ActionScript 3.0 :: Navigating Through Timeline Of A MovieClip Class After Instantiating?
Jun 8, 2010
I have a MovieClip symbol that has 2 frames (for now). Depending on how it was initilialized, I want it to gotoAndStop at either frame or 2.Inside my class definition (Animal.as), I have written this as my constructor:
var type:String;
public function Animal(t:String = "") {
type = t;
[code]....
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Dec 30, 2008
When I set the following class as my document class it works (draws a rectangle) but when I don't set it as my document class and instead instantiate it using var myRec:simple_shape = new simple_shape(); in first frame of my timeline nothing happens no rectangle and no error either). why and how I can get it to work without setting it as my document class?
[Code]...
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Jul 14, 2009
I can get my menu buttons to move me around the timeline, but am at a loss as to how to move to a frame on the main timeline using a button within a movieclip that has it's own timeline.
So what I mean is that on the mian timeline, a movieclip graphic with a button in it drops down. This movieclip has it's own timeline, and any AS to control the button has to be in this timeline. So how do I tell it 'when the button is clicked, go BACK to frame X on the MAIN timeline?
Here's the AS on the main timeline for the menu buttons (how would I adapt it to apply to buttonX within movieclipZ?, and where would I put this extra code in my movie?):
function Nav(event:MouseEvent):void {
trace("Nav "+arguments)
switch(event.target.name){
case "gilbert": gotoAndPlay(72); break;
[code]....
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Feb 18, 2007
I am having a problem instantiating a Character class inside of a game class.I am working on converting URL...l these tutorials to A.S. 2.0.[code]
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Mar 26, 2009
I am really new to actionscript 3 and am having some trouble wrapping my brain around this. I have what basically amounts to a slideshow with navigation. I have a menu frame that has buttons, that when clicked, move down the timeline to a specific frame and stops. From there the navigation has 3 buttons..."menu" (goes ck to menu) and "previous" and "next" which have actions associated with it to go to next frame or previous frame. I have an actions layers that has the code in it and it works fine from the menu (attached is the menu actionscript) as long as I click on the item that is on the keyframe directly under the keyframe containing the actionscript. How can I get the frames that aren't directly under the actionscript frame to use the actions?
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Jul 14, 2009
Lets say i have a button on the first frame of my main timeline that leads to another frame on my main timeline. On the second frame, i have a button that has tweening animations inside it's over and down states. At the last frame of the tweening, i want to have a button that navigates to the first frame of the main timeline, and not the first frame of the tweening.
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Jul 9, 2010
I am trying to use AMF PHP to pass variables to a flash file, thus far I cannot see anything wrong with my code, but I have very little experience with creating classes, so here it goes, here is my code,
index.php:
<?php
include "amfphp/services/flashMe.php";
$session = true;
[Code].....
Flash is looking for the flashMe class and the push method within that class, but I keep getting null variables in my flash file when I run it
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Jan 28, 2010
My Class B imports Class A.Class A is associated to an FLA. This FLA has a moviclip (MC) in its library.Now I need to dynamically instantiate that movieclip MC from Class B. How can I do that??
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Nov 16, 2010
Code:
var myOnStageClip:MovieClip = this.fileInstanceMC;
var myLinkage:Class = Class(getDefinitionByName(getQualifiedClassName(myOnStageClip)));
[code].....
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Jan 21, 2010
I usually use this code to navigate the timeline from buttons:
function onProdAClick(evt:MouseEvent):void {gotoAndPlay("prod1"); } prodA_btn.addEventListener(MouseEvent.CLICK, onProdAClick);
How would I code navigation if the button is nested in two MC's? I've been using the code below. It works fine for one button but once I try to code the second button (which is on the same frame and in the same MC's) it gives me this error: 1151: A conflict exists with definition _root in namespace internal. Warning: 3596: Duplicate variable definition.
[Code]...
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Oct 28, 2009
I asked yesterday how to call a function from an XML file, and I figured out how to make that work using the string-to-function call.so in my XML file I have <ITEM CALLBACK="ContactsList">View All</ITEM>, and my TextMenu class parses the XML file and creates my navigatable text menu instance. When enterMenu():String is called, it looks to see if the CALLBACK attribute has a value, and if so it returns it as a String.so..
var callbackFnc:String = textMenu.enterMenu();
if(callbackFnc != null)
{
[code].....
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May 3, 2010
I am loading one swf into another using the Loader class, but when the child swf finishes loading and is added to the display list, its Document Class is not instantiated. I have a few trace statements that should execute when the object is created, but nothing is happening when loaded into the parent SWF. When I compile the child SWF on its own, the Document Class runs as expected.
So I'm wondering... how do I associate a child SWF's Document Class with Loader.content?
[Code]...
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Sep 26, 2011
Is there a way I can load a swf file but not automatically instantiate it's DocumentClass? Instead I want to do something like the following:
protected function mainLoaded(e:Event = null):void {
trace('mainLoaded');
var main:* = this.mainLoad.createClassByName('Main');
trace(main);
}
Where mainLoad is an instance of CasaLib's SwfLoad and createClassByName is the equivalent to
loaderInfo.applicationDomain.getDefinition();
The thing is that when my swf finishes loading I can see it is created, because of some trace calls, although its obviously not added to the display list.
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Jan 14, 2009
Here is the code:
ActionScript Code:
private class someFunction(classRef:Class):void
{
try
{
var instance:Object = new classRef();
[Code]...
Can I perform the check without instantiating?
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Nov 11, 2010
I've got a confusing situation which wont seem to fix itself basically I have my main class, my iContent class (which will hold each page and have functions for all pages), and my individual pages.
The homepage is instantiated by calling the iContentClass.goHome method in the main document class. The home page contains a button to go on to the next page. This button references the goColourBrowserPage function within the iContentClass, which removes the child (being the home page) and attempts to add a child (colourBrowserPage).
For some reason this doesnt work! It doesnt seem to add the child and wont let me remove the child of the home page! I've been sitting here for 3 hours trying to work it but to no avail!
[Code]...
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Aug 3, 2010
Is there a way to declare and instantiate an array using constants as indexes? I want to do something like:
public var arr:Array = new Array([ CONSTANT_A : "helloWorld", CONSTANT_B : "helloGoodbye" ]);
In php one could do:
$arr = array(CONSTANT_A => "foo", CONSTANT_B => "bar");
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Nov 29, 2010
I'm making an app with pages set out as classes which extend the MovieClip class.
What I've got are back buttons and different pages which go to the same page, however... If I end up going out of a page and back into a page (specifically one with drawn squares and dynamic text boxes called from a web service), it seems to have kept all of the original information.
So far I've tried killing all of the children with a while loop targeting the index and also using weak event listeners - neither is working!
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Jan 27, 2010
If I only instantiate a class once should I make its vars static? I understand how this is of benefit if I make multiple classes, clearly you use less memory as it creates a reference to the same place for each class. Are there any other benefits for creating static vars or functions ?
For example I have my class 'MainMenu' which I create once (might even be my document class). In it I create a
Code:
private var someHolderForStuff:Sprite = new Sprite();
Should I rather create
Code:
private static var someHolderForStuff:Sprite = new Sprite();
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Jan 9, 2012
Let's say I have a defined ClassA. ClassB extends ClassA and there's a Movie Clip instance on the stage linked to ClassB. How would ClassC access the properties and methods of ClassB without extending ClassB or creating a new instance of ClassB? The way I'm currently doing it is by referencing the stage instance linked to ClassB and then using the dot syntax to access ClassB instance variables, and this works only if the the accessed variables are public or internal, depending on what package ClassC is part of. I would like to know if there's a better, cleaner way to accomplish this.
[Code]....
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Mar 17, 2011
I'm having this problem: I have an external fla (Dawn.as) and I want to instantiate the class from the external file into the main swf timeline, but when I try doing that I get an error:
ActionScript Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Code::Chapter/initialise()
[code].....
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Apr 25, 2009
've tried calling constructor class from my main.fla, and it just doesn't work. The error when I try to instantiate the constructor is that it needs an argument... and since the class extends a Sprite.
PHP Code:
public functionportGal():void {
this._images = new Array();
[code].....
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Dec 30, 2007
I am trying to set up a script that will generate a matrix repeating the same symbol X by Y times. For example, b(3,2); should generate...
OOO
OOO
...and after many days of being tested by this problem I have narrowed the location of my problem down to what can be seen up in the following.
Code:
for (a=0; a<4; a++){
for (b=0; b<4; b++){
var z:Number = ((a*4)+b);
_root.attachMovie("Light", ("L" + z), _root.getNextHightestDepth(), {_x:(a*45), _y:(b*45)});
}
}
For some reason, that loop will only attach one copy of my "Light" movie. I cannot seem to figure out why more are not added. I am putting that code on the first frame of my movie. There is nothing else in my project yet.
I have compared my array to [URL]
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Aug 24, 2011
I quickly realized that instantiating all movieclips in the document class all at once is probably not a good idea. I want to call movieclips from the DisplayList, instantiate them when needed. How do I go about on doing that.
[Code]...
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Aug 19, 2010
I have a symbol named picHolder. In symbol properties under linkage, I chose "Export for ActionScript" and "Export in frame 1" and gave it a class name of picHolder.Normally, to instantiate a new instance, I'd say:
Code:
var tempPic:picHolder = new picHolder();
and I'd go about my way.
[code].....
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Dec 12, 2011
what do i put on the normal timeline of the MouseControlled.fla file to target the character that moves around? Like if I wanted to start coding some objects it might hit that I have on the root native timeline how do I reference it?
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May 2, 2010
I wanna create a effect like this website. [URL]For all americans if it don't work you can view it here. [URL]Let it charge and play through one time and then it will start to work properly.In words the effect I want is to be able to scrub over the timeline with a slider on a line I can control so I can make it follow the object. There by creating the feeling of be able to drag the object in the picture back and through the timeline but it being played and not just jumping to the picture.[URL]
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Dec 7, 2011
May I know how to call a class function (not a document class) from a movieclip timeline?
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Jun 25, 2009
I have a function defined in my document class that I want to call on a framescript of a movieclip placed on a timeline. Of course, left to itself it's "undefined", and I can't figure out how to reference parent/root/document class.
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Sep 28, 2009
So I have a MovieClip symbol created in the Flash IDE with a baseClass of flash.display.MovieClip and Class name of "Square". I have placed it on the timeline of my fla at frame 30 and given it an instance name of "square". How can I control that MovieClip from my DocumentClass? I have an ENTER_FRAME listener listening for the arrival of frame 30. At that time I want to simply do something to the "square" MovieClip. But I keep getting a compile-time error of "1119: Access of possibly undefined property square through a reference with static type flash.displayisplayObject.".
[Code]....
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Mar 31, 2009
I've got a movieclip containing 6 frames, and it's placed on the stage. The instance name is "shapes". All 6 frames have stop(); actions on them.I want to have 5 buttons on the stage to link to 5 of the frames in the movieclip (buttons 1-5 linking to frames 1-5, respectively.)I know you can just use a gotoAndPlay(1); sort of thing on the timeline, but how can Inavigate in a movieclip from the main timeline? (in this case, navigate it through onPress = functions.)
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