ActionScript 3.0 :: Instantiating Assets From External Swf?

Jan 15, 2009

How do you instantiate an MC that resides in an external swf library?

So for instance loading "shape.swf" and instantiating "square_mc" from it's library onto the parent stage.

View 8 Replies


Similar Posts:


Actionscript 3 :: Instantiating Objects From External .swf In IOS?

Aug 4, 2011

I'm looking to load external .swfs that have graphical assets in them which are all 'exported for actionscript', and instantiate those assets in a .swf packaged for iOS. I'm using the adt command line packager to create the .ipa file. I'm including the .swf files while packaging. The .swf files seem to load correctly, and give me no errors, but when the Loader for each .swf's bytesLoaded equals bytesTotal the content property remains null.The program works perfectly when I package the .ipa using the -target ipa-test-interpreter flag, but not when I use the -target ipa-test.

I'm assuming the problem is that iOS doesn't allow Flex developers to load external .swf files that contain actionscript, and the 'export for actionscript' in the external .swf files counts as actionscript for the purposes of Apple's security policies. I'm looking for confirmation as to whether or not this is the problem.When using adt to package .ipa files, does iOS block external .swf files that have library assets that have been 'exported for actionscript'? [URL]

View 1 Replies

ActionScript 3.0 :: Instantiating Class From External Function?

Nov 11, 2010

I've got a confusing situation which wont seem to fix itself basically I have my main class, my iContent class (which will hold each page and have functions for all pages), and my individual pages.

The homepage is instantiated by calling the iContentClass.goHome method in the main document class. The home page contains a button to go on to the next page. This button references the goColourBrowserPage function within the iContentClass, which removes the child (being the home page) and attempts to add a child (colourBrowserPage).

For some reason this doesnt work! It doesnt seem to add the child and wont let me remove the child of the home page! I've been sitting here for 3 hours trying to work it but to no avail!

[Code]...

View 1 Replies

Collect All External Assets?

Mar 25, 2011

Is there any way to collect all external assets (images, videos, etc) and put them in one selected folder?

View 2 Replies

Protect External Assets, XML On CD?

Oct 1, 2009

I'm developing some elearning material to be distributed on CD. The main swf loads text, images, sounds via an XML file. protecting the assets/XML from being edited/stolen?

View 3 Replies

ActionScript 3.0 :: Assets Of External Swf?

Feb 12, 2009

i am loading an external swf and need to access the assets within it heres my basic code:i can access fine through the onComplete function of the loader but cannot access from anywhere else....

Code:
stop();
import flash.net.URLRequest;
import flash.display.Loader;
import flash.events.Event;

[code]...

View 1 Replies

Actionscript 3 :: Loading Assets From External Swf?

Aug 18, 2010

I am trying to load assets from an external swf. As in:

I drew a square in flash Made it into a symbol made sure to check the "Extract for Action Script" to doubly check I created an instance of it from within the asset file. went to my loader file loaded the assets.swf tried to find the class variable using "getDefininition" FAILED.

from what I'v been seeing from around the web the following code should work. (I actually copied it word for word from one of the tutorials) but it doesn't work.

import flash.system.ApplicationDomain;
import flash.display.MovieClip;
var myLoader:Loader = new Loader();

[Code]....

there should definately be class definition for XIconG though because I tried it myself from within the Asset.swf file. also I'm not sure whether this helps you, but when I tried to debug, I looked at the event.target.applicationDomain variable from the debugger menu and under it it said domainMemory = null. I don't have a clue why that is though.

View 1 Replies

Android :: Including External Assets To APK

Mar 27, 2012

I am using FlashDevelop 4.0.1 RTM to create a simple Android app and I would like to ask how to include external assets (images, xml & sounds located inside the bin folder) to the apk package.

View 1 Replies

ActionScript 2.0 :: Duplicating External Assets?

Dec 16, 2006

I use the Loader class to load external swf. And then I want to duplicate that object.What is the way to go? Is there really no easier way then senocular's duplicateDisplayObject function? Or how about just declaring a new Loader, and reloading the same path from the cache? Its a cheap way of doing it?

View 1 Replies

Flash :: Self Updating Air Application Assets Without Re-downloading Assets Already Downloaded

Feb 10, 2011

I want an air application to be able to update the assets it uses, but minimizing the download needed, so only downloading files added since it last updated.I'm thinking this would include a server portion which would zip the needed files based on a version number? Has anyone implemented anything similar / got any thoughts on the best approach to building this sort of system?

View 1 Replies

ActionScript 3.0 :: Importing External Assets Dynamically?

Jul 24, 2009

I'm trying to write a gallery application in Flash (AS3). It uses a simple XML document to specify a series of images like this:

Code:
<Gallery name="foo">
<Image src="foo/1.jpg" />
<Image src="foo/2.jpg" />

[Code]....

I have a class which parses the XML and displays the images (which sit locally, relative to the .swf file accordiing to the 'src' properties in the XML above) in a UILoader instance. This works great until I move the .swf file somewhere else, as the images aren't part of the compiled file, and obviously it's now looking for them in the wrong place.

I understand that you can use [Embed] to embed assets into your code (this is how I include the XML document), but I can't use it to embed the images. Is there a way I can embed the images in my flash document, and address them using the src values obtained from my XML?

View 9 Replies

ActionScript 2.0 :: Load External Assets Via Flash And XML?

Aug 27, 2006

I have a Flash file that will act as a slideshow, the images change when the sound that is to be played with each image is complete (using

soundX.onSoundComplete).

I have a folder for the sounds and one for the images. I have Flash load those assets via XML. I use XML to organize the order of playing the images /sounds.

[Code]...

My question:

Is there a way to not hard-code the image/sound names in XML and instead use it to organize and pull the assets from their respected folders? My goal is to be able to have Flash and XML working as an automated process and all I have to do is add images w/their respected sound files in their folders and never have to open Flash or XML. The Flash and XML would just automatically populate the slideshow per the number of image and sound files I add.

View 2 Replies

ActionScript 3.0 :: Library Assets Of An External Swf Inside A Movieclip?

Dec 13, 2010

I have a swf called "myfile.swf" with a mp3 set to export for actionscript, and the Class has been called "soundName"With the following code, the sound plays great...

Actionscript Code:
var bgURL:URLRequest = new URLRequest("myfile.swf");var swfLoader:Loader = new Loader();swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadProdComplete);swfLoader.load(bgURL);function loadProdComplete(e:Event):void {  var tmpSound:Class = e.target.applicationDomain.getDefinition("soundName") as Class;  var snd:Sound  = new tmpSound() as Sound;  snd.play();}

This lets the sound play great. But, because of what I'm trying to do, i would like it better to put the swf into a movieclip, then play the sound from there.

But i cannot seem to get it to work. The following code adds the movieclip to the stage fine, but then i have no way of accessing the library assets (i.e the "soundName" mp3) from the swf inside of the movieclip.

Actionscript Code:
var bgURL:URLRequest = new URLRequest("myfile.swf");var swfLoader:Loader = new Loader();swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadProdComplete);swfLoader.load(bgURL);function

[code]....

View 2 Replies

Professional :: Methods Used For Loading External Swfs And Assets?

Jun 29, 2010

My client wants to take all the Flash games on their website and put them on a portable device that's not connected to the internet. I need to make sure that the swfs are completely self contained, in that they do not require the internet to load any swfs or other assets. The client does not have any of the fla's, so my plan is to download the swf and decompile it with Sothink, and then search the AS for these methods:

URLRequest
loadMovie
loadMovieNum
 
If the search returns results then I'll assume the game is loading something and that game will not be used. The client doesn't want to put any development time into this, so it either goes on the portable as is or not at all.

View 6 Replies

ActionScript 3.0 :: Preloader Approach - Internal And External Assets

Nov 5, 2009

Working on my first real project in as 3.0, trying to decide how to best work in a preloader. What I have is a single swf containing some assets, and a target to a main doc class. After loading those assets onto the stage, it runs through a routine to load several other swfs, and then 'does stuff' with them... anyway. got all that working nicely. How, now to best track the loading of the main swf? If I understand it correctly the Loader class is purely for loading external assets. well - what about internal assets?

Got this:
ActionScript Code:
//A large SWF file can monitor its download by calling
this.root.loaderInfo.addEventListener(Event.COMPLETE, func)

I think it would be called AFTER the whole main.swf has loaded. In AS2.0 i could target _level0 to get information back about the currently loading swf...
ActionScript Code:
initPercent = (_level0.getBytesLoaded()/_level0.getBytesTotal());

But, again, these are internal assets, not even living in memory yet. As far as I can tell - I need to use a preliminary (separate) swf to load the main.swf. (Like i used to do with AS2) - But if there was a method of targeting internal assets - a 'self loader' that would be cleaner...

View 5 Replies

Actionscript 3.0 :: ProgressEvent Doesn't Calculate External Assets

Jun 21, 2009

i have a swf file, and a sound. the swf file is in charge of loading the "external" sound, ProgressEvent only calculate the swf file size, ignoring the sound...how can i make ProgressEvent calculate the external assets too before it starts playing them? i stimulate the slowest connections too, but the my loading bar "progBar" is only influenced by swf size in bandwidth profiler the size i get is the swf size, no hint for the sound which is about 5 MB

some code

Code: Select all//sound// var snd:Sound = new Sound();
var channel:SoundChannel;
snd.load(new URLRequest("sound01.mp3"));

[code]......

View 2 Replies

ActionScript 3.0 :: Loading External Assets - Making Them Reusable

Aug 13, 2008

I've been using a fairly un-dynamic approach in AS3 as until now when it comes to loading assets, but now I'll be trying to adapting a current project to fit other clients with different needs which means I'll have to grab the bull by the horns. I have an XML with a list of images that will be used, which is reused multiple times in each project. So I'm wondering if there's a way to load an image using the loader-class, and making it reusable? Being able to attach said asset later to a placeholder inside a movieclip I have stored in the library would be ideal.

I managed to load it into a movieclip but duplicating it from there on was a bit of a headache, using an approach similar to this would be great(but I have personally no idea of how to implement it): [URL] Here's the current code I'm using, in case it helps understanding what I'm after(it's most likely really ugly compared to what you SHOULD be doing in as3):

[Code]...

View 3 Replies

ActionScript 3.0 :: Loading External Assets + Multiple ApplicationDomains?

Sep 17, 2010

This is a follow-up to another thread that is getting wordy and unfocused:

[URL]

I am trying to load an external library .swf to use its embedded fonts, much like this method:

[URL]

However, the swf that is loading the font swf is loaded within a wrapper swf, and is defined as a separate ApplicationDomain as the wrapper.

Wrapper swf (app domain 1) <--- Player swf (app domain 2) <--- font library swf

The font is loading fine, and I'm even able to retrieve the font name (so I'm able to reference the object), but it is *not* showing up in the textfield as it should be.

When I remove the ApplicationDomain issue between wrapper and player swf by testing the player swf locally in the IDE (*not* loaded through the wrapper), it works fine. But I'm not sure how or why this is, because like I said, I'm able to get the font name so I'm able to reference it, it seems.

The TextField is being set to embedFonts, the font is loading, everything else seems to be working 100%, but there's some issue between the application domains that I just *can't* figure out.

View 14 Replies

ActionScript 3.0 :: External Assets - Multiple Loader Sprite Instance

Jul 27, 2010

I'm loading some external assets with the Loader class. I've done this a lot over the years, but seem to be coming across a problem I haven't had before. I want to display two instances on the stage at the same time of a .png I'm loading externally. If I use the Loader instance's contentLoaderInfo.content object in more than one sprite, the bitmap just "moves" from the first instantiated sprite to the second. I've tried duplicating the sprite with Senocular's duplicateDisplayObject class, but for some reason, it's not working right. But shouldn't I be able to use multiple instances of an imported bitmap like this just as if it were in the library of the .fla? If so, what do I need to do?

View 3 Replies

ActionScript 2.0 :: Define HitArea Of External Assets With Alpha Channels (for Example PNG)?

Nov 14, 2010

I copied this from some other forum because it's explain well "...Let�s say you are loading in an external asset that has an alpha channel, such as a PNG. Now let�s say that you want that asset to act like a button, with rollover and click actions. No problem. No reason you can't do that. But, actually, there is a problem. The hit area for that external asset will be its entire bounding box. Take this octy image for example: Even if you rolled over the top left of the image where it�s totally transparent, it will still trigger rollover actions, which is certainly not ideal and could potentially be very confusing for a user..."

[Code]....

View 2 Replies

ActionScript 3.0 :: Optimize Flash For Loading External Assets (videos/pictures)?

May 17, 2010

I'm loading a lot of external videos and pictures and I'm wondering what is the best way for handling the loaded videos and images. Should I unload them after they have finished playing and reload them whenever they are needed, or it's not required since they just use the clients memory and not the cpu cycles when inactive?

View 2 Replies

ActionScript 3.0 :: Duplicating External Assets / Loader - Why Did Adobe Remove DuplicateMovieClip();

Apr 16, 2007

Yes I know this topic has been discussed before, and I know that Senocular has a class that does it. But the question is...

1) Why did Adobe remove duplicateMovieClip();?

2) Did they intend to have any similar function? Or did they totally forget about external assets?

3) Is there a "Adobe reccomended" code that will do the same thing? (Not that I've got anything against Senocular :bow : but it'll be nice to know if there's a "certified" way of doing it.

View 2 Replies

ActionScript 3.0 :: Loading External Assets - Screen Stops Until The Loading Is Finished?

Oct 11, 2009

I have a movieclip clip that plays when the movie starts, the movieclip is a visual assets that show's that the application is loading some information but it's not showing any loading progress, just playing while the assets are loaded.I created a for loop that will load the assets using a simple loader, and then when the object is loaded the application push the object to an array.Problem is that when the loading starts all the animation that i have on screen stops until the loading is finished.The whole point is that the animation will play while it's loading.

View 10 Replies

ActionScript 3.0 :: Preload Project, But Wait For Said Project To Load External Assets?

Jun 15, 2009

I am working on this one project that has a couple of movieclips (already placed on stage) which have a custom class set to export via the Library. Each of those custom classes loads an external SWF using URLRequest().

Is it possible (or, what is the best way) to preload the whole project first, including the external SWFs?

View 7 Replies

ActionScript 3.0 :: How Object Instantiating Twice?

Jan 12, 2012

I am instantiating a class that has a trace("instantiated"); in its init function. Its tracing "instantiated" two times. Why?<br><br>

View 4 Replies

Flash :: Instantiating A AMF PHP Class Not Working

Jul 9, 2010

I am trying to use AMF PHP to pass variables to a flash file, thus far I cannot see anything wrong with my code, but I have very little experience with creating classes, so here it goes, here is my code,

index.php:

<?php
include "amfphp/services/flashMe.php";
$session = true;

[Code].....

Flash is looking for the flashMe class and the push method within that class, but I keep getting null variables in my flash file when I run it

View 3 Replies

Flex :: Instantiating View Won't Work?

May 23, 2011

We used to write our UnitTests with FlexUnit and we were just testing our model. Now we want to test the view too. Before i run my tests i create an instance of my view and my model to test the stuff. When i try to access the view i get a null pointer exception. If i add the view to the displaylist it somehow works - even if i remove it from the list right after adding.it looks something like this:

var myView: MyView = new myView();
//myView.initialize(); will throw error
Application.application.addChild(view);[code]..............

View 3 Replies

ActionScript 3.0 :: Referencing And Instantiating Classes?

Sep 19, 2011

i've been struggling with one problem for weeks, and i've just found what i think is a possible cause (or at least a contributing factor)

This line:

Code:
var totalOffset:Point = rangedWeaponData.totalOffset;

What i thought it was doing is creating a copy of a static variable, for me to manipulate. However my debugging seems to show so far that it's actually creating a reference, and my subsequent manipulation of that is also manipulating the base variable it references.

Code:
var totalOffset:Point = new Point(rangedWeaponData.totalOffset);

View 2 Replies

ActionScript 3.0 :: Instantiating Moviecilp From A Different Class?

Jan 28, 2010

My Class B imports Class A.Class A is associated to an FLA. This FLA has a moviclip (MC) in its library.Now I need to dynamically instantiate that movieclip MC from Class B. How can I do that??

View 9 Replies

ActionScript 3.0 :: Instantiating A Class (mc) At Runtime?

Nov 16, 2010

Code:
var myOnStageClip:MovieClip = this.fileInstanceMC;
var myLinkage:Class = Class(getDefinitionByName(getQualifiedClassName(myOnStageClip)));

[code].....

View 5 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved