ActionScript 3.0 :: Instantiating Moviecilp From A Different Class?

Jan 28, 2010

My Class B imports Class A.Class A is associated to an FLA. This FLA has a moviclip (MC) in its library.Now I need to dynamically instantiate that movieclip MC from Class B. How can I do that??

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I am trying to use AMF PHP to pass variables to a flash file, thus far I cannot see anything wrong with my code, but I have very little experience with creating classes, so here it goes, here is my code,

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I asked yesterday how to call a function from an XML file, and I figured out how to make that work using the string-to-function call.so in my XML file I have <ITEM CALLBACK="ContactsList">View All</ITEM>, and my TextMenu class parses the XML file and creates my navigatable text menu instance. When enterMenu():String is called, it looks to see if the CALLBACK attribute has a value, and if so it returns it as a String.so..

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Actionscript 3 :: Instantiating Document Class Of Loaded SWF?

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Flash - Loading SWF Without Instantiating Document Class?

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ActionScript 3.0 :: Checking If Class Is A Subclass Of Another One Without Instantiating?

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Here is the code:

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I've got a confusing situation which wont seem to fix itself basically I have my main class, my iContent class (which will hold each page and have functions for all pages), and my individual pages.

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Is there a way to declare and instantiate an array using constants as indexes? I want to do something like:

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ActionScript 3.0 :: Re-instantiating A Page Class In Original State ?

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I'm making an app with pages set out as classes which extend the MovieClip class.

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ActionScript 3.0 :: Instantiating Class Once Should Make Its Vars Static?

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How do I know that the moviecilp exists or not by as3 ?

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I am trying to set up a script that will generate a matrix repeating the same symbol X by Y times. For example, b(3,2); should generate...

OOO
OOO

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I have compared my array to [URL]

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I am instantiating a class that has a trace("instantiated"); in its init function. Its tracing "instantiated" two times. Why?<br><br>

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We used to write our UnitTests with FlexUnit and we were just testing our model. Now we want to test the view too. Before i run my tests i create an instance of my view and my model to test the stuff. When i try to access the view i get a null pointer exception. If i add the view to the displaylist it somehow works - even if i remove it from the list right after adding.it looks something like this:

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Actionscript 3 :: Instantiating Objects From External .swf In IOS?

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I'm looking to load external .swfs that have graphical assets in them which are all 'exported for actionscript', and instantiate those assets in a .swf packaged for iOS. I'm using the adt command line packager to create the .ipa file. I'm including the .swf files while packaging. The .swf files seem to load correctly, and give me no errors, but when the Loader for each .swf's bytesLoaded equals bytesTotal the content property remains null.The program works perfectly when I package the .ipa using the -target ipa-test-interpreter flag, but not when I use the -target ipa-test.

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ActionScript 3.0 :: Instantiating Assets From External Swf?

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How do you instantiate an MC that resides in an external swf library?

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ActionScript 3.0 :: Referencing And Instantiating Classes?

Sep 19, 2011

i've been struggling with one problem for weeks, and i've just found what i think is a possible cause (or at least a contributing factor)

This line:

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ActionScript 3.0 :: Instantiating In Constructor Vs Property Declarations?

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Is there any difference in performance, or instantiation speed, between the two?  Will anything be different in the instantiation of the MyClass object?

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ActionScript 3.0 :: Instantiating Movieclips From Large Jpg's Speedup?

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I've noticed that using large jpg;'s that are highly compressed take a lot of time to appear as a mc on stage after calling " new mcname();"
 
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Actionscript 3 :: Flash Cs5 - Instantiating Objects With A Timer?

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ActionScript 3.0 :: Instantiating, Positioning And Animating Sprites?

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The application in question is here:

mhayden.jahnews.com/workSample/BrickBuilder/ClassBasedSprite.html

You can right click and see the source.
1.) How can I instantiate the bricks without taking such a big performance hit?

a.) currently, I�m instantiate the bricks that make a column one at a time. I tried doing this with a repeater which did work but I could not get the animation to work on each individual brick. The animation would only work across the entire column.

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a.) Most of my research has suggested the only way to animate a sprite is to use a Timer() or connect to the onEnterFrame event.

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