ActionScript 3.0 :: Class.CONSTANT As Index When Instantiating Array?
Aug 3, 2010
Is there a way to declare and instantiate an array using constants as indexes? I want to do something like:
public var arr:Array = new Array([ CONSTANT_A : "helloWorld", CONSTANT_B : "helloGoodbye" ]);
In php one could do:
$arr = array(CONSTANT_A => "foo", CONSTANT_B => "bar");
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Dec 30, 2007
I am trying to set up a script that will generate a matrix repeating the same symbol X by Y times. For example, b(3,2); should generate...
OOO
OOO
...and after many days of being tested by this problem I have narrowed the location of my problem down to what can be seen up in the following.
Code:
for (a=0; a<4; a++){
for (b=0; b<4; b++){
var z:Number = ((a*4)+b);
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For some reason, that loop will only attach one copy of my "Light" movie. I cannot seem to figure out why more are not added. I am putting that code on the first frame of my movie. There is nothing else in my project yet.
I have compared my array to [URL]
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Aug 16, 2011
I think it would be simplest to explain it like this:
[Code]...
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Feb 18, 2007
I am having a problem instantiating a Character class inside of a game class.I am working on converting URL...l these tutorials to A.S. 2.0.[code]
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Jun 22, 2011
So, for sending to individual streams we have to reference the connected netStream we want to send to in some way like this:
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Jul 9, 2010
I am trying to use AMF PHP to pass variables to a flash file, thus far I cannot see anything wrong with my code, but I have very little experience with creating classes, so here it goes, here is my code,
index.php:
<?php
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[Code].....
Flash is looking for the flashMe class and the push method within that class, but I keep getting null variables in my flash file when I run it
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Jan 28, 2010
My Class B imports Class A.Class A is associated to an FLA. This FLA has a moviclip (MC) in its library.Now I need to dynamically instantiate that movieclip MC from Class B. How can I do that??
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Nov 16, 2010
Code:
var myOnStageClip:MovieClip = this.fileInstanceMC;
var myLinkage:Class = Class(getDefinitionByName(getQualifiedClassName(myOnStageClip)));
[code].....
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Dec 30, 2008
When I set the following class as my document class it works (draws a rectangle) but when I don't set it as my document class and instead instantiate it using var myRec:simple_shape = new simple_shape(); in first frame of my timeline nothing happens no rectangle and no error either). why and how I can get it to work without setting it as my document class?
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Oct 28, 2009
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[Code]...
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Sep 26, 2011
Is there a way I can load a swf file but not automatically instantiate it's DocumentClass? Instead I want to do something like the following:
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Jan 14, 2009
Here is the code:
ActionScript Code:
private class someFunction(classRef:Class):void
{
try
{
var instance:Object = new classRef();
[Code]...
Can I perform the check without instantiating?
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Nov 11, 2010
I've got a confusing situation which wont seem to fix itself basically I have my main class, my iContent class (which will hold each page and have functions for all pages), and my individual pages.
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[Code]...
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Nov 29, 2010
I'm making an app with pages set out as classes which extend the MovieClip class.
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Jan 27, 2010
If I only instantiate a class once should I make its vars static? I understand how this is of benefit if I make multiple classes, clearly you use less memory as it creates a reference to the same place for each class. Are there any other benefits for creating static vars or functions ?
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Code:
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Should I rather create
Code:
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Jun 8, 2010
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[code]....
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Jan 9, 2012
Let's say I have a defined ClassA. ClassB extends ClassA and there's a Movie Clip instance on the stage linked to ClassB. How would ClassC access the properties and methods of ClassB without extending ClassB or creating a new instance of ClassB? The way I'm currently doing it is by referencing the stage instance linked to ClassB and then using the dot syntax to access ClassB instance variables, and this works only if the the accessed variables are public or internal, depending on what package ClassC is part of. I would like to know if there's a better, cleaner way to accomplish this.
[Code]....
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Mar 17, 2011
I'm having this problem: I have an external fla (Dawn.as) and I want to instantiate the class from the external file into the main swf timeline, but when I try doing that I get an error:
ActionScript Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Code::Chapter/initialise()
[code].....
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Apr 25, 2009
've tried calling constructor class from my main.fla, and it just doesn't work. The error when I try to instantiate the constructor is that it needs an argument... and since the class extends a Sprite.
PHP Code:
public functionportGal():void {
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[code].....
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Aug 19, 2010
I have a symbol named picHolder. In symbol properties under linkage, I chose "Export for ActionScript" and "Export in frame 1" and gave it a class name of picHolder.Normally, to instantiate a new instance, I'd say:
Code:
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[code].....
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Feb 15, 2011
I have used a method to shuffle a part of a Array, but i noticed that it does not work very well.When i run this method I sometimes get empty array values.So if you would try the example below and test it out some times you would get a right result but sometimes a wrong result.For example when i run this i get in my trace output:
a,b,c,d,g,,e,f (here after the g it goes wrong)
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May 21, 2010
is it not possible to define a static const array? i would like to have an optional parameter to a function that is an array of colors,
private static const DEFAULT_COLORS:Array = new Array(0x000000, 0xFFFFFF);
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{
}
i know i can use ...args but i actually wanting to supply the constructor with 2 separate arrays as option arguments.
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Mar 10, 2011
i'd like to throw an argument error if a particular function doesn't work without a passed value that also happens to be a public constant of the class containing the function.is there anyway to determine if a class owns a public constant instead of having to iterate thru all of them? something like this:
public static const HALIFAX:String = "halifax";
public static const MONTREAL:String = "montreal";
public static const TORONTO:String = "toronto";[code]....
currently, for this functionality i have to write the city setter function like this:
public function set city(value:String):void
{
if (value != HALIFAX && value != MONTREAL && value != TORONTO)[code].....
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Dec 8, 2011
I have a piece of art I made on the timeline that I want to turn into a button, so I comverted it to a symbol and exported it to actionscript with a linkage class, but when I compile it and run it I get the error, 1046 type was not found or was not a compile time constant: playButton22.[code]
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May 22, 2010
How can i evaluate whether my test array is equal to my static constant DEFAULT_ARRAY? shouldn't my output be returning true?[code]...
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Sep 25, 2009
Is there a way to get the index of an array?
For instance, if I have an array:
buttons = Array("abc","def","ghi");
If I wanted to get the index dynamically of the string "ghi", could I do that with a certain function or piece of code?
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Mar 11, 2010
I thought that there was a way to be able to name array indexes. Like instead of myArray[0], it could be myArray["tileFour"]. I thought that instead of using index numbers one could use index words.
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Sep 25, 2009
Is there a way to get the index of an array?
For instance, if I have an array:
buttons = Array("abc","def","ghi");
If I wanted to get the index dynamically of the string "ghi", could I do that with a certain function or piece of code?
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Jan 18, 2011
I have a game map made of tiles, each tile is stored in an array called _tiles.The very each tile has a "plantable" parameter, which determines whether or not something can be placed on it.Then i loop through the array and check the position of each its elements against the mosue cursor, so I know which tile am I hovering with my mouse.
And it works pretty good. The problem is that even though I know what is the position of the tile I'm having the cursor on, I still lack the knowledge of what index is that tile. I simply can't tell where exactly in the array is placed this tile. I just know its position. The reason why I want to know the index of it, is because it's the only way for me to set a proper flag, namely whether it's plantable or not. Here's the code:
ActionScript Code:
for(var j:int = 0; j < _tiles.length; j++)
{
[code]...
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