ActionScript 3.0 :: Instantiating Moviecilp From A Different Class?
Jan 28, 2010
My Class B imports Class A.Class A is associated to an FLA. This FLA has a moviclip (MC) in its library.Now I need to dynamically instantiate that movieclip MC from Class B. How can I do that??
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Nov 16, 2010
Code:
var myOnStageClip:MovieClip = this.fileInstanceMC;
var myLinkage:Class = Class(getDefinitionByName(getQualifiedClassName(myOnStageClip)));
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Jan 14, 2009
Here is the code:
ActionScript Code:
private class someFunction(classRef:Class):void
{
try
{
var instance:Object = new classRef();
[Code]...
Can I perform the check without instantiating?
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Nov 11, 2010
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Let's say I have a defined ClassA. ClassB extends ClassA and there's a Movie Clip instance on the stage linked to ClassB. How would ClassC access the properties and methods of ClassB without extending ClassB or creating a new instance of ClassB? The way I'm currently doing it is by referencing the stage instance linked to ClassB and then using the dot syntax to access ClassB instance variables, and this works only if the the accessed variables are public or internal, depending on what package ClassC is part of. I would like to know if there's a better, cleaner way to accomplish this.
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Mar 17, 2011
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[code].....
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Jul 6, 2011
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I am trying to set up a script that will generate a matrix repeating the same symbol X by Y times. For example, b(3,2); should generate...
OOO
OOO
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Code:
for (a=0; a<4; a++){
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I have compared my array to [URL]
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Nov 21, 2007
Getting this error when instantiating this class. It's set up in my FLA as the document class:
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at classes.tagwidget::TagWidget$iinit()
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Jan 15, 2009
How do you instantiate an MC that resides in an external swf library?
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Sep 19, 2011
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This line:
Code:
var totalOffset:Point = rangedWeaponData.totalOffset;
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Code:
var totalOffset:Point = new Point(rangedWeaponData.totalOffset);
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Nov 8, 2010
Is there any difference in performance, or instantiation speed, between the two? Will anything be different in the instantiation of the MyClass object?
public class MyClass
{
private var _myObject:SomeClass = new SomeClass();
[code].....
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Mar 17, 2012
I've noticed that using large jpg;'s that are highly compressed take a lot of time to appear as a mc on stage after calling " new mcname();"
I have doubled my background from 1500X900 to 3000X1800. I use a movieclip in library containing the .jpg source image. Creating the larger one takes about 5 times longer to appear. Kicking my levels start from about 4 seconds to a 20 second wait.
[Code]...
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Jul 25, 2011
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Feb 9, 2010
The application in question is here:
mhayden.jahnews.com/workSample/BrickBuilder/ClassBasedSprite.html
You can right click and see the source.
1.) How can I instantiate the bricks without taking such a big performance hit?
a.) currently, I�m instantiate the bricks that make a column one at a time. I tried doing this with a repeater which did work but I could not get the animation to work on each individual brick. The animation would only work across the entire column.
2.) How can I get the UIComponent that contains the brick columns to align itself to the vertical bottom 10 pixels above the box along the bottom with the slider?
a.) I'm currently adding a UIComponent to the stage dynamically and then keeping a reference to that UIComponenet, I am adding my bricks.
3.) How can I improve the animation?
a.) Most of my research has suggested the only way to animate a sprite is to use a Timer() or connect to the onEnterFrame event.
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