ActionScript 2.0 :: Checking If A File Exists?
Jul 12, 2007How would you check if a file on a server exists and if not, check XX Times l8er again til ya find it and then go ahead with the script ..
View 2 RepliesHow would you check if a file on a server exists and if not, check XX Times l8er again til ya find it and then go ahead with the script ..
View 2 Repliesin AS3 to check if a file exists before loading it. There was not very much about so I wrote these classes to do it. There are two classes, the FileLoaderUtils and the UtilEvent. the FileLoaderUtils has the function doesFileExist(url:String) and when called the class uses the URLStream class to attempt to load the file. If the file exists a UtilEvent.FILE_EXISTS event is dispatched. If the URL is incorrect or the file doesn not exist a UtilEvent.FILE_NOT_FOUND event is dispatched.
View 7 RepliesIs there any way to check if an external sound file exists? I've searched the net and found stuff on checking if files exist using LoadVars. But it doesnt work for sound.
View 1 RepliesI have a gallery loading jpegs from an xml file into a mc called mainPicArea, on frame 5. I have other content on frames 1,2,3,4,6,7.
I want to run an if statement to check whether mainPicAreaexists and if it does, then run a removeChild(mainPicArea), and if not do nothing.
[AS]
if (MovieClip.mainPicArea){
trace("exists");
//removeChild(mainPicArea);
[code]....
When I test, it comes back with the trace "doesent exist", even though it does exist.
I have a gallery loading jpegs from an xml file into a mc called mainPicArea, on frame 5. I have other content on frames 1,2,3,4,6,7.I want to run an if statement to check whether mainPicAreaexists and if it does, then run a removeChild(mainPicArea), and if not do nothing.
code:
if (MovieClip.mainPicArea){
trace("exists");
//removeChild(mainPicArea);
[code]....
this is my code. When I test, it comes back with the trace "doesent exist", even though it does exist.
My page has 2 tab menus. When the page first loads, it defaults to the first tab, but when the second tab is hit, an image is loaded to the stage. I want to remove the image from the stage once the first tab is hit again.I keep getting the error "Access of undefined property Image1" but the whole point is to check if this child exists with the if statement.
//Tab 1
if (Image1 != undefined) {
stage.removeChild(Image1);
[code]....
i have a function as following:
private function seatClickHandler(e:MouseEvent):void{
var check:Check = new Check();
if(e.target.contains(check)){
[code]........
In my script I create a button that when clicked, creates a blue square. However, I want to remove any blue squares that exist before creating the new square (because as it is a low opacity square creating another one will make it more solid, as well it's just more objects that the system has to keep track of).Here is my code:.as
ActionScript Code:
package{
//importing required classes for this to work
[code].....
I´m trying to check if one xml element has a child-element or not, i´ve tried things like if(myxml.doubtelement != null) ; if(myxml.doubtelement != undefined) ; and if(myxml.doubtelement != 'undefined') wich where the solutions i found in forums... but they don´t work at all. i´ve been looking at the xml methods and i found contains() method, but I found out that it works with the element content and not with the node itself.
View 2 RepliesI am trying to check if a MC is on the screen but it says: 1120: Access of undefined property newBullet.
The code that is giving the error is in engine.as
Code:
if(stage.getChildByName(newBullet)) {newBullet.y = gtip.y;
newBullet.x = gtip.x;
}
gtip is an instance name of a movie clip that is in the character when it gets loaded.Here is the code from the files;
Engine.as
Code:
package code {
import flash.display.MovieClip;
import flash.display.Stage;[code]...
My situation is thus: I have an XML file with entries, each of which contains a handle (linkage ID) to the movie clip that represents that entry onstage. So I dynamically load these symbols in from the library accordingly. Only problem is, I need to be able to count how many of those entries are valid, that is, how many of the XML entries have handles that actually do correctly correspond to the names of the symbols in the library. So right now in order to count the entries I am using the value of how many entries were in the XML file but this is wrong, I need a value of how many entries in the XML correspond correctly to a library symbol.
As it stands now, if all the names in the XML file match those in the .fla, all is good. Otherwise, issues. The thing is, I want this setup to be robust so the program takes responsibility and resolves issues if there are errors in the XML. Now, the only way I can see to fixing this simply, is if there is a way to check if a symbol exists in the library -- without actually trying to load it. That way I can count just those symbols from the XML file that also do exist in the library.
I have a name for the object, but it doesn't seem to work.Anyone know why this doesn't work?
Code:
if (sprite) {
removeChild(sprite);
[code]......
You all know the "loadMovie" command but is there a way to tell if the movie you want to load really exists? For example: I have a movie on my server names "asdf.swf" and I want to use loadMovie to open it. Well what If I want it to check if it exists before I try to load it? Also, can you load picture files to a movie? (gif/png)
View 3 RepliesI'm attempting to make a platform game. Each level is contained within it's own MovieClip, which has it's own class. Each of these classes extend the Level class, which provides basic functionality for all levels.
Each individual level has a numPlatforms variable which stores the number of platforms in that particular level. I currently have a for loop that runs from 1-numPlatforms and sets the level area (the image, more or less) the platform contains:
[Code]....
Is there any way to check if a variable exists within a MoveClip? I've trying comparing it to null and also to undefined, but neither works.
I have a form that is being created at the point the user clicks on. The algorithm is checking to see if a form exists in the same spot- if it doesnt, new object is created, if it does- result is traced. If no objects are on the stage- a new object is added. For some reason in this code- I get no results for the Mouse_Down event on the form itself. Method being called in main timeline:
[Code]...
I would like to know, how to find weather the file exist or not. Other than loadvar method is there any other method is available.
View 1 RepliesI am using flash cs5 and developing for iOS. I am using the application storage directory as well. But, in my code, a file in the storage directory is trying to be read before it is created, and therefore results in errorst?
View 1 RepliesIs there a way to check if a file path exists within a local directory.[code]...
View 5 Repliesi have a script that load pics (named as "1.jpg" "2.jpg" "3.jpg" ...) in a movieclip. to load pic i use a variable
+[i]+.jpg
and so with i++ i load others pics.. but i need a way to restart "i" if there aren't no more pictures...
using actionscript, of determining if a file exists within a directory on the web server? I�m using Flash MX Pro.
View 1 RepliesIs there a way, using actionscript, of determining if a file exists within a directory on the web server? I'm using Flash MX Pro.
View 1 RepliesIs there a way to know from inside a .swf if an external textexitsts?
View 3 RepliesI am trying to detect whether a movie has been loaded properly via the "loadMovie" method. Another option is somehow getting a boolean value telling me whether or not a file exists in a specific folder... or whether a url exists. Basically, I want to be able to know whether or not a client has added a photo to the gallery folder on the server.
View 0 RepliesI have to load a text file. First I want to detect if the file exists or not, so I use "if (rawTxt == undefined)".
Now, if the file exists and contains data, the condition n2 is met...it's OK! But now, if the file exists BUT is empty it doesn't meet the condition n2.. It's not "undefined" neither "not undefined" since any trace action accours.
In other words, how can I check that a text file exists...AND that it's empty or not (so that I can add a branch if that condition is met?) Try by yourself with an empty text file named "Favorites.ini".
Code:
var loadFavorite = new LoadVars();
loadFavorite.onData = function(rawTxt:String) {
if (rawTxt == undefined) {
[Code].....
Don't mind about the file's content, just want to know if it exists or not...
View 3 RepliesI have C:flashFlashApplication1FlashApplication1FlashApplication1.as
package {
import flash.display.*;
public class FlashApplication1 extends MovieClip {[code]......
When running jfsl in flash command run it says it cannot find file:///C:/flash/FlashApplication1/FlashApplication1/FlashApplication1.as on line 7 (var doc = fl.openDocument(uri);) whereas it does exist at that location.I have looked at official doc on openDocument
http:[url]....it shows a weird path syntax:
var doc = fl.openDocument("file:///c|/Document.fla");
I tried to use file:///c| instead of file:///c: but it didn't work either.
Don't really care about reading/writing the file, just want to verify that it exists...
View 3 RepliesI want to use an external actionscript file for a set of variables for a movie I'm working on.
However, as I cannot guarantee that the external file would be available (it's for our sales reps to use on their own laptops) is there a way of testing for the #included file?
My idea is that the integrated script looks for the external file: if it finds that file, it is used. If the external file is unavailable, the internal script defaults to its own variables.
I am currently writing a site and one of the things it does is read variables from a database (by using the following code to access a php file which does the database lookup): loadVariablesNum ("loadvariables.php", 0, "POST"); This works perfectly, however following this I load a number of images based on the variables that are returned. i can't work out how to put an eventlistener, or something similar, so i can tell when loadvariables.php has finished loading. Then i can just load the relevant images in the oncomplete section (or the equivalent).
View 4 RepliesI have a swf file that's (for example) 500px wide, however, the viewing area (meaning the viewable content) of the swf is 300. The other 200px is masked out. If I try to align the viewing area, then it doesn't work because the alignment is based on a 500px width, not 300px. Normally, I'd just do a little math to make the 200px adjustment, but in my case, I don't know what the size of the actual viewing area is (because the swf is being loaded dynamically). Is there a way I can check color of the pixels, or check to see if there is some type of transparency occurring at a certain point?
View 1 Replies