ActionScript 3.0 :: Navigating Through Timeline Of A MovieClip Class After Instantiating?

Jun 8, 2010

I have a MovieClip symbol that has 2 frames (for now). Depending on how it was initilialized, I want it to gotoAndStop at either frame or 2.Inside my class definition (Animal.as), I have written this as my constructor:

var type:String;
public function Animal(t:String = "") {
type = t;

[code]....

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When I set the following class as my document class it works (draws a rectangle) but when I don't set it as my document class and instead instantiate it using var myRec:simple_shape = new simple_shape(); in first frame of my timeline nothing happens no rectangle and no error either). why and how I can get it to work without setting it as my document class?

[Code]...

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ActionScript 3.0 :: Navigating Back To Main Timeline Using A Button In A Movieclip?

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I can get my menu buttons to move me around the timeline, but am at a loss as to how to move to a frame on the main timeline using a button within a movieclip that has it's own timeline.

So what I mean is that on the mian timeline, a movieclip graphic with a button in it drops down. This movieclip has it's own timeline, and any AS to control the button has to be in this timeline. So how do I tell it 'when the button is clicked, go BACK to frame X on the MAIN timeline?

Here's the AS on the main timeline for the menu buttons (how would I adapt it to apply to buttonX within movieclipZ?, and where would I put this extra code in my movie?):

function Nav(event:MouseEvent):void {
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[code]....

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I am really new to actionscript 3 and am having some trouble wrapping my brain around this. I have what basically amounts to a slideshow with navigation. I have a menu frame that has buttons, that when clicked, move down the timeline to a specific frame and stops. From there the navigation has 3 buttons..."menu" (goes ck to menu) and "previous" and "next" which have actions associated with it to go to next frame or previous frame. I have an actions layers that has the code in it and it works fine from the menu (attached is the menu actionscript) as long as I click on the item that is on the keyframe directly under the keyframe containing the actionscript. How can I get the frames that aren't directly under the actionscript frame to use the actions?

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Lets say i have a button on the first frame of my main timeline that leads to another frame on my main timeline. On the second frame, i have a button that has tweening animations inside it's over and down states. At the last frame of the tweening, i want to have a button that navigates to the first frame of the main timeline, and not the first frame of the tweening.

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I am trying to use AMF PHP to pass variables to a flash file, thus far I cannot see anything wrong with my code, but I have very little experience with creating classes, so here it goes, here is my code,

index.php:

<?php
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Code:
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[code].....

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Professional :: Navigating Timeline With Buttons Nested In Movie Clips?

Jan 21, 2010

I usually use this code to navigate the timeline from buttons:

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How would I code navigation if the button is nested in two MC's?  I've been using the code below.  It works fine for one button but once I try to code the second button (which is on the same frame and in the same MC's) it gives me this error: 1151: A conflict exists with definition _root in namespace internal. Warning: 3596: Duplicate variable definition.

[Code]...

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I asked yesterday how to call a function from an XML file, and I figured out how to make that work using the string-to-function call.so in my XML file I have <ITEM CALLBACK="ContactsList">View All</ITEM>, and my TextMenu class parses the XML file and creates my navigatable text menu instance. When enterMenu():String is called, it looks to see if the CALLBACK attribute has a value, and if so it returns it as a String.so..

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Actionscript 3 :: Instantiating Document Class Of Loaded SWF?

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I am loading one swf into another using the Loader class, but when the child swf finishes loading and is added to the display list, its Document Class is not instantiated. I have a few trace statements that should execute when the object is created, but nothing is happening when loaded into the parent SWF. When I compile the child SWF on its own, the Document Class runs as expected.

So I'm wondering... how do I associate a child SWF's Document Class with Loader.content?

[Code]...

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Flash - Loading SWF Without Instantiating Document Class?

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Is there a way I can load a swf file but not automatically instantiate it's DocumentClass? Instead I want to do something like the following:
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ActionScript 3.0 :: Checking If Class Is A Subclass Of Another One Without Instantiating?

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Here is the code:

ActionScript Code:
private class someFunction(classRef:Class):void
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[Code]...

Can I perform the check without instantiating?

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I've got a confusing situation which wont seem to fix itself basically I have my main class, my iContent class (which will hold each page and have functions for all pages), and my individual pages.

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Is there a way to declare and instantiate an array using constants as indexes? I want to do something like:

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Code:
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Should I rather create
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Let's say I have a defined ClassA. ClassB extends ClassA and there's a Movie Clip instance on the stage linked to ClassB. How would ClassC access the properties and methods of ClassB without extending ClassB or creating a new instance of ClassB? The way I'm currently doing it is by referencing the stage instance linked to ClassB and then using the dot syntax to access ClassB instance variables, and this works only if the the accessed variables are public or internal, depending on what package ClassC is part of. I would like to know if there's a better, cleaner way to accomplish this.

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I'm having this problem: I have an external fla (Dawn.as) and I want to instantiate the class from the external file into the main swf timeline, but when I try doing that I get an error:

ActionScript Code:
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've tried calling constructor class from my main.fla, and it just doesn't work. The error when I try to instantiate the constructor is that it needs an argument... and since the class extends a Sprite.

PHP Code:
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ActionScript 2.0 :: Instantiating Multidimensional Array Of Movie Clips From Inside Of A Class

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I am trying to set up a script that will generate a matrix repeating the same symbol X by Y times. For example, b(3,2); should generate...

OOO
OOO

...and after many days of being tested by this problem I have narrowed the location of my problem down to what can be seen up in the following.

Code:
for (a=0; a<4; a++){
for (b=0; b<4; b++){
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}
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For some reason, that loop will only attach one copy of my "Light" movie. I cannot seem to figure out why more are not added. I am putting that code on the first frame of my movie. There is nothing else in my project yet.

I have compared my array to [URL]

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ActionScript 3.0 :: Instantiating MovieClip Objects When Needed

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I quickly realized that instantiating all movieclips in the document class all at once is probably not a good idea. I want to call movieclips from the DisplayList, instantiate them when needed. How do I go about on doing that.

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ActionScript 3.0 :: Flash - Document Class And Instantiating Linkage / Exported Library Items?

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I have a symbol named picHolder. In symbol properties under linkage, I chose "Export for ActionScript" and "Export in frame 1" and gave it a class name of picHolder.Normally, to instantiate a new instance, I'd say:

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var tempPic:picHolder = new picHolder();
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[code].....

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ActionScript 3.0 :: Access A Movieclip Within A Class On Timeline?

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what do i put on the normal timeline of the MouseControlled.fla file to target the character that moves around? Like if I wanted to start coding some objects it might hit that I have on the root native timeline how do I reference it?

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ActionScript 3.0 :: Slider/Scroll Class Over Movieclip Timeline?

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I wanna create a effect like this website. [URL]For all americans if it don't work you can view it here. [URL]Let it charge and play through one time and then it will start to work properly.In words the effect I want is to be able to scrub over the timeline with a slider on a line I can control so I can make it follow the object. There by creating the feeling of be able to drag the object in the picture back and through the timeline but it being played and not just jumping to the picture.[URL]

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May I know how to call a class function (not a document class) from a movieclip timeline?

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ActionScript 3.0 :: Call Document Class Function From A Movieclip On Timeline

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I have a function defined in my document class that I want to call on a framescript of a movieclip placed on a timeline. Of course, left to itself it's "undefined", and I can't figure out how to reference parent/root/document class.

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ActionScript 3.0 :: Reference A MovieClip On Root Timeline From Document Class?

Sep 28, 2009

So I have a MovieClip symbol created in the Flash IDE with a baseClass of flash.display.MovieClip and Class name of "Square". I have placed it on the timeline of my fla at frame 30 and given it an instance name of "square". How can I control that MovieClip from my DocumentClass? I have an ENTER_FRAME listener listening for the arrival of frame 30. At that time I want to simply do something to the "square" MovieClip. But I keep getting a compile-time error of "1119: Access of possibly undefined property square through a reference with static type flash.displayisplayObject.".

[Code]....

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Actionscript 2.0 :: Navigating A Movieclip From The Stage?

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I've got a movieclip containing 6 frames, and it's placed on the stage. The instance name is "shapes". All 6 frames have stop(); actions on them.I want to have 5 buttons on the stage to link to 5 of the frames in the movieclip (buttons 1-5 linking to frames 1-5, respectively.)I know you can just use a gotoAndPlay(1); sort of thing on the timeline, but how can Inavigate in a movieclip from the main timeline? (in this case, navigate it through onPress = functions.)

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