ActionScript 3.0 :: How Do I Know That The Moviecilp Exists Or Not
Jul 6, 2011How do I know that the moviecilp exists or not by as3 ?
View 3 RepliesHow do I know that the moviecilp exists or not by as3 ?
View 3 RepliesMy Class B imports Class A.Class A is associated to an FLA. This FLA has a moviclip (MC) in its library.Now I need to dynamically instantiate that movieclip MC from Class B. How can I do that??
View 9 RepliesI have a gallery loading jpegs from an xml file into a mc called mainPicArea, on frame 5. I have other content on frames 1,2,3,4,6,7.
I want to run an if statement to check whether mainPicAreaexists and if it does, then run a removeChild(mainPicArea), and if not do nothing.
[AS]
if (MovieClip.mainPicArea){
trace("exists");
//removeChild(mainPicArea);
[code]....
When I test, it comes back with the trace "doesent exist", even though it does exist.
I have a gallery loading jpegs from an xml file into a mc called mainPicArea, on frame 5. I have other content on frames 1,2,3,4,6,7.I want to run an if statement to check whether mainPicAreaexists and if it does, then run a removeChild(mainPicArea), and if not do nothing.
code:
if (MovieClip.mainPicArea){
trace("exists");
//removeChild(mainPicArea);
[code]....
this is my code. When I test, it comes back with the trace "doesent exist", even though it does exist.
I would like to know, how to find weather the file exist or not. Other than loadvar method is there any other method is available.
View 1 RepliesIs there a way to see if a class exists? something like:
if( MyClass exist in the Library or has been imported in to the class ){
var myClass = new MyClass()
addChild(myClass);
}else{
trace("MyClass doesn't exist")
}
I'm not trying to see if it exists on the stage just want to know if I have access to it.
Im gonna make an image gallery that loads thumbnails 1.jpg, 2.jpg 3.jpg..etc... into thumbnail mc's it creates, and when it gets to a number of a file that doesnt exist i want it to stop making thumbnail mc's. What AS could i use. As of right now it trys to load the jpg that doesnt exist and the preloader keeps going forever.
View 7 RepliesIs there a way in flash to check to see if a function/method exists before calling it?
I tried something like if(typeof object.methodname == "function") and it didn't like it.
My page has 2 tab menus. When the page first loads, it defaults to the first tab, but when the second tab is hit, an image is loaded to the stage. I want to remove the image from the stage once the first tab is hit again.I keep getting the error "Access of undefined property Image1" but the whole point is to check if this child exists with the if statement.
//Tab 1
if (Image1 != undefined) {
stage.removeChild(Image1);
[code]....
I have a Dynamic text field embedded into a movie clip on the same frame different layer there is some action script. A series of If statements Which is basically to see if text field contains text so if it dosent contains text I can assign text to the text box
if(orderMenu_mc.Item2_txt.text == "")
{
emptyText = 2
trace(emptyText+"Hello")
}
There is no text. Yet the if statement is false. Is this a logic error or is there a better method of achieving this PS i have tried orderMenu_mc.Item2_txt.text.length == 0 which also evaluates to false when there is no text in the field.
I am working on a software which takes .ppt as its input and produces .swf file as its output.
When I was dealing with fonts, I found there is slight difference between the representation of the text in .ppt and .swf though the font name and size are same in both.
The difference increses when I make the text bold or italic or both.
I want to know why such differerence exits?
And what should I do to make the.swf font representation same as that of .ppt?
I have an input field that asks for a .swf name - you enter the name, hit SUBMIT, and Flash loads that .swf onto the screen.I've coded for an error to appear if the user doesn't input anything, but how to I test to see if the swf exists, and if not, return an error?I have a function called onSwfLoad that runs when the swf loader finishes, triggered by anEvent.COMPLETE in the swf loader event listener - is there something I can put in an if statement there to test if the swf loader found a file?
View 5 RepliesI'm trying to check to see if a variable exisits using:
if (_root.displayCurrentvar.length > 0)
is there a function I could use like isNull ?
I have a movieclip created with the following code:
var thumbContainer:MovieClip = new MovieClip();
thumbContainer.name = "thumbContainer";
stage.addChild (thumbContainer);
If the window gets larger/smaller I want everything back in place. So I have an stage Event Listener. Now I want to see if this mc exists to put back in place. I've tried different ways but keep getting an error that does not exist.1120: Access of undefined property thumbContainer.
if (this.getChildByName("thumbContainer") != null) {
trace("exists")
}
and
if ("thumbContainer" in this) {
trace("exists")
}
I have a Rect object that I'd like to create and set its properties only once. After that, I want to just modify its properties since it already exists. This is my general idea
if(theRect == undefined){
Alert.show("creating");
var theRect:Rect = new Rect();[code].............
but can't get the desired effect. Everytime this code block runs, and depending on which version I've used, it either gives me a "can't access null object" error or the if statement always evaluates to true and creates a new Rect object and I get the "creating" Alert. What's the right way of creating that Rect but only if doesn't exist?
Is there a video player for Flex which allows me to play videos at slower or faster rates and reverse play it?
View 1 RepliesIn flex, How can I check if a component exists?
View 1 RepliesI want to check if the element in this structure exists for each child. The problem is that the children don't have the same name (product,prepack) and I don't want to change the order. Additionally I can't change the XML structure.
[Cdoe...
i have a function as following:
private function seatClickHandler(e:MouseEvent):void{
var check:Check = new Check();
if(e.target.contains(check)){
[code]........
I am using flash cs5 and developing for iOS. I am using the application storage directory as well. But, in my code, a file in the storage directory is trying to be read before it is created, and therefore results in errorst?
View 1 RepliesHow can i do binding exists property in actionscript e.g. i want image still in middle aplication..in mxml i do this simple as <mx:Image source="image.jpg" x="{this.width/2}"/> ...i don't know how can i do this simple in actionscript without event handlers... i put this code to application_creationCompleteHandler..something like var image:Image = new Image();image.source="image.jpg";image.x=this.width/2; or have i put this to another function?
View 2 Repliesif (XMLData.product[i].image[0].thumb) {thumbURL = XMLData.product[i].image[0].thumb;}Returns: TypeError: Error #1010: A term is undefined and has no properties.Same withif (XMLData.product[i].image[0].thumb!=undefined) {thumbURL = MLData.product[i].image[0].thumb;}
View 2 RepliesI'm getting the "Error #1009: Cannot access a property or method of a null object reference." error on my application. Is there a function I can use to detect this before it causes an error... maybe something like:
isValid(variableName);
I know there's one, because i've used it before, but i can't remember what it is right now.
I have an event driven flash program. I need to be able to call removeChild() if and only if an object is a child. getChildByName() and most other functions don't seem to allow for this and if you call removeChild() on an object that isn't a child it will throw an error. I suppose an option may be to catch the thrown error and just ignore it, but that seems like a bad solution.
View 2 Repliesthe example is this, wich i am trying to remove a movieClip wich is 'mc' by clicking button, but after i click it, the object mc is still traced every time the startTrace initiates, that means its still there right? im using flash cs4,
Quote:
var mcRef;
var mc:MovieClip = new MovieClip();
this.addChild(mc);
mc.name = 'mc';
[Code].....
I want to add the possibility to take a webcam picture to my project, but only if the user's system has a webcam installed (obviously). In other words, those without a webcam should not notice the new function at all.
So basically, I need to check if a webcam exists on the user's computer.
I found a couple of ways to accomplish this, but none seem to work when I test them on a webcam-less system.
* One way to detect the presence of a webcam is to check if (Camera.names.length > 0).
However, on my 'blind' (webcam-less) computer, Camera.names.length returned 1 nonetheless.
* The other is to check if (Camera.getCamera() != null).
If I understand it correctly, 'getCamera' is specific to Actionscript 3. My whole project is in Actionscript 2, I'm afraid it's too late to switch. The AS2 equivalent would be (Camera.get() != null). But I tested that on my 'blind' system and again, it didn't return null.
In short, both these methods indicated the presence of a webcam where there was none.
So my question is:
Is there a really foolproof way to detect the presence/absence of a webcam in Actionscript 2? Before the 'allow/deny' dialog pops up?
Is there a way to check if a file path exists within a local directory.[code]...
View 5 RepliesIn my script I create a button that when clicked, creates a blue square. However, I want to remove any blue squares that exist before creating the new square (because as it is a low opacity square creating another one will make it more solid, as well it's just more objects that the system has to keep track of).Here is my code:.as
ActionScript Code:
package{
//importing required classes for this to work
[code].....
actionscript but have managed to load an external .SWF file into an existing flash file.I have a button that runs the following code which successfully removes the loader:
removeChild(myLoader);
SoundMixer.stopAll();
My problem is that if I click to go elsewhere my loader keeps playing.What code can I include on all my other buttons to unload the loader before going somewhere else in my flash file? I've tried just running the 2 lines above but get an error because sometimes myLoader doesn't always exist.
I´m trying to check if one xml element has a child-element or not, i´ve tried things like if(myxml.doubtelement != null) ; if(myxml.doubtelement != undefined) ; and if(myxml.doubtelement != 'undefined') wich where the solutions i found in forums... but they don´t work at all. i´ve been looking at the xml methods and i found contains() method, but I found out that it works with the element content and not with the node itself.
View 2 Replies