.
I have a text input box for me to enter text. The text box property is set to dynamic.
I have create a keylistener for me to press "I" or "i" and when I press "I", I want my text input box to enable me to type text in.
How can I code in AS to achieve this action?
Initial state of text input box is disabled, when I press "I" or "i" text input enabled and I can type in text. After that, I press another key, will disable the typing of text again.
How do I disable and enable an input textfield? I have tried these but it returns me with error 1119: Access of possibly undefined property editable through a reference with static type flash.text:TextField. mc_box.txt_input.editable = false; mc_box.txt_input.enabled = false; I have the input textfield inside a movieclip. I have already imported: import flash.text.TextField;
I'm doing a presentation flash and in my presentation, I don't want to show my mouse movement.
I have a text input box for me to enter text. The text box property is set to dynamic.
I have create a keylistener for me to press "I" or "i" and when I press "I", I want my text input box to enable me to type text in.
How can I code in AS to achieve this action?
Initial state of text input box is disabled, when I press "I" or "i" text input enabled and I can type in text. After that, I press another key, will disable the typing of text again.
I'm doing a presentation flash and in my presentation, I don't want to show my mouse movement. I have a text input box for me to enter text. The text box property is set to dynamic. I have create a keylistener for me to press "I" or "i" and when I press "I", I want my text input box to enable me to type text in. How can I code in AS to achieve this action?Initial state of text input box is disabled, when I press "I" or "i" text input enabled and I can type in text. After that, I press another key, will disable the typing of text again.
I have a DateField component in Flex and I want to stop any user input. If I set the editable to "false" then it stops users changed the bits of the DateField box. It does NOT however stop them from clicking on the calendar icon next to it and updating the date. Is it possible to disable this? I basically want the component to be read only under some circumstances but not for it to have any alpha overlay. Therefore I want to use editable rather than enabled.
is there a code that will disable key press all together or to focus on just the input box so that i can type with the space key (space is used to pick objects up in game not in use when this menu is open anyway).
I'm working on a site that is circular in format.It works fine when a single click occurs after all tweening and easing has finished.If a click occurs before tweening or easing of the menu is finished it throws it into dissarray.[code]...
New at AS3, more of a designer than coder but I try. This will probably be easy for this forum's pros: I have 6 main buttons and 50 other buttons. When people click on one of the six main buttons, I need the 50 other buttons labeled from t_1 to t_50 to be disabled (mouseEnabled=false)
I don't want to write the same line of code 50 times so I'm trying something like this. This is the code for button#6:
butt6.addEventListener(MouseEvent.CLICK,menu6Handl er); function menu6Handler(e:MouseEvent):void { //other tasks, etc...
I have 6 main buttons and 50 other buttons. When people click on one of the six main buttons, I need the 50 other buttons labeled from t_1 to t_50 to be disabled (mouseEnabled=false).I should add that all 50 buttons are in a sub group:this.wholeTree.t_1
I don't want to write the same line of code 50 times so I'm trying something like this. This is the code for button#6:
butt6.addEventListener(MouseEvent.CLICK,menu6Handl er); function menu6Handler(e:MouseEvent):void { if(this.menu6.currentFrame==15){
[Code]....
This returns 2 errors: The first one is warning 3596 Duplicate variable definition: I tried assigning the variable definition just once at the beginning of the function but then it no longer works and the buttons 1 to 50 don't get disabled. The second error is TypeError: Error #1010: A term is undefined and has no properties.at main_Sustainability_fla::MainTimeline/menu6Handler()
not sure how difficult this is going to be, but I have 30 movie clips, which will all be sequentially numbered. (pos1, pos2, pos3......pos30). They will all have the same functions, with the only change being the number. I know there is a more efficient way to write this code using arrays, but I will need help with it. I would rather have 10 lines of code than 150. I also need help with writing the code, that will disable all other movie clips, once the first one is clicked. Also, not sure how tricky the javascript part will be. Below is the code i am trying to achieve, but the long version.
im pretty new to flash, using cs5 / as3.Im trying to take the input from the text field and add it into the first position of an array. Then display the array[0] in a dynamic textfield.everything i have tried has either resulted in nothing popping up or having the dynamic text display "[textfield object]
I've a input text field named "a1", and an another named "a2". I just copy inside my array to "generate" in the second frame of the .swf.[code] That's what I copy in it, now I only need to "convert" it into an array, so I just said:[code]I tried so many ways like splitting up the text, push them to the myArr etc..etc.
I am making an array and I would like for the array to gather the information from an input box inside the array. How would I get the so called array to add the information from name_txt? Actionscript Code: var word = new Array("Hello" + _root.name_txt,"How are you today?");
I have created an array of input text fields from a custom class(TextBox). When the user enters something into a text box, I want to compare it the expected answer (answers:Array). I can't get the keyPressed function to read the input text. When I trace box[boxnum].text it says "undefined". What am I doing wrong and how can I fix it?
Ok I have 6 textboxes that the users will use to type in 6 different numbers from 1-49. What code would I need to add so that once the user has entered their 6 numbers, they are sent to and stored in an array?
The user inserts 6 different numbers into the input text box between 1 to 49 also i need check if the number is not higher than 49 or smaller than 1 . I also need check duplicate entries and empty space from input text box, which error message will prompt the user. Then i need to store the input from user to array.
Here what i got so far
import uk.ac.uwe.multimedia.lottery.LotteryDraw var lottoDraw:LotteryDraw = new LotteryDraw(); lottoDraw.chooseNumbers();
I would like to parse some User Input Text into individual letters (probably using an array so the letters can be used and changed easily). The goal is to create an encryption flash script, which will take in a user input sentence, and spit out a jumble of "random" letters with a 4-Digit code. The end-user then takes the jumble, puts it in to the box, punches in the 4-Digit Code, and decrypts the message. I understand there may be ActionCrypt and stuff, but I'd enjoy attempting this myself. I have all the other data I need (translating letters in an array into numbers, jumbling the numbers, turning those numbers into letters, and then allowing the end-user to enter those and reverse-engineer the original sentence).
All in all, I only need the code to parse input text (in this case, and for the easiest idea, lets say 10 letter maximum) into an array of individual letters per sector.To make this easy for me to understand, I'll give you some variables to work with, so if you post code, I understand what you mean with the variables:
input_txt = User Input Box encrypt_btn = The button one will press, and thus make the (hopefully new) sentence be parsed into an array
So pretty much, I'm assuming the code will begin with the encrypt buttons AS:
"this.on(Release) = function()"
That's the way I imagine it at least... If any of you have an extremely advanced way, that's fine by me. Use all the variables you want, array names.... everything!
I have an array of images and an input text box. I want to type something in the text box which will be different for each picture. For example the first picture may be an apple and the correct answer will be apple and so on. How do I check to see if the input is correct against the picture that is shown?