ActionScript 3.0 :: Temporarily Disable A MovieClip
Jan 26, 2011
I am working on a simple game, where I have an ENEMY moving in random way (movement happens at the eventListener ENTER_FRAME). I want the ENEMY to pause his movement the moment he hits a player (HitTestObject) , because then I need to display a popup which the user has to work with. how to suspend the movement of the enemy while the user is dealing with popup? So far I am trying to use removeEventListener(which triggers the movement), but I have problems restarting the eventListener once the user is done with the popup message.
I have a movieclip that plays on click of my 3 buttons I managed to get that working fine. When I click a button I want to temporarily disable all buttons until the movieclip finishes playing then enable the buttons to be clickable again.
my code looks like this:
stop(); but1.addEventListener(MouseEvent.CLICK,but1_onMous eClick); function but1_onMouseClick(e:MouseEvent):void
[Code]....
Then same thing for but2 and but3 only with gotoAndStop(2 or 3 );
and then I have a stop(); at the 1st frame in my movieclip.
/:luck_1.onRelease = function (){ /:findorg (0, _root.luck_1); }
"luck_1" is the movieclip. How to temporarily disable the onRelease () event from the button. I'll checkout the "condition" onlater but what i really want to disable the link even if the same code exists.
I have a simple roll over animation. After the roll over, is there any way to disable the event listener so that the animation will play completely before any further interaction happens? Then re-enable it so it can be rolled over again? [code]...
how to disable a link temporarily in a flash movie? The navigation bar should be active there, but the onClick events won't be permitted after a particular event is over.
how to temporarily disable a button? So like onRelease, it plays animation, and the button is disabled for maybe 20 seconds and after 20 seconds, the button is functional again.
I have different swf's as different pages on my flash based website. Only one swf is visible to the user at a time.Once a swf is loaded it never unloads. To control which page to display I use alpha 0 or to 100 for the swf's movie clip holder instead. I use a blocker to prevent mouse events from clips (swf's) underneath. The problem is that the pages underneath still are active. For example you can use the keyboard to access these underneath pages. I want the pages to be completely inactive when they are not on top. The blocker only fixes the mouse event problem.
how to disable a link temporarily in a flash movie?The navigation bar should be active there, but the onClick events won't be permitted after a particular event is over.
Can anyone give a suggestion for temporarily disabling a button?After CLICK it enters a function. After it enters the function I want to disable the button for say... 3 seconds so it has time to execute the function and carry through the tweens etc without being pressed again.
I have SWF files that I load into my flash movie and those SWF files sometimes have mouse events that can interfere with dialogs and buttons in my flash movie. I'd like to temporarily disable the loaded SWFs mouse event handlers or block them from having any effects on my flash movie. My flash movie is AS 2.
My animation is complete. Previewing it (.swf) works perfectly fine. Playing it in flash works perfectly fine.But once it has exported to .mov the frame rate temporarily drops in certain places (usually around tweens)...
I am using Flash and Photoshop CS5 for a college (HND) project (by which I mean, a single document for a Flash portfolio) and, Flash in particular, they keep appearing to freeze (i.e. they temporarily show as "Not Responding") whenever I save and take forever to save. My computer is quite low spec. (I intend to get another high-spec one but until that point) and possibly insufficient for what I am trying to run. However, I have only recently started having this problem and the saving is so slow that it is hampering my development of the project..
Is there at least a short-term solution to this? I really need to get on with the project and I can't when it's running like this. Flash also occasionally crashes so I can't risk not saving it regularly as I could lose work.
I am loading files (or rather, pictures) in my Flex application from a server, technically from a database. I display some of them at a time, think of it like an image preview, and quite often I display the same image again. But I don't want to re-download the same file time and time again, so I would like to store it locally, and load it from there if it is available (or download it if necessary). I'm quite happy if the files can be stored in some temporary folder in AppData/iDontCare and get deleted on application restart.
File.applicationStorageDirectory would fit the bill, but only exists in Air.
I have a movie clip called "play_btn". The timeline has 2 labels, "paused" & "playing" ... paused contains a movie clip called "playButton" and playing contains a movie clip called "pauseButton". playButton & pauseButton contain images of a pause button and a play button.I am trying to replace the playButton image using:
loadMovie("play.png", play_btn.playButton);
This works when the swf is first loaded but then if I do:
i hv create an fullscreen menu, manu having many options on wall and i put one transparent desing movieclips over buttons by those movieclips bottom button gone non interactive
Short Answer: Yes, FullScreenEvent temporarily adds 1 child to the stage. Long Rant: Well how about that.. I'm not crazy.. I don't know if this is documented but - it's true. That little message that pops up saying 'you can press esc to exit full-screen' adds a single child to the stage temporarily and keeps it on the top level until it fades out. The sudden intrusion of indexes really messed me up.. so there's my answer, I guess. Now i just need to figure out how to get around this slight annoyance.
[Code]...
Now, bear in mind i'm not ruling out that my code is faulty because that's more than likely the case, but after pondering for ages and coming up empty handed, I keep getting a little superstitious that flash is playing tricks on me and that the 'little message' is not independent and is actually added to the display list..
Does anybody know if I'm just imagining things? or is the 'press esc' message a part of my swf on the display list?
I would like to stop movement of the thumbnails of the Gal100 gallery when my pop-up container "MC" was loaded, so that mouse moving over loaded container "MC" doesnt affect the position of the thumbnails in the gallery beneath it (i'd like for the thumbnails position to remain the same after closing the popup container).
how to do it with AC ?
i'm also wondering why the movie clip "MC" is not listed in the AC properties window as any other movie clip which contains an AC code ? it's simply not there. so, the only way to see the code is actually to select the ac frames of the "MC" movie clip.
Does the impact of event listeners on resources persist after their targets are temporarily removed from the display list? What about when mouseChildren is set to false for their container?
I would like to know how to disable all the events for a movieclip so that it cannot accept any kind of event.I want to restrict a movieclip (draggable) to accept only one movieclip(target) droped on it
I am using Adobe Flash CS5, Action Script 3.0, and I want to disable my "home" movieclip after it has been clicked, so it stays a certain color or design that can't be clicked anymore. I already created the _up, _over, _down, and _disabled in the "home" timeline, and I don't know what to do after that.... i tried home.enabled = false, but it's already disabled when I hover to it. These are my codes so far:
I just done a project here i create a movieclip which contains many thumbnails in it and above this layer i have a phone movieclip which have 2 children movieclip 1st childmovieclip contain canvas movieclip which allow user to draw something and 2nd child movieclip is just contains png movieclip in it now I just want to disable 2nd movieclip to enable bottom thumbnails, and here is my codeI made phone object in my document class
I've produced a Flash Flipbook. I works the way I want it to except for one thing. In one of my flipping pages I've created a movie clip inside which consists of an animation. The animation plays fine but when you're about to flip to the next page it replays the movieclip (even though I've put a 'stop' function at the end of the movieclip). I don't know whether I have to create a function at the top level so it disables the movieclip after one page flick? Or is there another way that I can make the movieclip just play once after flicking to the next or previous page?[code]...
In a weakest link game I want people to have the option to disable the timer. [url]...
The quiz all takes place in one frame (frame 3) but I'd like to have a button on the index frame ( frame 1) which gives them the option to have timer on or off. At present the clock movieclip is on the 3rd frame and starts automatically as soon as the frame is entered.
Do you recommend using a button with on press ;unload movie? would this work given the movievclip is not on the same frame?
Suppose, I created a MovieClip(with instance-name= "myClip") on the stage. If I need to process MouseEvent.CLICK event on this movieclip(myClip), then we use addEventListener(bla.... bla...); method.
Now, my requirement is, in certain case, I do not want to occur any MouseEvent.CLICK events on this same movieClip(i.e., myClip).Then, How to do this? (or) What is the method/class used in this context?
Atlast, My requirement is: How to remove/disable Mouse_CLICK events when occur on a MovieCLip.