ActionScript 1/2 :: How To Know If File Exists Or Not
Jun 9, 2011I would like to know, how to find weather the file exist or not. Other than loadvar method is there any other method is available.
View 1 RepliesI would like to know, how to find weather the file exist or not. Other than loadvar method is there any other method is available.
View 1 RepliesI am using flash cs5 and developing for iOS. I am using the application storage directory as well. But, in my code, a file in the storage directory is trying to be read before it is created, and therefore results in errorst?
View 1 RepliesIs there a way to check if a file path exists within a local directory.[code]...
View 5 Repliesi have a script that load pics (named as "1.jpg" "2.jpg" "3.jpg" ...) in a movieclip. to load pic i use a variable
+[i]+.jpg
and so with i++ i load others pics.. but i need a way to restart "i" if there aren't no more pictures...
using actionscript, of determining if a file exists within a directory on the web server? I�m using Flash MX Pro.
View 1 RepliesHow would you check if a file on a server exists and if not, check XX Times l8er again til ya find it and then go ahead with the script ..
View 2 RepliesIs there a way, using actionscript, of determining if a file exists within a directory on the web server? I'm using Flash MX Pro.
View 1 RepliesIs there a way to know from inside a .swf if an external textexitsts?
View 3 RepliesI am trying to detect whether a movie has been loaded properly via the "loadMovie" method. Another option is somehow getting a boolean value telling me whether or not a file exists in a specific folder... or whether a url exists. Basically, I want to be able to know whether or not a client has added a photo to the gallery folder on the server.
View 0 RepliesI have to load a text file. First I want to detect if the file exists or not, so I use "if (rawTxt == undefined)".
Now, if the file exists and contains data, the condition n2 is met...it's OK! But now, if the file exists BUT is empty it doesn't meet the condition n2.. It's not "undefined" neither "not undefined" since any trace action accours.
In other words, how can I check that a text file exists...AND that it's empty or not (so that I can add a branch if that condition is met?) Try by yourself with an empty text file named "Favorites.ini".
Code:
var loadFavorite = new LoadVars();
loadFavorite.onData = function(rawTxt:String) {
if (rawTxt == undefined) {
[Code].....
in AS3 to check if a file exists before loading it. There was not very much about so I wrote these classes to do it. There are two classes, the FileLoaderUtils and the UtilEvent. the FileLoaderUtils has the function doesFileExist(url:String) and when called the class uses the URLStream class to attempt to load the file. If the file exists a UtilEvent.FILE_EXISTS event is dispatched. If the URL is incorrect or the file doesn not exist a UtilEvent.FILE_NOT_FOUND event is dispatched.
View 7 RepliesDon't mind about the file's content, just want to know if it exists or not...
View 3 RepliesI have C:flashFlashApplication1FlashApplication1FlashApplication1.as
package {
import flash.display.*;
public class FlashApplication1 extends MovieClip {[code]......
When running jfsl in flash command run it says it cannot find file:///C:/flash/FlashApplication1/FlashApplication1/FlashApplication1.as on line 7 (var doc = fl.openDocument(uri);) whereas it does exist at that location.I have looked at official doc on openDocument
http:[url]....it shows a weird path syntax:
var doc = fl.openDocument("file:///c|/Document.fla");
I tried to use file:///c| instead of file:///c: but it didn't work either.
Is there any way to check if an external sound file exists? I've searched the net and found stuff on checking if files exist using LoadVars. But it doesnt work for sound.
View 1 RepliesDon't really care about reading/writing the file, just want to verify that it exists...
View 3 RepliesI have a gallery loading jpegs from an xml file into a mc called mainPicArea, on frame 5. I have other content on frames 1,2,3,4,6,7.
I want to run an if statement to check whether mainPicAreaexists and if it does, then run a removeChild(mainPicArea), and if not do nothing.
[AS]
if (MovieClip.mainPicArea){
trace("exists");
//removeChild(mainPicArea);
[code]....
When I test, it comes back with the trace "doesent exist", even though it does exist.
I have a gallery loading jpegs from an xml file into a mc called mainPicArea, on frame 5. I have other content on frames 1,2,3,4,6,7.I want to run an if statement to check whether mainPicAreaexists and if it does, then run a removeChild(mainPicArea), and if not do nothing.
code:
if (MovieClip.mainPicArea){
trace("exists");
//removeChild(mainPicArea);
[code]....
this is my code. When I test, it comes back with the trace "doesent exist", even though it does exist.
How do I know that the moviecilp exists or not by as3 ?
View 3 RepliesIs there a way to see if a class exists? something like:
if( MyClass exist in the Library or has been imported in to the class ){
var myClass = new MyClass()
addChild(myClass);
}else{
trace("MyClass doesn't exist")
}
I'm not trying to see if it exists on the stage just want to know if I have access to it.
Im gonna make an image gallery that loads thumbnails 1.jpg, 2.jpg 3.jpg..etc... into thumbnail mc's it creates, and when it gets to a number of a file that doesnt exist i want it to stop making thumbnail mc's. What AS could i use. As of right now it trys to load the jpg that doesnt exist and the preloader keeps going forever.
View 7 RepliesIs there a way in flash to check to see if a function/method exists before calling it?
I tried something like if(typeof object.methodname == "function") and it didn't like it.
My page has 2 tab menus. When the page first loads, it defaults to the first tab, but when the second tab is hit, an image is loaded to the stage. I want to remove the image from the stage once the first tab is hit again.I keep getting the error "Access of undefined property Image1" but the whole point is to check if this child exists with the if statement.
//Tab 1
if (Image1 != undefined) {
stage.removeChild(Image1);
[code]....
I have a Dynamic text field embedded into a movie clip on the same frame different layer there is some action script. A series of If statements Which is basically to see if text field contains text so if it dosent contains text I can assign text to the text box
if(orderMenu_mc.Item2_txt.text == "")
{
emptyText = 2
trace(emptyText+"Hello")
}
There is no text. Yet the if statement is false. Is this a logic error or is there a better method of achieving this PS i have tried orderMenu_mc.Item2_txt.text.length == 0 which also evaluates to false when there is no text in the field.
I am working on a software which takes .ppt as its input and produces .swf file as its output.
When I was dealing with fonts, I found there is slight difference between the representation of the text in .ppt and .swf though the font name and size are same in both.
The difference increses when I make the text bold or italic or both.
I want to know why such differerence exits?
And what should I do to make the.swf font representation same as that of .ppt?
I have an input field that asks for a .swf name - you enter the name, hit SUBMIT, and Flash loads that .swf onto the screen.I've coded for an error to appear if the user doesn't input anything, but how to I test to see if the swf exists, and if not, return an error?I have a function called onSwfLoad that runs when the swf loader finishes, triggered by anEvent.COMPLETE in the swf loader event listener - is there something I can put in an if statement there to test if the swf loader found a file?
View 5 RepliesI'm trying to check to see if a variable exisits using:
if (_root.displayCurrentvar.length > 0)
is there a function I could use like isNull ?
I have a movieclip created with the following code:
var thumbContainer:MovieClip = new MovieClip();
thumbContainer.name = "thumbContainer";
stage.addChild (thumbContainer);
If the window gets larger/smaller I want everything back in place. So I have an stage Event Listener. Now I want to see if this mc exists to put back in place. I've tried different ways but keep getting an error that does not exist.1120: Access of undefined property thumbContainer.
if (this.getChildByName("thumbContainer") != null) {
trace("exists")
}
and
if ("thumbContainer" in this) {
trace("exists")
}
I have a Rect object that I'd like to create and set its properties only once. After that, I want to just modify its properties since it already exists. This is my general idea
if(theRect == undefined){
Alert.show("creating");
var theRect:Rect = new Rect();[code].............
but can't get the desired effect. Everytime this code block runs, and depending on which version I've used, it either gives me a "can't access null object" error or the if statement always evaluates to true and creates a new Rect object and I get the "creating" Alert. What's the right way of creating that Rect but only if doesn't exist?
Is there a video player for Flex which allows me to play videos at slower or faster rates and reverse play it?
View 1 RepliesIn flex, How can I check if a component exists?
View 1 Replies