ActionScript 3.0 :: How To Disable Movieclip
Nov 4, 2011i hv create an fullscreen menu, manu having many options on wall and i put one transparent desing movieclips over buttons by those movieclips bottom button gone non interactive
View 3 Repliesi hv create an fullscreen menu, manu having many options on wall and i put one transparent desing movieclips over buttons by those movieclips bottom button gone non interactive
View 3 RepliesIs there a way to disable a movieclip.. i thought myMc._visable=false would hide and disable, but it does not seem too.
View 5 RepliesI would like to know how to disable all the events for a movieclip so that it cannot accept any kind of event.I want to restrict a movieclip (draggable) to accept only one movieclip(target) droped on it
View 2 RepliesI am using Adobe Flash CS5, Action Script 3.0, and I want to disable my "home" movieclip after it has been clicked, so it stays a certain color or design that can't be clicked anymore. I already created the _up, _over, _down, and _disabled in the "home" timeline, and I don't know what to do after that.... i tried home.enabled = false, but it's already disabled when I hover to it. These are my codes so far:
stop();
home.stop();
home.buttonMode = true;
[code]......
I just done a project here i create a movieclip which contains many thumbnails in it and above this layer i have a phone movieclip which have 2 children movieclip 1st childmovieclip contain canvas movieclip which allow user to draw something and 2nd child movieclip is just contains png movieclip in it now I just want to disable 2nd movieclip to enable bottom thumbnails, and here is my codeI made phone object in my document class
phonemc=new phone()
addChild(phonemc)
phonemc.x=(1000/2)+270;
[code].....
I am working on a simple game, where I have an ENEMY moving in random way (movement happens at the eventListener ENTER_FRAME). I want the ENEMY to pause his movement the moment he hits a player (HitTestObject) , because then I need to display a popup which the user has to work with. how to suspend the movement of the enemy while the user is dealing with popup? So far I am trying to use removeEventListener(which triggers the movement), but I have problems restarting the eventListener once the user is done with the popup message.
[Code]...
I made a movieclip as a button, but it still clickable after I set it's property enabled = false,is it correct?
Code:
function disableButton(i){
_root.buttonsBg["v6bt"+i].upBt.attachMovie("disableBt", "disableBt", 3);
[code].....
I have a movieclip that plays on click of my 3 buttons I managed to get that working fine. When I click a button I want to temporarily disable all buttons until the movieclip finishes playing then enable the buttons to be clickable again.
my code looks like this:
stop();
but1.addEventListener(MouseEvent.CLICK,but1_onMous eClick);
function but1_onMouseClick(e:MouseEvent):void
[Code]....
Then same thing for but2 and but3 only with gotoAndStop(2 or 3 );
and then I have a stop(); at the 1st frame in my movieclip.
I've produced a Flash Flipbook. I works the way I want it to except for one thing. In one of my flipping pages I've created a movie clip inside which consists of an animation. The animation plays fine but when you're about to flip to the next page it replays the movieclip (even though I've put a 'stop' function at the end of the movieclip). I don't know whether I have to create a function at the top level so it disables the movieclip after one page flick? Or is there another way that I can make the movieclip just play once after flicking to the next or previous page?[code]...
View 1 RepliesI've a movieclip on the stage attached an action
/:luck_1.onRelease = function (){
/:findorg (0, _root.luck_1);
}
"luck_1" is the movieclip. How to temporarily disable the onRelease () event from the button. I'll checkout the "condition" onlater but what i really want to disable the link even if the same code exists.
In a weakest link game I want people to have the option to disable the timer. [url]...
The quiz all takes place in one frame (frame 3) but I'd like to have a button on the index frame ( frame 1) which gives them the option to have timer on or off. At present the clock movieclip is on the 3rd frame and starts automatically as soon as the frame is entered.
Do you recommend using a button with on press ;unload movie? would this work given the movievclip is not on the same frame?
Suppose, I created a MovieClip(with instance-name= "myClip") on the stage. If I need to process MouseEvent.CLICK event on this movieclip(myClip), then we use addEventListener(bla.... bla...); method.
Now, my requirement is, in certain case, I do not want to occur any MouseEvent.CLICK events on this same movieClip(i.e., myClip).Then, How to do this? (or) What is the method/class used in this context?
Atlast, My requirement is: How to remove/disable Mouse_CLICK events when occur on a MovieCLip.
This particular scene I want the user to use all 3 Electric mixers before moving on to the next scene.
I have done it now so that the user must klick on mixer at least 3 times. But it can be the same clip.
The problem I have is to single out each clip. So that if the clip have been clicked once. The counter for that clip is disabled.
Hope you can understand what I mean.
Code:
myVar=0;
function dragSetup(clip, targ) {
clip.onPress = function() {
[Code]....
I created some movieclip buttons, set a statement to disable it, but I can't enable them again when another button is selected how can i resolve this?[code]
View 4 RepliesI creating a flash gallery(using flash first time) and found one problem. When i resize movieclip(container) it resize its children, so i could't resize them manualy to dimensions what i need. How i can disable resizing of children of movieclip?
View 4 RepliesMy issue starts here:Suppose, I created a MovieClip(say, instance-name= "myClip") on the stage. If I need to process MouseEvent.CLICK event on this movieclip(myClip), then we use addEventListener(bla.... bla...); method.Now, my requirement is, in certain case, I do not want to occur any MouseEvent.CLICK events on this same movieClip(i.e., myClip)Atlast, My requirement is: How to remove/disable Mouse_CLICK events when occur on a MovieCLip.Here, I try to disable the MouseEvents because, The MovieClip must be visible but should not accept any Mouse_CLICK events on it
View 4 RepliesI've created a flipbook in Flash. It pretty much looks the way I want it to except for one thing. On the 3rd and 4th page I've created a spread where it has have a movieclip playing inside the pages. It plays fine but everytime you're about to flip to the next or previous page it keeps playing the animation inside the page. Obviously I only want it to play once. Even though I put a 'stop' function inside the movieclip it still loops the animation. It looks like I have to set a function at the top level so it disables the movieclip after the first page-flip. Is this possible? Or is there another way that I can make the animation stop looping when about to flip pages? I could only attach the actionscript in word doc as the fla and swf where too big to attach. If you're happy to look into it I can email it to you.
View 2 RepliesDoes anybody know how to disable TLF in CS5, specifically, on import of an AI file?
When I import an .ai file into Flash, I want the text to come in as classic text becasue the TLF is to memory intensive and makes my application unusable (the application is very font heavy).
Right now, my workaround is to produce the assets of the file in CS4 and then open it with and convert to CS5. This is fine for the initial build, but is a pain when I need to make updates to the file.
Is there a way to use ActionScript to disable all buttons in a movie at the start of the movie (or at any given time in the movie), and then re-enable them at a certain time? I'm using Flash MX (only version I have access to), and I know how to get to the ActionScript panel and use it for basic things like stopping/playing a movie or jumping to a certain frame, but I haven't figured out much about ActionScript beyond that.
(btw, what version of ActionScript does Flash MX have?
using an FLV, with SeekBar component...works fantastic, but the scrubber clashes with my cuepoints when dragging along the timeline. So i want the scrubber to be inactive. Tried everything but can't get it to disable.disable this, I've looked everywhere, seems a few people have asked here but with no solid response
View 3 RepliesHow to disable Alt F4 in a swf file
View 1 RepliesI know it should be simple, but I can't find a solution to this question.
How do i disable a particular key in AS3?
On the root, I have a movieclip (input). Within it is 1 frame of codes (well, 2 layers, each with 1 frame of code...).
Alongside on the root, I have another movieclip (banana), which has a stack of animation within... the first frame within is labelled "main".
What I wanted was that if banana's current frame was main, then input is untouched (enabled). If banana's current frame WASN'T main, then input is disabled ENTIRELY (everything within is disabled as well, especially the frames of code).
What I have tried was applying this code on a frame on the root timeline:
onClipEvent(enterFrame) {
if(banana.currentFrame = main); {
input.enabled = false;
[Code]....
I looked up some things and they said that enabled false or true only applies directly to the movieclip, and leaves all codes within the MC untouched.
I've made an AIR Application. It definitely has a .swf file. Running the .swf file alone works till a point where user tries to press keys like A, S, D, etc from the keyboard which will not be detected as the .swf if running using a flash player. So inorder to avoid such problem I'd not allow the users to run the .swf file natively. Only if the .exe is clicked it must run. So is there any functions that implement this??
View 1 RepliesI have a zoom in function and when I'm zoomed in I can drag the movie clip around with a drag function I have a zoom out function which restores the movie clip to its original size but I would like the drag function to be disabled while zoomed out.[code]...
View 4 RepliesHow do I disable right click functionality for SWF? When I right click on this movie that I have it gives me option to click on a link.How do I take the link out or diable the right click function?
View 2 RepliesI would like to disable left clicks certain keyframes, i have a movieclip that the user is dragging and when a click is made it has a short animation, but i dont want users to be able to click other things while this animation is running. so i need to disable the left click. the animation is on inside the movie clip.
View 5 Repliescan some one fullscreen and how to disable the esc button?
View 2 RepliesI want to automatically disable the ability for people to switch to FullScreen when watching my Flash animation. The animation will be downloaded by people and viewed in FlashPlayer rather than in a web browser, if that makes a difference.Here is the Code I have tried so far:
Code:
stage.addEventListener(Event.ENTER_FRAME, DisableFS);
function DisableFS(event:Event):void {
[code]....
If I create a Movie Clip and assign a child Movie Clip as the hit area using this.hitArea = this.mcClipName; is there a way for me to disable that hit area? For instance, mcButton is a button. When I click mcButton, it triggers a function that reveals other content in my movie. I don't want them to be able to click that button again unless they close the new content (using another button that appears with the new content).
View 3 Replies